Wild Rift Patch 7.3
Wild Rift Patch 7.3 was released on Sep 21, 2026. This update included changes to 142 champions, with 23 buffs, 9 nerfs, 109 adjustments. It also updated 82 items, including 13 new items. It also changed 5 runes: Conqueror, Demolish, Ingenious Hunter, Legend: Haste, Lethal Tempo.
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New (1)
Changes (109)
Items
Changes (38)
Runes
Changes (5)
Champions
Hwei joins Wild Rift.
Base Stats
- •Health per Level: 140 → 150
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.02
Base Stats
- •Health per Level: 104 → 114
Base Stats
- •Attack Speed Ratio: 0.638
- •Base Attack Speed: 0.638
- •Base Bonus Attack Speed: 0.25
- •Attack Speed per Level: 0.024
Base Stats
- •Attack Damage per Level: 2.65 → 4
- •Base Attack Damage: 58 → 60
Frost Shot
- •Slow effect: 15 / 17.5 / 20 / 22.5 / 25% (based on level) → 20 / 22.5 / 25 / 27.5 / 30% (based on level)
- •Bonus damage: 10% + 100% × Critical Rate × (Critical Damage-1) → 100% × Critical Rate + 100% × (Critical Damage-2) × Critical Rate
Ranger's Focus
- •Mana cost: 50 / 50 / 50 / 50 → 30 / 30 / 30 / 30
Volley
- •Cooldown: 16 / 13.5 / 11 / 8.5s → 15 / 12 / 9 / 6s
- •Mana cost: 50 / 50 / 50 / 50 → 65 / 60 / 55 / 50
- •Damage: 20 / 35 / 50 / 65 + 115% Attack Damage → 70 / 110 / 150 / 190 + 100% bonus Attack Damage
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.23
- •Attack Speed per Level: 0.03
Base Stats
- •Health per Level: 120 → 132
Base Stats
- •Attack Speed Ratio: 0.668
- •Base Attack Speed: 0.668
- •Base Bonus Attack Speed: 0.12
- •Attack Speed per Level: 0.02
Base Stats
- •Base Health: 630 → 650
- •Health per Level: 120 → 126
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.031
Base Stats
- •Base Health: 600 → 630
Base Stats
- •Attack Speed Ratio: 0.667
- •Base Attack Speed: 0.667
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.012
With base Critical Strike Damage increasing this patch, some champions would end up hitting a little harder than intended. We’re adjusting the Critical Strike Damage modifiers for Jhin, Yasuo, Yone, and Senna to keep their crit damage in check alongside the system changes.
Base Stats
- •Base Attack Damage: 58 → 60
- •Attack Damage Growth: 4.55 → 5
Whisper
- •[New] Critical strikes now deal only 80% of normal critical strike damage.
- •Fourth-shot bonus damage to turrets: 135% / 162% (with Infinity Edge) → 150% / 172.5% (with Infinity Edge)
- •Attack Damage conversion ratio: bonus Attack Speed × 30% + Critical Rate × 45% + level × 4.5% → bonus Attack Speed × 30% + Critical Rate × 40% + level × 3%
- •Critical-strike Movement Speed: 15% + 0.55% × bonus Attack Speed → 14% + 0.44% × bonus Attack Speed
Curtain Call
- •Fourth super shot damage ratio: 200% → current Critical Damage
Base Stats
- •Base Health: 600 → 630
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.06
- •Attack Speed per Level: 0.032
Base Stats
- •Base Attack Damage: 54 → 57
- •Attack Damage per Level: 5 → 5.2
Base Stats
- •Attack Speed Ratio: 0.694
- •Base Attack Speed: 0.694
- •Base Bonus Attack Speed: 0.16
- •Attack Speed per Level: 0.046
Base Stats
- •Base Health: 630 → 650
- •Health per Level: 120 → 132
Base Stats
- •Attack Speed Ratio: 0.64
- •Base Attack Speed: 0.64
- •Base Bonus Attack Speed: 0.25
- •Attack Speed per Level: 0.027
Base Stats
- •Base Health: 630 → 660
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.22
- •Attack Speed per Level: 0.018
Base Stats
- •Base Health: 630 → 640
- •Health per Level: 120 → 128
Base Stats
- •Attack Speed Ratio: 0.668
- •Base Attack Speed: 0.668
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.0185
Base Stats
- •Base Attack Damage: 54 → 58
- •Attack Speed Ratio: 0.665
- •Base Attack Speed: 0.665
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.03
Base Stats
- •Attack Speed Ratio: 0.665
- •Base Attack Speed: 0.665
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.03
Base Stats
- •Health per Level: 120 → 130
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.01
Base Stats
- •Health per Level: 120 → 130
Base Stats
- •Attack Speed Ratio: 0.638
- •Base Attack Speed: 0.638
- •Base Bonus Attack Speed: 0.25
- •Attack Speed per Level: 0.04
Base Stats
- •Health per Level: 120 → 130
Base Stats
- •Attack Speed Ratio: 0.679
- •Base Attack Speed: 0.679
- •Base Bonus Attack Speed: 0.18
- •Attack Speed per Level: 0.018
Base Stats
- •Health per Level: 120 → 134
Base Stats
- •Attack Speed Ratio: 0.721
- •Base Attack Speed: 0.721
- •Base Bonus Attack Speed: 0.11
- •Attack Speed per Level: 0.024
Base Stats
- •Health per Level: 112 → 124
Base Stats
- •Attack Speed Ratio: 0.651
- •Base Attack Speed: 0.651
- •Base Bonus Attack Speed: 0.23
- •Attack Speed per Level: 0.0367
Base Stats
- •Health per Level: 120 → 140
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.028
We want Tryndamere’s basic attacks to hit like they mean it, rather than relying on a flurry of lower-damage attacks to wear opponents down. We’re removing the bonus Attack Speed from his Passive to shift more power into each individual strike. We’re also adjusting the Attack Damage reduction on his second ability. Its effectiveness will now scale more with points invested into the ability, rather than automatically becoming stronger against opponents who build more Attack Damage.
Base Stats
- •Base Attack Damage: 54 → 64
- •Attack Damage per Level: 5.5 → 5
- •Armor per Level: 3.9 → 4.5
Battle Fury
- •[Removed] Landing a basic attack on an enemy champion grants 30% Attack Speed for 5 seconds; after the effect ends, it goes on a 6-second cooldown.
Bloodlust
- •Attack Damage: 7 / 12 / 17 / 22 → 0
- •Bonus Attack Damage per 1% missing Health: 0.35 / 0.40 / 0.45 / 0.5 → 0.3 / 0.5 / 0.7 / 0.9
Mocking Shout
- •Attack Damage reduction: 40% → 20 / 40 / 60 / 80%
Spinning Slash
- •Damage: 80 / 120 / 160 / 200 + 135% bonus Attack Damage + 100% Ability Power → 80 / 120 / 160 / 200 + 100% bonus Attack Damage + 80% Ability Power
- •Targets that trigger the cooldown reduction on critical strike: Minions → Minions, monsters, champion-summoned units, and other units that can be critically struck
Undying Rage
- •[Removed] Battle Fury's Attack Speed bonus increases to 45 / 60 / 75%
Base Stats
- •Attack Speed Ratio: 0.725
- •Base Attack Speed: 0.725
- •Base Bonus Attack Speed: 0.1
- •Attack Speed per Level: 0.025
Base Stats
- •Base Attack Damage: 54 → 58
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.22
- •Attack Speed per Level: 0.03
Base Stats
- •Base Attack Damage: 54 → 60
Tumble
- •Damage: 35 / 45 / 55 / 65% Attack Damage → 50 / 60 / 70 / 80% Attack Damage
Silver Bolts
- •True Damage based on Maximum Health: 2 / 5 / 8 / 11% → 6 / 7 / 8 / 9%
Final Hour
- •Attack Damage: 15 / 25 / 35 → 30 / 40 / 50
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.23
- •Attack Speed per Level: 0.03
The Relentless Storm
- •Damage: 11 - 80 (based on level) + 40% Ability Power → 12 - 68 (based on level) + 40% Ability Power
Base Stats
- •Attack Speed Ratio: 0.7
- •Base Attack Speed: 0.7
- •Base Bonus Attack Speed: 0.05
- •Attack Speed per Level: 0.014
Living Battery
- •Excess Attack Speed to Attack Damage conversion ratio: 50% → 60%
- •Damage: 13 / 15 / 17 / 19 / 21 + 105 / 110 / 115 / 120 / 125% Attack Damage → 20 / 24 / 28 / 32 / 36 + 102 / 104 / 106 / 108% / 110% Attack Damage
Burst Fire
- •Damage: 35 / 60 / 85 / 110 + 55 / 70 / 85 / 100% Attack Damage + 30 / 35 / 40 / 45% Ability Power → 70 / 100 / 130 / 160 + 80% × bonus Attack Damage + 30 / 35 / 40 / 45% Ability Power
- •Slow duration: 2s → 1.5s
Ultrashock Laser
- •Damage: 30 / 70 / 110 / 150 + 80% Attack Damage + 40% Ability Power → 60 / 100 / 140 / 180 + 100% Attack Damage + 50% Ability Power
- •Critical Damage: current Critical Damage rate → (150% + (Critical Damage rate - 2) × 0.5)
Spark Surge
- •Subsequent damage ratio: 80 / 85 / 90 / 95% → 85 / 90 / 95 / 100%
Lightning Crash
- •Nova damage: 150 / 200 / 250 + 70% bonus Attack Damage + 80% Ability Power → 150 / 225 / 300 + 60% bonus Attack Damage + 100% Ability Power
- •Overload duration: 1.5s → 2.5s
- •Overload extension duration: 1.5s on non-critical strikes, 4.5s on critical strikes → 2.5s on non-critical strikes, 7.5s on critical strikes
- •Overload lightning Attack Damage ratio: 25% → 30%
- •Critical Damage: current Critical Damage → 150% + (Critical Damage - 2) × 0.5
Base Stats
- •Base Health: 630 → 600
- •Health per Level: 128 → 136
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.024
Base Stats
- •Attack Damage per Level: 5.5 → 4.5
Dirty Fighting
- •Movement Speed: 40 - 120 (based on level) → 20 - 80 (based on level) × (1 + 100% bonus Attack Speed)
Avengerang
- •Damage: 10 / 40 / 70 / 100 + 85% Attack Damage → 60 / 110 / 160 / 210 + 70% × bonus Attack Damage
- •Minion damage ratio: 55 / 70 / 85 / 100% → 50 / 60 / 70 / 80%
Heroic Swing
- •Critical Damage: 150% → current Critical Damage × 0.7
Comeuppance
- •Damage per bullet: (20 / 30 / 40 + 10% Attack Damage) - (80 / 120 / 160 + 40% Attack Damage) → (25 / 35 / 45 + 15% Attack Damage) - (75 / 105 / 135 + 45% Attack Damage)
- •Damage increase from critical-strike stats: 50% * Critical Rate → 30% × Critical Rate + (Critical Damage - 2) × Critical Rate × 0.3
Base Stats
- •Attack Speed Ratio: 0.4
- •Base Attack Speed: 0.4
- •Base Bonus Attack Speed: 0.67
- •Attack Speed per Level: 0.04
Base Stats
- •Base Health: 720 → 700
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.012
Base Stats
- •Attack Damage per Level: 3 → 2.5
Phosphorus Bomb
- •Damage: 65 / 125 / 185 / 245 + 125% bonus Attack Damage + 80% Ability Power → 60 / 120 / 185 / 240 + 110% bonus Attack Damage + 100% Ability Power
Gatling Gun
- •Armor and Magic Resistance reduction: 10 / 14 / 18 / 22 → 12 / 14 / 16 / 18
Missile Barrage
- •Missile bonus Attack Damage ratio: 70% bonus Attack Damage → 65% bonus Attack Damage
- •Big One bonus Attack Damage ratio: 140% bonus Attack Damage → 130% bonus Attack Damage
Base Stats
- •Attack Speed Ratio: 0.644
- •Base Attack Speed: 0.644
- •Base Bonus Attack Speed: 0.17
- •Attack Speed per Level: 0.032
Base Stats
- •Attack Damage per Level: 4.5 → 4
Super Mega Death Rocket!
- •Cooldown: 50 / 45 / 40s → 60 / 50 / 40s
- •Damage: 25 / 35 / 45 + 15% × bonus Attack Damage to 250 / 350 / 450 + 150% × bonus Attack Damage → 25 / 35 / 45 + 12% × bonus Attack Damage to 250 / 350 / 450 + 120% × bonus Attack Damage
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.3
- •Attack Speed per Level: 0.02
Base Stats
- •Base Health: 720 → 690
Base Stats
- •Attack Speed Ratio: 0.612
- •Base Attack Speed: 0.612
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.0124
Base Stats
- •Base Health: 690 → 660
- •Attack Speed Ratio: 0.694
- •Base Attack Speed: 0.694
- •Base Bonus Attack Speed: 0.06
- •Attack Speed per Level: 0.0326
- •Health per Level: 112 → 140
Undertow
- •Bonus Attack Damage ratio: 120% → 105%
Ragnarok
- •Armor and Magic Resistance increase: 25 / 35 / 45 → 15 / 25 / 35
Base Stats
- •Attack Speed Ratio: 0.694
- •Base Attack Speed: 0.694
- •Base Bonus Attack Speed: 0.06
- •Attack Speed per Level: 0.0326
Base Stats
- •Base Attack Damage: 54 → 60
- •Attack Damage per Level: 6 → 5
Rocket Jump
- •Cooldown: 22 / 19 / 16 / 13 → 22 / 20 / 18 / 16
- •Damage: 85 / 155 / 225 / 295 + 50% Ability Power → 80 / 120 / 160 / 200 + 80% × bonus Attack Damage + 50% Ability Power
- •Slow effect: 60% → 50%
- •Slow duration: 1.5 / 2 / 2.5 / 3s → 2s
Explosive Charge
- •Cooldown: 15 / 14 / 13 / 12 → 16 / 15 / 14 / 13
- •Passive explosion damage: 65 / 100 / 135 / 170 + 25% Ability Power → 60 / 90 / 120 / 150 + 25% Ability Power
- •Active explosion damage: 50 / 75 / 100 / 125 + 75 / 110 / 145 / 180% bonus Attack Damage + 50% Ability Power → (80 / 100 / 120 / 140 + 100% bonus Attack Damage + 50% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
- •Damage per stack: 30% → 25%
Buster Shot
- •Damage: 350 / 450 / 550 + 100% Ability Power → 300 / 350 / 400 + 70%× bonus Attack Damage + 100% Ability Power
Base Stats
- •Attack Speed Ratio: 0.694
- •Base Attack Speed: 0.694
- •Base Bonus Attack Speed: 0.17
- •Attack Speed per Level: 0.02
Way of the Wanderer
- •Excess Critical Rate to Attack Damage conversion ratio: 0.6 → 0.5
- •Yasuo's basic attacks and (1) ability crits deal 90% of normal critical strike damage.
Last Breath
- •Damage: 250 / 400 / 550 + 160% bonus Attack Damage → 200 / 350 / 500 + 150% bonus Attack Damage
Base Stats
- •Attack Speed Ratio: 0.67
- •Base Attack Speed: 0.67
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.04
Razor Shuriken
- •Removed: Damage modifier against monsters: 80%
Shadow Slash
- •Removed: Damage modifier against monsters: 60%
Base Stats
- •Attack Speed Ratio: 0.651
- •Base Attack Speed: 0.651
- •Base Bonus Attack Speed: 0.23
- •Attack Speed per Level: 0.024
Base Stats
- •Armor per Level: 4.5 → 5
- •Base Magic Resist: 40 → 36
Base Stats
- •Attack Speed Ratio: 0.651
- •Base Attack Speed: 0.651
- •Base Bonus Attack Speed: 0.13
- •Attack Speed per Level: 0.021
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.02
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.012
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.006
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.004
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.14
- •Attack Speed per Level: 0.015
Base Stats
- •Base Health: 660 → 630
- •Base Armor: 49 → 45
- •Health per Level: 120 → 135
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.006
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.0185
Base Stats
- •Base Health: 690 → 630
- •Base Armor: 52 → 46
- •Health per Level: 120 → 136
Base Stats
- •Attack Speed Ratio: 0.644
- •Base Attack Speed: 0.644
- •Base Bonus Attack Speed: 0.16
- •Attack Speed per Level: 0.03
Caitlyn hasn’t been packing quite enough punch for a crit-focused marksman. We’re adjusting her stats and Passive to strengthen her lane presence while giving her the burst damage she needs to make those well-placed Headshots really hurt.
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.04
- •Base Attack Damage: 54 → 60
- •Attack Damage per Level: 4.5 → 4.2
Headshot
- •Headshot bonus damage: (60% - 110%) × Attack Damage + 200 × Critical Rate → (60% - 100%) × Attack Damage + Critical Rate × 100% + (Critical Damage-2) × Critical Rate × 100% × Attack Damage
Piltover Peacemaker
- •Damage: 60 / 110 / 160 / 210 + 125 / 140 / 155 / 170% Attack Damage → 50 / 100 / 150 / 200 + 125 / 145 / 165 / 185% Attack Damage
Yordle Snap Trap
- •[New] Headshot attacks against enemies trapped by Yordle Snap Trap deal 40 / 90 / 140 / 190 (+30% bonus Attack Damage) bonus physical damage.
90 Caliber Net
- •Slow duration: 1.5s → 1s
Ace in the Hole
- •Damage: 200 / 375 / 550 + 200% bonus Attack Damage + 20% target missing Health → (250 / 450 / 650 + 100% bonus Attack Damage + 20% target missing Health) × (1 + Critical Rate × 30% + (Critical Damage - 2) × 30% × Critical Rate)
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.04
Base Stats
- •Base Health: 690 → 660
- •Health per Level: 128 → 132
Base Stats
- •Attack Speed Ratio: 0.644
- •Base Attack Speed: 0.644
- •Base Bonus Attack Speed: 0.24
- •Attack Speed per Level: 0.016
- •Jarvan IV
- •Base Stats:
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.22
- •Attack Speed per Level: 0.016
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.008
Base Stats
- •Base Health: 650 → 660
- •Base Armor: 52 → 45
- •Health per Level: 144 → 148
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.17
- •Attack Speed per Level: 0.008
Base Stats
- •Attack Speed Ratio: 0.694
- •Base Attack Speed: 0.694
- •Base Bonus Attack Speed: 0.15
- •Attack Speed per Level: 0.008
Base Stats
- •Base Health: 720 → 680
- •Health per Level: 112 → 120
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.028
Base Stats
- •Attack Damage per Level: 4.5 → 3.8
League of Draven
- •Bounty: 80 + (stacks) × 4 → 60 + (stacks) × 3
Spinning Axe
- •Damage: 45 / 50 / 55 / 60 + 100 / 110 / 120 / 130% → 45 / 50 / 55 / 60 + 80 / 90 / 100 / 110%
Whirling Death
- •Damage falloff per hit: 8% (minimum 40%) → 5% (minimum 50%)
- •[New] Enemy champions hit whose current Health is lower than Draven's current Adoration stacks are executed.
Base Stats
- •Base Health: 630 → 650
- •Health per Level: 128 → 132
Base Stats
- •Attack Speed Ratio: 0.679
- •Base Attack Speed: 0.679
- •Base Bonus Attack Speed: 0.11
- •Attack Speed per Level: 0.03
Base Stats
- •Base Attack Damage: 58 → 60
Mystic Shot
- •Cooldown: 4.5/4/3.5/3s → 5.5/5/4.5/4s
- •Damage: 50 / 85 / 120 / 155 + 135% Attack Damage + 30% Ability Power → 25 / 55 / 85 / 115 + 135% Attack Damage + 30% Ability Power
- •Cooldown refund: reduces the cooldown of all other abilities except [Mystic Shot] → reduces the cooldown of all abilities
Trueshot Barrage
- •Cooldown: 70 / 65 / 60s → 80 / 70 / 60s
- •Damage: 350 / 500 / 650 + 100% bonus Attack Damage + 90% Ability Power → 300 / 500 / 700 + 100% bonus Attack Damage + 100% Ability Power
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.022
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.012
Base Stats
- •Base Health: 650 → 630
- •Base Armor: 46 → 42
- •Armor per Level: 4.3 → 4.8
- •Health per Level: 120 → 130
Base Stats
- •Attack Speed Ratio: 0.69
- •Base Attack Speed: 0.69
- •Base Bonus Attack Speed: 0.16
- •Attack Speed per Level: 0.026
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.22
- •Attack Speed per Level: 0.022
Base Stats
- •Base Health: 660 → 630
- •Health per Level: 144 → 148
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.007
Base Stats
- •Base Health: 660 → 690
- •Base Armor: 52 → 44
- •Armor per Level: 5.8 → 5
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.024
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.015
Base Stats
- •Base Health: 720 → 660
- •Health per Level: 120 → 140
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.013
New Destiny
- •Shotgun Critical Strike Damage rate: 1.3 → 1.5
Base Stats
- •Base Health: 660 → 630
- •Health per Level: 128 → 136
Base Stats
- •Attack Speed Ratio: 0.7
- •Base Attack Speed: 0.7
- •Base Bonus Attack Speed: 0
- •Attack Speed per Level: 0.021
Base Stats
- •Base Health: 690 → 640
- •Base Armor: 52 → 48
- •Health per Level: 120 → 136
Base Stats
- •Attack Speed Ratio: 0.69
- •Base Attack Speed: 0.69
- •Base Bonus Attack Speed: 0.16
- •Attack Speed per Level: 0.026
Base Stats
- •Base Armor: 46 → 42
- •Armor per Level: 5 → 5.4
- •Health per Level: 120 → 130
Base Stats
- •Attack Speed Ratio: 0.67
- •Base Attack Speed: 0.67
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.016
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.01
Base Stats
- •Base Health: 690 → 660
- •Health per Level: 128 → 138
Base Stats
- •Attack Speed Ratio: 0.656
- •Base Attack Speed: 0.656
- •Base Bonus Attack Speed: 0.22
- •Attack Speed per Level: 0.016
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.022
Base Stats
- •Base Health: 690 → 660
- •Health per Level: 120 → 130
Base Stats
- •Base Health: 690 → 660
- •Base Armor: 46 → 44
- •Health per Level: 120 → 130
Base Stats
- •Attack Speed Ratio: 0.638
- •Base Attack Speed: 0.638
- •Base Bonus Attack Speed: 0.15
- •Attack Speed per Level: 0.03
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.22
- •Attack Speed per Level: 0.021
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.021
Base Stats
- •Base Attack Damage: 62 → 59
Second Skin
- •Plasma damage: 4.5 + 0.5 × level + 15% Ability Power → 4 + 1 × level + 12% Ability Power + current Plasma stacks × (1 + 0.2 × level + 2% Ability Power)
- •Missing Health damage: (15 + 2.5% Ability Power)% → (15 + 5% Ability Power)%
Void Seeker
- •Damage: 30 / 60 / 90 / 120 + 110% Attack Damage + 60% Ability Power → 30 / 60 / 90 / 120 + 130% Attack Damage + 50% Ability Power
Supercharge
- •Movement Speed: 50% / 55% / 60% / 65% + 80% × item Attack Speed × 50% / 55% / 60% / 65% (item Attack Speed capped at 90% / 99% / 108% / 117%) → 50% / 55% / 60% / 65% + bonus Attack Speed * 50% / 55% / 60% / 65% (maximum 100% / 110% / 120% / 130%)
Killer Instinct
- •Shield: 75 / 100 / 125 + 100 / 150 / 200% Attack Damage + 75% Ability Power → 100 / 125 / 150 + 80 / 120 / 160% Attack Damage + 100% Ability Power
Base Stats
- •Attack Speed Ratio: 0.644
- •Base Attack Speed: 0.644
- •Base Bonus Attack Speed: 0.17
- •Attack Speed per Level: 0.022
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.0135
Base Stats
- •Attack Speed Ratio: 0.667
- •Base Attack Speed: 0.667
- •Base Bonus Attack Speed: 0.13
- •Attack Speed per Level: 0.028
Base Stats
- •Attack Speed Ratio: 0.67
- •Base Attack Speed: 0.67
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.018
Base Stats
- •Base Health: 660 → 600
- •Health per Level: 120 → 130
Base Stats
- •Attack Speed Ratio: 0.69
- •Base Attack Speed: 0.69
- •Base Bonus Attack Speed: 0.09
- •Attack Speed per Level: 0.028
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.032
Base Stats
- •Base Health: 690 → 660
- •Health per Level: 120 → 132
Base Stats
- •Attack Speed Ratio: 0.651
- •Base Attack Speed: 0.651
- •Base Bonus Attack Speed: 0.23
- •Attack Speed per Level: 0.02
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.021
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.016
Lucian thrives on maintaining pressure and controlling the tempo of his lane, but his late-game damage windows can be limited. The Culling hasn’t been scaling well enough to remain a meaningful threat later in the game, so we’re strengthening it to give Lucian a more reliable way to kick off his offense in mid and late-game fights.
Base Stats
- •Base Attack Damage: 58 → 60
- •Attack Damage per Level: 4 → 3.5
Lightslinger
- •Secondary shot damage: 35% / 50% / 65% Attack Damage → 40% / 50% / 60% Attack Damage
Piercing Light
- •Damage: 80 / 125 / 170 / 215 + 65 / 85 / 105 / 125% × bonus Attack Damage → 75 / 125 / 175 / 225 + 100% × bonus Attack Damage
The Culling
- •Bullet count: 22 / 26 / 30 → 20 + 20 × Critical Rate (gain 2 bullets for every 10% Critical Rate) + (Critical Damage-2) × 20 × Critical Rate
- •Damage per bullet: 20 / 35 / 50 + 25% Attack Damage + 10% Ability Power → 20 / 25 / 30 + 25% Attack Damage + 15% Ability Power
Base Stats
- •Attack Speed Ratio: 0.638
- •Base Attack Speed: 0.638
- •Base Bonus Attack Speed: 0.25
- •Attack Speed per Level: 0.028
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.013
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.03
Base Stats
- •Attack Speed Ratio: 0.695
- •Base Attack Speed: 0.695
- •Base Bonus Attack Speed: 0.15
- •Attack Speed per Level: 0.029
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.016
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.022
Miss Fortune’s first ability can sometimes land bounce hits that are difficult for foes to anticipate, especially during the laning phase. We’re updating its target-selection rules to make those bounces more predictable and give opponents a clearer opportunity to play around them.
Love Tap
- •Damage: (15 + 40% bonus Attack Damage) × (1 + Critical Rate) → (15 + 40% bonus Attack Damage) × (0.6 + Critical Rate × 0.4)
- •Damage Amp: 6% - 10.9% (based on level) → 6% - 9.5% (based on level)
Double Up
- •Damage: 60 / 90 / 120 / 150 + 112 / 120 / 128 / 136% Attack Damage + 35% Ability Power → 60 / 90 / 120 / 150 + 110% Attack Damage + 35% Ability Power
- •Second-hit damage ratio: 120% → 60% × current Critical Damage
- •Optimized the bounce target-selection rules.
Strut
- •Initial Movement Speed: 30 / 35 / 40 / 45 → 35 / 40 / 45 / 50
- •Maximum Movement Speed: 80 / 90 / 100 / 110 → 70 / 80 / 90 / 100
Make It Rain
- •Slow: 30 / 40 / 50 / 60% → 40% + 0.06% × Ability Power
Bullet Time
- •Barrage damage: 85% Attack Damage + 20% Ability Power → 20 / 30 / 40 + 60% Attack Damage + 20% Ability Power
- •Critical ratio: 130% → 130% + (Critical Damage-2) × 0.3
Base Stats
- •Attack Speed Ratio: 0.656
- •Base Attack Speed: 0.656
- •Base Bonus Attack Speed: 0.22
- •Attack Speed per Level: 0.032
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.17
- •Attack Speed per Level: 0.008
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.005
Base Stats
- •Attack Speed Ratio: 0.644
- •Base Attack Speed: 0.644
- •Base Bonus Attack Speed: 0.17
- •Attack Speed per Level: 0.02
Base Stats
- •Attack Speed Ratio: 0.638
- •Base Attack Speed: 0.638
- •Base Bonus Attack Speed: 0.25
- •Attack Speed per Level: 0.024
Base Stats
- •Attack Speed Ratio: 0.638
- •Base Attack Speed: 0.638
- •Base Bonus Attack Speed: 0.18
- •Attack Speed per Level: 0.024
Base Stats
- •Attack Speed Ratio: 0.67
- •Base Attack Speed: 0.67
- •Base Bonus Attack Speed: 0.21
- •Attack Speed per Level: 0.02
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.012
Snowball Barrage
- •Removed: Damage modifier against monsters: 150%
Base Stats
- •Base Health: 690 → 630
- •Health per Level: 120 → 124
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.0122
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.14
- •Attack Speed per Level: 0.032
Base Stats
- •Base Health: 720 → 690
- •Health per Level: 120 → 132
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.17
- •Attack Speed per Level: 0.012
Base Stats
- •Base Health: 690 → 660
- •Base Armor: 52 → 48
- •Health per Level: 120 → 132
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.22
- •Attack Speed per Level: 0.02
Base Stats
- •Base Health: 660 → 630
- •Health per Level: 128 → 136
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.021
Base Stats
- •Attack Speed Ratio: 0.667
- •Base Attack Speed: 0.667
- •Base Bonus Attack Speed: 0.13
- •Attack Speed per Level: 0.021
Base Stats
- •Base Armor: 49 → 42
- •Base Health: 660 → 640
- •Health per Level: 112 → 120
Base Stats
- •Attack Speed Ratio: 0.635
- •Base Attack Speed: 0.635
- •Base Bonus Attack Speed: 0.18
- •Attack Speed per Level: 0.022
Base Stats
- •Base Health: 690 → 670
- •Base Armor: 49 → 45
- •Health per Level: 112 → 124
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.0185
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.01
Base Stats
- •Attack Speed Ratio: 0.665
- •Base Attack Speed: 0.665
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.024
Base Stats
- •Base Health: 660 → 630
- •Health per Level: 128 → 136
Base Stats
- •Attack Speed Ratio: 0.667
- •Base Attack Speed: 0.667
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.023
Base Stats
- •Base Health: 690 → 660
- •Health per Level: 120 → 125
- •Base Armor: 46 → 43
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.022
Base Stats
- •Attack Speed Ratio: 0.644
- •Base Attack Speed: 0.644
- •Base Bonus Attack Speed: 0.24
- •Attack Speed per Level: 0.016
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.018
Base Stats
- •Base Attack Damage: 62 → 60
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.14
- •Attack Speed per Level: 0.03
- •Attack Damage per Level: 4 → 3.5
Daredevil Impulse
- •Movement Speed bonus per Style grade: 4% → 3% / 3.25% / 3.5% / 3.75% / 4% (based on level)
Flair
- •Damage: 15 / 20 / 25 / 30 + 100 / 115 / 130 / 145% Attack Damage → 15 / 20 / 25 / 30 + 110% Attack Damage
- •Critical Damage: current Critical Damage - 50% → 150% - 165% (based on Critical Damage)
- •New: Flair’s Damage can not trigger Life Steal.
Blade Whirl
- •Bonus Attack Damage ratio: 80% → 50%
Wild Rush
- •Attack Speed: 35% / 40% / 45% / 50% → 25% / 30% / 35% / 40%
Inferno Trigger
- •Cooldown: 8 / 8 / 8 → 6 / 6 / 6
- •Mana cost: 60 / 30 / 0 → 0 / 0 / 0
- •Damage: 5 / 20 / 35 + 60% Attack Damage → 20 / 40 / 60 + 40% Attack Damage
- •New: Inferno Trigger’s Damage can now trigger 66.7% Life Steal.
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.14
- •Attack Speed per Level: 0.03
Absolution
- •Attack Speed Ratio: 0.4
- •Base Attack Speed: 0.4
- •Base Bonus Attack Speed: 0.6
- •Attack Speed per Level: 0.05
- •Damage based on Current Health: 1.2%~12% (based on level) → 1%~10% (based on level)
- •Critical Rate gained per 20 Mist: 15% → 10%
- •[New] Basic attacks now deal 90% of normal critical strike damage when they critical strike.
Piercing Darkness
- •Base Damage: 50 / 90 / 130 / 170 → 50 / 80 / 110 / 140
Dawning Shadow
- •Damage: 250 / 375 / 500 + 120% bonus Attack Damage + 50% Ability Power → 250 / 400 / 550 + 120% bonus Attack Damage + 70% Ability Power
- •Shield: 120 / 160 / 200 + 40% Ability Power + Mist × 4 → 120 / 160 / 200 + 50% Ability Power + Mist × 2
Base Stats
- •Base Health: 600 → 570
Base Stats
- •Attack Speed Ratio: 0.4
- •Base Attack Speed: 0.4
- •Base Bonus Attack Speed: 0.6
- •Attack Speed per Level: 0.05
Base Stats
- •Attack Speed Ratio:0.699
- •Base Attack Speed: 0.669
- •Base Bonus Attack Speed: 0.12
- •Attack Speed per Level: 0.017
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.17
- •Attack Speed per Level: 0.01
Base Stats
- •Attack Speed Ratio: 0.638
- •Base Attack Speed: 0.638
- •Base Bonus Attack Speed: 0.25
- •Attack Speed per Level: 0.012
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.016
Base Stats
- •Attack Speed Ratio: 0.679
- •Base Attack Speed: 0.679
- •Base Bonus Attack Speed: 0.18
- •Attack Speed per Level: 0.006
Base Stats
- •Base Attack Damage: 58 → 60
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.3
- •Attack Speed per Level: 0.01
Fleet of Foot
- •Movement Speed bonus: 31 - 45 (based on level) → 55 - 70 (based on level)
Boomerang Blade
- •Damage: 10 / 30 / 50 / 70 + 75 / 80 / 85 / 90% Attack Damage + 60% Ability Power × 50% × Critical Rate → (70 / 100 / 130 / 160 + 70% × bonus Attack Damage + 60% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
- •Non-champion damage ratio: 80% → 75%
Ricochet
- •Damage: 4 / 6 / 8 / 10 + 15 / 18 / 21 / 24% Attack Damage → 37.5% / 40% / 42.5% / 45% Attack Damage
- •Minion ratio: 75% → 70%
On the Hunt
- •Initial Movement Speed bonus: 15% → 15 / 20 / 25%
- •Initial Movement Speed duration: 10 / 11 / 12 seconds → 8 / 10 / 12 seconds
- •Cooldown reduction ratio: 30 / 35 / 40% → 20 / 25 / 30%
- •Attack Damage per morale stack: 2 / 3 / 4 → 2 / 2.5 / 3
- •Re-triggering refreshes Hunt duration.
- •Movement Speed granted on re-trigger: 25% → 15 / 20 / 25%
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.3
- •Attack Speed per Level: 0.01
Base Stats
- •Base Health: 690 → 660
- •Health per Level: 128 → 132
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.005
Base Stats
- •Attack Speed Ratio: 0.638
- •Base Attack Speed: 0.638
- •Base Bonus Attack Speed: 0.25
- •Attack Speed per Level: 0.031
Base Stats
- •Attack Speed Ratio: 0.644
- •Base Attack Speed: 0.644
- •Base Bonus Attack Speed: 0.17
- •Attack Speed per Level: 0.016
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.012
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.012
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.015
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.01
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.025
Base Stats
- •Attack Speed Ratio: 0.69
- •Base Attack Speed: 0.69
- •Base Bonus Attack Speed: 0.09
- •Attack Speed per Level: 0.03
Base Stats
- •Attack Speed Ratio: 0.651
- •Base Attack Speed: 0.651
- •Base Bonus Attack Speed: 0.15
- •Attack Speed per Level: 0.016
Twitch’s current kit hasn’t been delivering on the sneaky, high-impact playstyle we want for him. We’re reworking his kit to reward finding the right position from stealth before striking, giving him a stronger window to unleash massive burst damage when he finally reveals himself.
Base Stats
- •Base Attack Damage: 54 → 58
- •Attack Damage per Level: 4.5 → 4
Deadly Venom
- •Damage per stack: 1 / 2 / 3 / 4 / 5 + 2.5% Ability Power → 1 / 2 / 3 / 4 / 5 + 3% Ability Power
- •[Removed] When enemy champions reach max poison stacks, Twitch gains 30 / 35 / 40 / 45 / 50% Attack Speed (at levels 1 / 4 / 7 / 10 / 13) for 5 seconds. Reapplying refreshes the duration.
Ambush
- •[New] After leaving camouflage, Twitch gains 35 / 40 / 45 / 50% bonus Attack Speed for 6 seconds.
- •[Removed] For 3 seconds after leaving camouflage, Twitch's basic attacks apply 2 stacks of Deadly Venom.
Venom Cask
- •Twitch throws a Venom Cask into the target area, granting vision there and slowing enemies inside by 30% / 35% / 40% / 45% + 0.06% × Ability Power. The area lasts 3 seconds and applies 1 stack of Deadly Venom each second to enemies inside.
Contaminate
- •Direct detonation physical damage: 25 / 35 / 45 / 55 → 30 / 40 / 50 / 60
- •Physical damage per stack: 20 / 25 / 30 / 35 + 42% bonus Attack Damage + 18% Ability Power → 20 / 25 / 30 / 35 + 35% bonus Attack Damage
- •[New] Magic damage per stack: 35% Ability Power
- •[New] This ability can only be cast while a poisoned target is within 1200 units of Twitch.
Spray and Pray
- •Cooldown: 70 / 65 / 60s → 75 / 70 / 65s
- •Projectile speed: 60 → 65
Base Stats
- •Attack Speed Ratio: 0.679
- •Base Attack Speed: 0.679
- •Base Bonus Attack Speed: 0.18
- •Attack Speed per Level: 0.03
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.031
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.014
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.01
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.01
Base Stats
- •Base Health: 690 → 660
- •Base Armor: 46 → 42
- •Health per Level: 112 → 130
Base Stats
- •Attack Speed Ratio: 0.644
- •Base Attack Speed: 0.644
- •Base Bonus Attack Speed: 0.24
- •Attack Speed per Level: 0.012
Base Stats
- •Base Attack Damage: 62 → 60
- •Attack Damage Growth: 4.5 → 4.2
Sovereign's Domination
- •Base heal: 7% → 5%
Blade of the Ruined King
- •Critical Damage ratio on current Health damage: current Critical Damage → current Critical Damage × 80%
- •Critical Damage ratio on second strike: current Critical Damage → current Critical Damage × 80%
- •Thrust damage: 20 / 40 / 60 / 80 ( + 80% Attack Damage) × (1 + 50% × Critical Rate) → 25 / 45 / 65 / 85 ( + 70% Attack Damage) × (1 + 60% × Critical Rate + (Critical Damage-2) × Critical Rate × 60%)
Harrowed Path
- •Attack Speed: 45 / 50 / 55 / 60% → 35 / 40 / 45 / 50%
Heartbreaker
- •Damage: 110% Attack Damage - 165% Attack Damage (based on Critical Rate) + target missing Health × (14 / 17 / 20 + 6% bonus Attack Damage)% → 120% Attack Damage × (1 + 50% × Critical Rate + (Critical Damage - 2) × Critical Rate * 50%) + target missing Health × (14 / 17 / 20 + 5% bonus Attack Damage)%
Base Stats
- •Base Health: 660 → 630
- •Health per Level: 128 → 138
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.22
- •Attack Speed per Level: 0.025
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.14
- •Attack Speed per Level: 0.02
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.14
- •Attack Speed per Level: 0.0165
Base Stats
- •Attack Speed Ratio: 0.638
- •Base Attack Speed: 0.638
- •Base Bonus Attack Speed: 0.25
- •Attack Speed per Level: 0.012
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.028
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.22
- •Attack Speed per Level: 0.03
- •Base Attack Damage: 54 → 60
- •Attack Damage per Level: 5 → 4.2
Deadly Plumage
- •Attack Speed: 45 / 50 / 55 / 60% → 40 / 45 / 50 / 55%
- •Additional feather damage ratio: 20% → 25%
- •Movement Speed: 25 / 30 / 35 / 40% → 30%
Bladecaller
- •Damage: 60 / 70 / 80 / 90 + 90% bonus Attack Damage → (70 / 80 / 90 / 100 + 50% bonus Attack Damage) × (1 + 50% × Critical Rate + 50% × (Critical Damage-2) × Critical Rate)
Featherstorm
- •Damage: 125 / 250 / 375 + 100% bonus Attack Damage → 150 / 250 / 350 + 100% bonus Attack Damage
Base Stats
- •Attack Speed Ratio: 0.658
- •Base Attack Speed: 0.658
- •Base Bonus Attack Speed: 0.22
- •Attack Speed per Level: 0.034
Base Stats
- •Base Health: 690 → 650
- •Armor per Level: 4.3 → 4.7
- •Health per Level: 120 → 130
Base Stats
- •Attack Speed Ratio: 0.645
- •Base Attack Speed: 0.645
- •Base Bonus Attack Speed: 0.24
- •Attack Speed per Level: 0.025
Way of the Hunter
- •Excess Critical Rate to Attack Damage conversion ratio: 0.6 → 0.5
- •Yone's basic attacks and (1) ability crits deal 90% of normal critical strike damage.
Mortal Steel
- •Damage ratio to Jungle Monsters: 65% → 70%
Spirit Cleave
- •Damage: 25 / 35 / 45 / 55 + 11 / 12 / 13 / 14% target’s max Health → 20 / 35 / 50 / 65 + 9 / 10 / 11 / 12% target max Health
- •Shield: 45 + 80% bonus Attack Damage → 40 / 55 / 70 / 85 + 60% bonus Attack Damage
Soul Unbound
- •Stored damage ratio: 24 / 28 / 32 / 36% → 27.5% / 30% / 32.5% / 35%
Fate Sealed
- •Damage: 200 / 350 / 500 + 80% Attack Damage → 200 / 375 / 550 + 60% Attack Damage
Base Stats
- •Base Health: 650 → 630
- •Health per Level: 120 → 130
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.28
- •Attack Speed per Level: 0.032
Vow of the Lands
- •Critical bonus damage: 10% (gain 10% per 100 Ability Power) → 8% (gain 8% per 100 Ability Power)
Cultivation of Spirit
- •Bonus Attack Speed: 22.5% / 35% / 47.5% / 60% → 25% / 35% / 45% / 55%
Base Stats
- •Attack Speed Ratio: 0.65
- •Base Attack Speed: 0.65
- •Base Bonus Attack Speed: 0.23
- •Attack Speed per Level: 0.032
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.006
Base Stats
- •Attack Speed Ratio: 0.656
- •Base Attack Speed: 0.656
- •Base Bonus Attack Speed: 0.14
- •Attack Speed per Level: 0.014
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.017
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.021
Base Stats
- •Attack Speed Ratio: 0.625
- •Base Attack Speed: 0.625
- •Base Bonus Attack Speed: 0.2
- •Attack Speed per Level: 0.02
Items
Bandleglass Mirror is a mid-tier support item component that provides Ability Power and Ability Haste.
Base Stats
- •Build Path: Amplifying Tome (500) + Ring of Revelation (300) + 100
- •Total Price: 900
- •Ability power: 20
- •Base Mana Regen: 50%
- •Ability Haste: 10
Base Stats
- •Build Path: Whispering Circlet
- •Health: 200
- •Mana: 1200
- •Base Mana Regen: 50%
- •Heal and Shield Power: 8%
Harmony
- •Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent.
Diadem
- •If either you or an allied champion you healed or shielded within the last 3 seconds is in combat, heal the nearby allied champion with the lowest Health within 800 units each second for an amount equal to 0.8% of your max Mana.
Echoes of Helia is tailor-made for offensive supports looking to turn their damage into healing.
Base Stats
- •Price: 2400
- •Build Path: Bandleglass Mirror (900) + Kindlegem (1000) + 500
- •Health: 200
- •Ability Power: 40
- •Ability Haste: 20
- •Base Mana Regen: 50%
Soul Siphon
- •30% of pre-mitigation damage dealt to enemy champions is stored as Soul Fragments, with a maximum of 80 - 250 based on level. When you heal or shield an allied champion other than yourself, all Soul Fragments are consumed to heal that target for an equal amount.
When marksmen choose between Zeal items, we want them to have different options based on the situation or the specific needs of their champion. Fiendhunter Bolts provides a powerful window after casting an ultimate, making it a great way to boost burst damage for marksmen who already play around their ultimate, such as Twitch, Zeri, and Yunara.
General
- •Attack Speed Ratio: 0.65
- •Base Attack Speed: 0.65
- •Base Bonus Attack Speed: 0.23
- •Attack Speed per Level: 0.032
- •2650
- •Build Path: Zeal (1400) + Kircheis Shard (800) + 450
- •Critical Rate: 25%
- •Attack Speed: 45%
- •Movement Speed: 4%
Night Vigil
- •Gain 20 ultimate ability haste.
Opening Barrage
- •After casting your ultimate ability, your next 3 attacks gain 50% Attack Speed and are guaranteed to crit, dealing 80% of your normal critical strike damage for 8 seconds. If an attack would already crit, it instead deals 15% bonus true damage. (45 second cooldown)
Hearthbound Axe replaces Noonquiver as the mid-tier Attack Speed and Attack Damage component.
Base Stats
- •Price: 1200
- •Build Path: Long Sword (500) + Dagger (400) + 300
- •Attack Damage: 20
- •Attack Speed: 15%
We want crit marksmen to have more meaningful choices after completing their first item, and Hexoptics C44 offers a new option for those looking to take over teamfights. Participating in a takedown grants additional Attack Range, helping you keep the momentum going, while your damage increases based on how far you are from your target.
Base Stats
- •Price: 2900
- •Build Path: Pickaxe (800) + Noonquiver (1300) + Long Sword (500) + 300
- •Attack Damage: 55
- •Critical Rate: 25%
Magnification
- •Attacks deal 0 - 10% bonus damage based on how far away the enemy is, reaching maximum damage at 550 units.
Arcane Aim
- •When a champion you damaged within the last 3 seconds dies, you gain 100 bonus Attack Range for 8 seconds.
Immortal Shieldbow is returning as a dedicated defensive option, designed to give marksmen more survivability in the late game.
Base Stats
- •Price: 3000
- •Build Path: Noonquiver (1300) + Pickaxe (800) + 900
- •Attack Damage: 55
- •Critical Rate: 25%
Lifeline
- •When you take damage that would reduce you to below 35% Health, gain a shield for 3 seconds (350 - 650 for melee, 300 - 550 for ranged, based on champion level). (70 second cooldown)
We’re adjusting Pickaxe to smooth out the build paths for items with lower overall Attack Damage, particularly those that also build from Attack Damage components like Vampiric Scepter or Caulfield’s Warhammer.
Base Stats
- •Price: 800
- •Build Path: Long Sword (500) + 300
- •Attack Damage: 20
Rapid Firecannon is stepping in for Magnetic Blaster as a more specialized option for marksmen who value additional Attack Range. It’s especially useful for champions who need a little extra reach to safely find opportunities to deal damage in teamfights.
Base Stats
- •Price: 2650
- •Build Path: Zeal (1400) + Kircheis Shard (800) + 450
- •Critical Rate: 25%
- •Attack Speed: 40%
- •Movement Speed: 4%
Energized
- •Moving and attacking generate an Energized attack.
Sharpshooter
- •Your Energized attack deals 80 bonus magic damage and grants 35% bonus Attack Range, up to 150.
On-hit builds have long lacked some room for itemization, and now Statikk Shiv can join that space as a specialized on-hit option. The new Statikk Shiv allows on-hit builds to apply their effects to multiple enemies at the same time, creating exciting item combinations and helping those builds matter in teamfights.
Base Stats
- •Price: 3000
- •Build Path: Aether Wisp (950) + Pickaxe (800) + Kircheis Shard (800) + 450
- •Attack Damage: 40
- •Ability Power: 40
- •Attack Speed: 30%
- •Movement Speed: 4%
Energized
- •Moving and attacking generate an Energized attack.
Electrospark
- •Your Energized attack fires chain lightning that bounces to additional targets. Bounce count: 3 / 4 / 5 / 6, increasing at levels 1 / 5 / 9 / 13, dealing 60 magic damage, increased to 90 against minions and monsters. Applies on-hit effects to secondary bounce targets.
ElectroShock
- •Basic attacks grant 5 bonus Energized stacks.
As an old friend of the Energized family, [Stormrazor] has returned to Summoner's Rift. In the early game, it offers the strongest lane pressure and kiting power for players who want to focus on laning, and champions that rely on heavy-damage basic attacks or need Energized effects can choose it.
Base Stats
- •Price: 3000
- •Build Path: B. F. Sword (1500) + Kircheis Shard (800) + Brawler's Gloves (500) + 200
- •Attack Damage: 50
- •Critical Rate: 25%
- •Attack Speed: 20%
Energized
- •Moving and attacking generate an Energized attack.
Bolt
- •Your Energized attack deals 120 bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
Base Stats
- •Price: 2400
- •Build Path: Forbidden Idol (700) + Tear of the Goddess (400) + Ruby Crystal (500) + 800
- •Health: 200
- •Maximum Mana: 500
- •Base Mana Regen: 50%
- •Heal and Shield Power: 8%
Harmony
- •Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent.
Mana Charge
- •Mana expenditure grants 14 max Mana, up to 700. This can trigger at most 2 times every 10 seconds. At max stacks, it automatically upgrades into Diadem of Songs.
Yun Tal Wildarrows offers a highly gold-efficient first-item option for crit marksmen, providing Attack Damage, Critical Strike Chance, and Attack Speed. There is a catch, though: its unique Critical Strike Chance stacking mechanic means it takes time to reach its full potential. You’ll need to decide whether the game state gives you enough time to invest in scaling or if you need power right away.
Base Stats
- •Price: 3100
- •Build Path: Noonquiver (1300) + Pickaxe (800) + Kircheis Shard (800) + 200
- •Attack Damage: 50
- •Critical Rate: 0%
- •Attack Speed: 25%
Practice Makes Perfect
- •Basic attacks permanently grant Critical Rate, gaining 0.4% / 0.2% (melee / ranged) Critical Rate per attack, up to a maximum of 25%.
Flurry
- •Attacking an enemy champion grants 25% Attack Speed for 6 seconds (20 second cooldown). Attacks reduce this cooldown by 1 second, and this reduction increases to 2 seconds on a critical strike.
- •Energized items
- •Consolidating so many Energized effects into a small number of items left marksmen with fewer meaningful choices. Magnetic Blaster, in particular, offered range, waveclear, burst, and kiting all in one package, making it difficult to strengthen crit marksmen without also giving them too much power from a single item. We’re breaking that power back apart. Magnetic Blaster has been removed, with its effects redistributed across three items to create more distinct choices. We’re also reworking Statikk Shiv into an item focused on on-hit marksmen.
Abyssal Mask has struggled to find a clear audience and purpose. We’re refocusing it as a more accessible option for tank supports and other low-economy champions, helping them empower their teammates without needing a hefty Gold income.
Base Stats
- •Build Path: Kindlegem (1000) + Negatron Cloak (900) + Ruby Crystal (500) + 600 → Kindlegem (1000) + Negatron Cloak (900) + 500
- •Price: 3000 → 2400
- •Health: 400 → 350
- •Magic Resist: 55 → 45
Unmake
- •All enemy champions within 6.5 meters take 12% increased magic damage.
We’ve always intended Amaranth’s Twinguard to be the capstone item for tanks, much like Infinity Edge for crit marksmen or Rabadon’s Deathcap for mages. Right now, it isn’t quite hitting that mark. It’s too appealing to champions outside the tank class, while tanks themselves don’t always feel a meaningful power spike when completing it We’re shifting some of its raw resistances into Health and bonus resistances, giving tanks a more noticeable durability spike when they complete Twinguard while reducing some of its late-game synergy with percentage-based resistance effects. This should also make it less appealing to champions who don’t invest heavily in bonus resistances. Yes, fighters, we’re looking at you.
Base Stats
- •Build Path: Surging Scales (1300) + Negatron Cloak (900) + 900 → Giant's Belt (1000) + Chain Vest (900) + Negatron Cloak (900) + 400
- •Total Price: 3100 → 3200
- •[New] Health: 300
- •Armor: 60 → 50
- •Magic Resist: 60 → 50
Endurance
- •While in combat with enemy champions, gain 1 Endurance stack each second, up to 5 stacks. At max stacks, gain 20% increased size, 20% Tenacity, 30% bonus Armor, and 30% bonus Magic Resistance until leaving combat.
Following the changes to Smite (see below), Shimmering Spark no longer has a place as a starting item, so we're removing it and adjusting Bami's Cinder's build path accordingly.
Base Stats
- •Build Path: Shimmering Spark (500) + Ruby Crystal (500) + 300 → Ring of Revelation (300) + Ruby Crystal (500) + 400
- •Total Price: 1300 → 1200
- •[New] Ability Haste: 5
Death’s Dance has been leaning too heavily on Defy, leaving its base stats weaker than we’d like. We’re making Defy harder to trigger while strengthening the item’s core stats in return, giving its users more consistent combat power even when Defy isn’t active.
Base Stats
- •Build Path: Caulfield's Warhammer (1200) + Chain Vest (900) + 1000 → Caulfield's Warhammer (1200) + Chain Vest (900) + Pickaxe (800) + 300
- •Total Price: 3100 → 3200
- •Attack Damage: 35 → 50
- •Armor: 40 → 45
Defy
- •If a champion you damaged within the last 3 seconds dies, the remaining Ignore Pain damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage.
Cauterize
- •Store 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds.
We've streamlined Essence Reaver's effects, making it slightly weaker on its best users, such as Viego and Lucian, while allowing it to better serve a wider range of champions who want Critical Strike Chance, Attack Damage, and Ability Haste.
General
- •Build Path: Sheen (800) + Cloak of Agility (1000) + Long Sword (500) + 700 → Sheen (800) + Caulfield's Warhammer (1200) + Brawler's Gloves (500) + 500
- •Attack Damage: 35 → 50
Spellblade
- •After casting an ability, your next basic attack within 10 seconds deals bonus physical damage equal to 135% × base Attack Damage + 0 - 80 (Based on Critical Rate) and restores Mana equal to 50% of the damage dealt. (1.5 second cooldown)
Frozen Heart has drifted away from its intended purpose, with its current effect asking users to hit multiple enemies with abilities just to apply its debuff. We’re bringing it back to its roots as an item for tanks who dive straight into the heart of the enemy team, allowing them to disrupt nearby opponents simply by being in the thick of the fight.
Base Stats
- •Price: 2650 → 2550
- •Max Mana: 250 → 400
Winter's Caress
- •All enemy champions within 650 units lose 25% Attack Speed.
Guinsoo’s Rageblade has long been a staple for on-hit marksmen, but giving up Critical Strike Chance to build it can feel like too steep a tradeoff. We’re removing its Critical Strike Chance restriction, giving on-hit champions more flexibility in their builds while keeping Rageblade’s power focused on repeatedly triggering on-hit effects rather than dealing additional damage of its own.
General
- •Build Path: Nashor's Talon (800) + Recurve Bow (1400) + 900 → Amplifying Tome (500) + Recurve Bow (900) + Pickaxe (800) + + 800
- •Price: 3100 → 3000
- •[New] Attack Damage: 35
- •[New] Ability Power: 30
- •[Removed] Movement Speed: 5%
Wrath
- •Attacks deal 30 bonus magic damage.
Seething Strike
- •Basic attacks grant 8% Attack Speed, stacking up to 4 times. At max stacks, every 3rd basic attack triggers an additional on-hit effect.
Inevitable Demise
- •Critical Strike Threshold: 35% → 40%
We want Mortal Reminder to stand out through its slot efficiency rather than directly competing with other Armor Penetration options that offer similar stats. We’re sharpening its identity so the choice between penetration items is clearer, making it easier to understand what you’re gaining from each option and when Mortal Reminder is the right fit for your build.
Base Stats
- •Build Path: Last Whisper (800) + Executioner's Calling (800) + Cloak of Agility (1000) + 900 → Last Whisper (1200) + Executioner's Calling (800) + Brawler's Gloves (500) + 500
- •Price: 3300 → 3000
- •Attack Damage: 25 → 35
- •[Removed] Attack Speed: 15%
- •[New] Armor Penetration: 30%
Sepsis
- •Physical damage dealt to enemy champions applies 50% Grievous Wounds for 3 seconds.
Last Whisper
- •Integrated into base stats.
Base Stats
- •Build Path: Recurve Bow (1400) + Cloak of Agility (1000) + 500 → Zeal (1400) + Kircheis Shard (800) + 450
- •Price: 2900 → 2650
- •Attack Speed: 35% → 40%
- •[New] Movement Speed: 4%
Wind's Fury
- •Basic attacks fire mini bolts at 2 nearby targets on hit, each dealing 55% physical damage. These bolts can crit and apply on-hit effects.
Wind Blade
- •[Removed]
Base Stats
- •[New] Tenacity: 20%
Sterak's Fury
- •Tenacity Removed.
Base Stats
- •Build Path: Serrated Dirk (1000) + Cloak of Agility (1000) + 1000 → Serrated Dirk (1000) + Noonquiver (1300) + 700
- •Attack Damage: 45 → 50
Death and Taxes
- •If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold.
Base Stats
- •Build Path: Tear of the Goddess (500) + Giant's Belt (1000) + 1100 → Tear of the Goddess (400) + Giant's Belt (1000) + Kindlegem (1000) + 200
- •Max Health: 350 → 500
Awe
- •Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.
Mana Charge
- •Basic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. This effect grants up to 700 max Mana and can trigger at most 3 times every 10 seconds. Limited to one Tear of the Goddess item.
Base Stats
- •Build Path: Recurve Bow (1400) + Negatron Cloak (900) + 500 → Recurve Bow (900) + Negatron Cloak (900) + Dagger (400) + 600
- •Attack Speed: 45% → 50%
- •[New] Tenacity: 20%
At Wit's End
- •Basic attacks deal 40 bonus magic damage on hit.
Base Stats
- •Movement Speed: 5% → 4%
Base Stats
- •Movement Speed: 5% → 4%
Base Stats
- •Build Path: Winged Moonplate (900) + Surging Scales (1300) + 600 → Winged Moonplate (900) + Chain Vest (900) + Ruby Crystal (500) + 500
- •Movement Speed: 5% → 4%
Dusk and Dawn is just one step away from being the perfect item. A bit of healing should help give it stronger sustained combat power.
Base Stats
- •Ability Power: 70 → 60
- •Max Health: 350 → 300
- •Attack Speed: 25% → 20%
Spellblade
- •After casting an ability, your next attack deals bonus magic damage equal to 75% base Attack Damage + 10% Ability Power and heals you for 10% Ability Power + 3% bonus Health. Shortly afterward, it applies one additional on-hit effect to the target. (1.5 second cooldown) Deals reduced damage to structures.
Force of Nature has become too dominant as the answer to magic damage, particularly due to its percentage damage reduction. We’re removing that effect to bring down some of its more extreme defensive cases and create more room for other Magic Resistance items to shine. This also gives us more flexibility to adjust the Magic Resistance system and mage ecosystem in the future. We’ll be keeping a close eye on mage performance following these changes.
Base Stats
- •Build Path: Winged Moonplate (900) + Spectre's Cowl (1100) + 750 → Winged Moonplate (900) + Negatron Cloak (900) + Ruby Crystal (500) + 500
- •Price: 2750 → 2800
- •Max Health: 350 → 400
Absorb
- •Taking magic damage from enemy champions grants 1 Steadfast stack, up to 4, for 7 seconds. Dealing damage to enemy champions refreshes the duration. At max stacks, gain 6% Movement Speed and 70 bonus Magic Resist.
Luden’s Echo has been a little too effective at spreading its damage across multiple targets. We’re reducing its multi-target damage while leaving its single-target power unchanged, keeping it effective when you’re focused on bursting down one opponent.
Echo
- •Your next damaging ability or empowered basic attack deals 75 + 8% Ability Power magic damage to the primary target and up to 5 nearby enemies. For each fewer target hit by Echo, the primary target takes an additional 20 + 1.2% Ability Power magic damage. (9 second cooldown)
Base Stats
- •Build Path: Aether Wisp (950) + Amplifying Tome (500) + Ring of Revelation (300) + 750 → Bandleglass Mirror (900) + Aether Wisp (950) + 600
- •Movement Speed: 5% → 4%
Sunfire Aegis’s stacking and basic attack mechanics have made its damage harder to understand, while allowing champions with high Attack Speed and mobility to get more value from it than intended. We’re simplifying its damage mechanic and shifting its power toward high-Health tanks, giving the item a clearer identity and making its damage more intuitive.
Immolate
- •Upon entering combat, deals 20 + 1.5% bonus Health Magic Damage to nearby enemies every second. Immolate deals 175%–250% damage to minions and 130% damage to monsters.
Flametouch
- •[Removed]
Base Stats
- •Movement Speed: 5% → 4%
If you continue to see Movement Speed adjustments below, don't be surprised. They're part of our broader effort to rein in and standardize late-game Movement Speed.
Base Stats
- •Movement Speed: 5% → 4%
Cloak of Agility overlaps too heavily with Brawler's Gloves, and there are few situations where stacking Critical Strike Chance takes priority over building Attack Damage.
General
- •Removed from the game.
As mentioned above, Magnetic Blaster has been removed due to being too much of an all-purpose item.
General
- •Removed from the game.
Nashor's Talon has lost its last remaining user. It's time for it to leave the Rift.
General
- •Removed from the game.
Like Shimmering Spark, with the new jungle system, we no longer need a jungle-specific version of Sunfire Aegis.
General
- •Removed from the game.
Soul Transfer has struggled to find its intended audience, so we've decided to take it off the Rift for now.
General
- •Removed from the game.
Stinger has also lost its last remaining user, so we're removing it for now.
General
- •Removed from the game.
Surging Scales has always struggled to find a clear identity. Its underwhelming stats and effect haven't done enough to differentiate it from Chain Vest, so it's time to say goodbye.
General
- •Removed from the game.
In addition to addressing the mixed-stat issue mentioned above, we're also narrowing the buffs Ardent Censer provides to marksmen, particularly crit marksmen, so supports don't have to pay as much attention to their own level or how much Critical Strike Chance their marksman currently has.
Base Stats
- •Build Path: Forbidden Idol (900) + Aether Wisp (950) + Ring of Revelation (300) + 550 → Forbidden Idol (700) + Aether Wisp (950) + 750
- •Price: 2700 → 2400
- •Ability Power: 45 → 50
- •Heal and Shield Power: 5% → 8%
- •Movement Speed: 5% → 4%
- •[Removed] Ability Haste: 10
- •[Removed] Health: 250
Censer
- •Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 30% bonus Attack Speed and 25 bonus magic damage on basic attacks.
For details on Physical Vamp and Lifesteal, see the section below.
Base Stats
- •Build Path: Vampiric Scepter (1200) + Recurve Bow (1400) + 400 → Vampiric Scepter Scepter (1200) + Pickaxe (800) + Recurve Bow (900) + 200
- •Price: 3200 → 3100
- •Attack Speed: 35% → 30%
- •[Removed] Omnivamp: 10%
- •[New] Lifesteal: 12%
Ruined Strike
- •Basic attacks deal bonus physical damage on hit equal to 7% of the target's current Health (8.5% for melee), with a minimum of 15 and a maximum of 100 against monsters.
Drain
- •Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second cooldown).
Bloodthirster is returning to its identity as a high-Attack Damage, high-Lifesteal item and is no longer limited to crit champions.
General
- •Build Path: Vampiric Scepter (1200) + Cloak of Agility (1000) + Ruby Crystal (500) + 300 → Vampiric Scepter (1200) + B. F. Sword (1500) + 500
- •Price: 3000 → 3200
- •Attack Damage: 55 → 75
- •[Removed] Critical Rate: 25%
- •[Removed] Max Health: 250
- •[Removed] Physical Vamp: 8%
- •[New] Lifesteal: 15%
Ichorshield
- •Convert overhealing from your Lifesteal into a shield, up to 165 - 345 (based on level).
Base Stats
- •Price: 500 → 400
- •Attack Speed: 15% → 12%
Base Stats
- •Max Health: 350 → 500
Awe
- •Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.
Frozen Colossus
- •Whenever you impair an enemy champion's movement, gain a shield for 3 seconds that absorbs 120 + 4.5% max Mana. If more than one enemy champion is nearby, the shield is increased by 80%. (8 second cooldown) Ranged champions use this shield at 50% effectiveness.
Forbidden Idol and the items it builds into have been offering too many different stats at once, allowing enchanters to stack powerful healing and shielding while also gaining significant durability and other benefits.
Base Stats
- •Build Path: No recipe
- •Price: 900 → 700
- •Heal and Shield Power: 4% → 6%
- •[Removed] Health: 100
- •[Removed] Ability Haste: 5
Base Stats
- •Build Path: Zeal (1400) + B. F. Sword (1500) + 200 → Noonquiver (1300) + Pickaxe (800) + Long Sword (500) + 500
- •Attack Damage: 50 → 60
- •[Removed] Attack Speed: 15%
- •Movement Speed: 5% → 4%
For details on Physical Vamp and Lifesteal, see the section below.
Base Stats
- •[Removed] Physical Vamp: 5%
- •[New] Lifesteal: 5%
Harmonic Echo has been scaling a little too well with Ability Haste and Heal and Shield Power, allowing some champions to provide an overwhelming amount of healing in the late game. We’re reworking it into a chain healing and shielding item. Rather than simply amplifying repeated healing, champions with powerful heals and shields can now use Harmonic Echo to spread those effects to additional teammates, giving the item a clearer role in supporting the whole team.
Base Stats
- •Build Path: Lost Chapter (1200) + Forbidden Idol (900) + Amplifying Tome (500) + 100 → Bandleglass Mirror (900) + Kindlegem (1000) + 600
- •Price: 2800 → 2500
- •Health: 100 → 200
- •Ability Power: 50 → 40
- •Ability Haste: 15 → 20
- •[Removed] Max Mana: 300
- •[Removed] Heal and Shield Power: 5%
Harmonic Echo
- •When you heal or shield an allied champion, the effect links to the nearest allied champion within range with the lowest percentage Health, excluding yourself, and grants them 30% of that heal or 35% of that shield. If no other allied champion is in range, the original target instead receives that same extra heal or shield.
Imperial Mandate has become a little too closely tied to Nami, while its trigger condition and power spike haven’t always been easy to understand. We’re giving it a refresh with clearer functionality and a stronger identity as an option for crowd control-focused mages.
Base Stats
- •Build Path: Fiendish Codex (900) + Kindlegem (1000) + 600 → Bandleglass Mirror (900) + Blasting Wand (800) + 900
- •Price: 2500 → 2600
- •Health: 200 → 0
- •Ability Power: 50 → 60
- •[New] Base Mana Regen: 50%
Control
- •Crowd Control abilities gain 20 Ability Haste.
Command
- •Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
With the increase to base Critical Strike Damage, Infinity Edge is already compelling enough, making its Critical Strike Damage passive feel somewhat redundant.
Base Stats
- •Build Path: B. F. Sword (1500) + Cloak of Agility (1000) + 900 → B. F. Sword (1500) + Pickaxe (800) + Brawler's Gloves (500) + 700
- •Attack Damage: 65 → 75
Infinity
- •Critical strike damage increased from 200% to 230%.
Limit Break
- •[Removed]
With more items that don’t provide Attack Damage now building from Kircheis Shard, we’re removing its Attack Damage to better support the wider range of items it builds into.
Base Stats
- •Build Path: Long Sword (500) + 400 → Dagger (400) + 400
- •Price: 900 → 800
- •[Removed] Attack Damage: 15
- •[New] Attack Speed: 20%
Shock
- •Dealing damage to an enemy champion deals 40 bonus magic damage (25 second cooldown). Attacks reduce this cooldown by 1 second.
Base Stats
- •Build Path: Kindlegem (1000) + Chain Vest (900) + 700 → Kindlegem (1000) + Chain Vest (900) + 550
- •Price: 2600 → 2450
- •Health: 400 → 200
Base Stats
- •Build Path: Noonquiver (1300) + Dagger (500) + Long Sword (500) + 500 → Recurve Bow (900) + Hearthbound Axe (1200) + Long Sword (500) + 300
- •Price: 2800 → 2900
- •Attack Damage: 40 → 45
- •Attack Speed: 30% → 35%
- •Movement Speed: 5% → 4%
Bring It Down
- •Every third attack now deals 150 - 210 bonus physical damage, or 120 - 168 for ranged champions. This damage is increased based on the target's missing Health. For every 1% Health the target is missing, damage increases by 0.75%, up to 75%.
- •Optimized its interaction with Yunara's 1st ability; Yunara's 1st ability spread effect can now trigger [Bring It Down].
Base Stats
- •[New] Build Path: Long Sword (500) + 700
- •Price: 800 → 1200
- •[New] Attack Damage: 15
- •Armor Penetration: 12% → 15%
Base Stats
- •Build Path: Last Whisper (800) + Long Sword (500) + Cloak of Agility (1000) + 1000 → Last Whisper (1200) + Noonquiver (1300) + 800
- •Attack Damage: 30 → 35
- •Armor Penetration: 36% → 35%
The Mana consumption mechanic on completed Tear of the Goddess items has become outdated. We removed it from Seraph’s Embrace last patch, and now Manamune and Muramana are getting the same treatment, making their effects less dependent on spending Mana.
Base Stats
- •Build Path: Tear of the Goddess (500) + Caulfield's Warhammer (1200) + 1000 → Caulfield's Warhammer (1200) + Tear of the Goddess (400) + Long Sword (500) + 800
- •Price: 2700 → 2900
- •Attack Damage: 25 → 40
- •Mana: 300 → 500
- •Ability Haste: 20 → 15
Awe
- •Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
Mana Charge
- •Basic attacks and Mana expenditure grant 14 max Mana, up to 700. Triggers at most 3 times every 10 seconds.
Mantle of the Twelfth Hour is meant to help tanks survive heavy bursts of damage, but its high price and reliance on resistances have made it difficult to justify. We’re addressing both issues to make it a more reliable anti-burst option and a worthwhile choice earlier in a tank’s build.
Base Stats
- •Build Path: Surging Scales (1300) + Negatron Cloak (900) + 500 → Kindlegem (1000) + Giant's Belt (1000) + 550
- •Price: 2700 → 2550
- •Health: 200 → 600
- •[Removed] Armor: 40
- •[Removed] Magic Resist: 40
- •[New] Ability Haste: 20
Lifeline
- •When you drop below 30% max Health, immediately gain 200 - 300 bonus Health for 5 seconds, and heal over 5 seconds for 200 - 400 + 120% bonus Armor + 120% bonus Magic Resistance + 15% bonus Health. During this time, gain 10% size, 10% bonus Movement Speed, and 20% Tenacity.
Base Stats
- •[Removed] Physical Vamp: 10%
- •[New] Lifesteal: 12%
Base Stats
- •Price: 2700 → 2900
- •Attack Damage: 25 → 40
- •Ability Haste: 20 → 15
Awe
- •Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
Shock
- •Basic attacks deal bonus physical damage equal to 1.5% of max Mana; abilities deal bonus physical damage equal to 3.5% / 3% of max Mana for melee / ranged.
Nashor’s Tooth’s Adaptive Force hasn’t created many meaningful build opportunities, while limiting how much power we can give its other stats. We’re removing it and returning Nashor’s Tooth to its roots as a dedicated Ability Power item.
Base Stats
- •Build Path: Nashor's Talon (800) + Recurve Bow (1400) + 600 → Recurve Bow (900) + Blasting Wand (800) + Fiendish Codex (900) + 300
- •Total Price: 2800 → 2900
- •Attack Speed: 45% → 50%
- •[New] Ability Power: 80
- •Ability Haste: 20 → 15
Gnaw
- •Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit.
Magic Fang
- •[Removed]
Base Stats
- •Price: 2800 → 2650
- •Attack Speed: 45% → 40%
- •Movement Speed: 5% → 4%
We’re introducing Noonquiver to fill a gap in the marksman item system, providing both Attack Damage and Critical Strike Chance in a single component. It should also make building toward items that offer both stats feel smoother and more flexible.
Base Stats
- •Build Path: Long Sword (500) + Dagger (500) + 350 → Long Sword (500) + Brawler's Gloves (500) + 300
- •Price: 1350 → 1300
- •Attack Damage: 25 → 20
- •[Removed] Attack Speed: 15%
- •[New] Critical Rate: 15%
Rage
- •Each time a basic attack hits a unit, gain 20 Movement Speed for 2 seconds. This Movement Speed bonus does not stack, and the effect is halved for ranged champions.
Base Stats
- •Build Path: Zeal (1400) + Dagger (500) + Long Sword (500) + 500 → Zeal (1400) + Dagger (400) + Dagger (400) + 450
- •Price: 2900 → 2650
- •[Removed] Attack Damage: 20
- •Movement Speed: 5% → 7%
Spectral Waltz
- •Landing a basic attack on a champion grants 6% Attack Speed and 1% Movement Speed for 6 seconds, stacking up to 5 times.
Base Stats
- •Build Path: Kindlegem (1000) + Chain Vest (900) + 950 → Giant's Belt (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 650
- •Price: 2850 → 2650
- •Armor: 45 → 30
- •[New] Magic Resist: 30
- •Ability Haste: 15 → 10
Base Stats
- •Build Path: Dagger (500) + Dagger (500) + 400 → Dagger (400) + 500
- •Price: 1400 → 900
- •Attack Speed: 30% → 20%
Base Stats
- •Price: 2600 → 2450
- •Health: 150 → 0
- •Ability Power: 50 → 40
- •Heal and Shield Power: 5% → 8%
- •Ability Haste: 15 → 10
Serylda’s Grudge has been offering too much utility to champions outside of its intended audience. We’re reworking its Slow and Grievous Wounds effects while strengthening its core stats, sharpening its identity as an Armor Penetration option for high-burst champions.
Base Stats
- •Build Path: Caulfield's Warhammer (1200) + Last Whisper (800) + Long Sword (500) + 800 → Caulfield's Warhammer (1200) + Last Whisper (1200) + 700
- •Price: 3300 → 3100
- •Attack Damage: 40 → 50
- •[New] Armor Penetration: 35%
Icy
- •Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.
Last Whisper
- •Integrated into base stats.
Frostbite
- •[Removed]
Base Stats
- •Price: 2500 → 2400
- •Health: 100 → 0
- •Heal and Shield Power: 5% → 8%
- •Ability Haste: 15 → 10
Rapids
- •Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 40 Ability Power and 15 Ability Haste.
Base Stats
- •Price: 500 → 400
- •[Removed] 5 Ability Haste
Base Stats
- •Build Path: Recurve Bow (1400) + B. F. Sword (1500) + 400 → Recurve Bow (900) + Hearthbound Axe (1200) + 900
- •Total Price: 3300 → 3000
- •Attack Damage: 40 → 35
- •Attack Speed: 30% → 35%
Shadow
- •Basic attacks deal 30 bonus magic damage on hit.
Juxtaposition
- •The light effect grants 5 - 8 Armor and Magic Resist; the dark effect grants 10% Armor Penetration and Magic Penetration, stacking up to 3 times.
Base Stats
- •Build Path: Bami's Cinder (1300) + Jaurim's Fist (1200) + 500 → Pickaxe (800) + Jaurim's Fist (1200) + Ruby Crystal (500) + 500
Base Stats
- •Build Path: Sheen (800) + Phage (1000) + Stinger (1200) + 333 → Sheen (800) + Phage (1000) + Hearthbound Axe (1200) + 333
- •Attack Damage: 30 → 36
- •Ability Haste: 20 → 15
- •Movement Speed: 5% → 0
For details on Physical Vamp and Lifesteal, see the section below.
Base Stats
- •[Removed] Physical Vamp: 8%
- •[New] Lifesteal: 8%
Yordle Trap Device has become too focused on snowballing through the extra Gold it generates, while its payoff can feel inconsistent from game to game. We also want support items to encourage you to, well, support your team. We’re shifting more of the item’s power away from Gold generation and into buffs for your allies. Don’t worry, though, you’ll still pocket a little extra Gold along the way.
Base Stats
- •Build Path: Chain Vest (900) + Kindlegem (1000) + 700 → Kindlegem (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 400
- •Price: 2600 → 2400
- •Health: 350 → 200
- •Armor: 40 → 20
- •[New] Magic Resist: 20
Catcher
- •Slowing or immobilizing an enemy champion empowers you for 8 / 4s, melee / ranged, granting 20 Movement Speed. During this time, you and nearby allies gain 30% / 20% bonus Attack Speed, melee / ranged. If an ally, including you, gets a kill while inspired, you gain 20 gold.
We’re making Youmuu’s Ghostblade a more consistent option by moving its Movement Speed away from the stacking mechanic and into persistent and out-of-combat Movement Speed. This should make its mobility more reliable, whether you’re moving around the map or looking for your next fight.
Base Stats
- •[New] Movement Speed: 4%
Momentum
- •3 seconds after combat with enemy champions ends, gain 30 bonus Movement Speed, or 20 for ranged champions.
- •Spectral Haste [Removed]
Some Zeke’s Convergence users cast their ultimate before getting close to the action, making it difficult to get full value from the item. We’re adjusting its effect to better support champions who engage from range. We’re also redistributing some of the Armor on tank support items into Magic Resist. This should give tank supports more balanced durability against physical and magic damage, rather than making them exceptionally tough against marksmen while leaving them overly vulnerable to mages.
Base Stats
- •Build Path: Glacial Shroud (1000) + Giant's Belt (1000) + 700 → Kindlegem (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 400
- •Price: 2700 → 2400
- •Health: 400 → 300
- •[Removed] Mana: 150
- •Armor: 40 → 25
- •[New] Magic Resist: 25
- •Ability Haste: 15 → 10
Converge
- •Gain 10 ultimate ability haste.
Frostfire Tempest
- •Casting your ultimate ability deals 150 magic damage and slows nearby enemies by 30% over 5 seconds. If no enemy champion is in range when the ultimate is cast, the effect is delayed until up to 5 seconds later or until an enemy champion enters range.
Runes
General
- •We've standardized Conqueror's Attack Damage and Ability Power scaling.
- •Stats granted per stack: 3–5 Bonus Attack Damage / 4–8 Ability Power (1.25x–1.6x) → 3–5 Bonus Attack Damage / 5–8.33 Ability Power (standardized to 1.667x)
General
- •To align with turret-related changes such as Crystalline Overgrowth, we're making corresponding adjustments to Demolish. See Battlefield Adjustments for details.
- •After hitting a turret with 3 basic attacks, melee champions deal 85 + 28% maximum Health bonus Physical Damage, while ranged champions deal 50 + 20% maximum Health bonus Physical Damage.
General
- •Ingenious Hunter has created some overly powerful synergies with certain items, while barely making an impact with others. To keep the item system in a healthier spot, we’re removing Ingenious Hunter for now. Don’t worry, hunters, we’ll bring it back when the time is right.
- •Removed
- •Legend: Tenacity
- •Removed
General
- •With Mercury’s Treads now providing a significant amount of Tenacity, having additional Tenacity readily available through runes can make crowd control too easy to shrug off. We want Tenacity to remain a more deliberate investment so champions who rely on crowd control can still do their jobs. As a result, we’re replacing Legend: Tenacity with Legend: Haste.
- •Replaces Legend: Tenacity
- •Takedowns and killing monsters and minions grant Ability Haste, up to a maximum of 15 Ability Haste, with each stack granting 1.5 Ability Haste.
General
- •Lethal Tempo has been providing too much Attack Speed and bonus range on its own, creating some extreme power swings for marksmen throughout the game. Alongside our marksman item updates, we’re reworking the rune to rely more on synergy with other Attack Speed sources rather than providing so much power by itself. This should make Lethal Tempo a more natural fit for champions who invest heavily in Attack Speed, while keeping its power more consistent and easier to control.
- •Landing basic attacks on enemy champions grants stacking Attack Speed, 8% for melee and 6.4% for ranged, up to 6 stacks for 6 seconds. At max stacks, attacks also fire a bullet that deals adaptive damage, 9 - 30 for melee and 6 - 24 for ranged. Each 1% bonus Attack Speed increases this damage by 1% for melee and 0.67% for ranged.
Wild Rift Patch 7.3 FAQ
Frequently Asked Questions
- When did Wild Rift Patch 7.3 release?
- Wild Rift Patch 7.3 was released on Sep 21, 2026.
- What changed in Wild Rift Patch 7.3?
- Patch 7.3 included changes to 142 champions (23 buffs, 9 nerfs, 109 adjustments), plus 82 item updates and 5 rune changes. See the full breakdown above.
- Which champions changed in Wild Rift Patch 7.3?
- Wild Rift Patch 7.3 changed 142 champions. Buffed: Akali, Amumu, Ashe, Aurora, Ekko, Evelynn, Jhin, Kalista, Kassadin, Katarina, Kha'Zix and Kog'Maw and 11 more. Nerfed: Akshan, Alistar, Corki, Jinx, Nautilus, Olaf, Tristana, Yasuo and Zed. Adjusted: Aatrox, Ahri, Ambessa, Annie, Aurelion Sol, Bard, Blitzcrank, Brand, Braum, Caitlyn, Camille and Cho'Gath and 97 more. Added: Hwei.
- What new items were added in Wild Rift Patch 7.3?
- Wild Rift Patch 7.3 added 13 new items: Bandleglass Mirror, Diadem of Songs, Echoes of Helia, Fiendhunter Bolts, Hearthbound Axe, Hexoptics C44, Immortal Shieldbow, Pickaxe, Rapid Firecannon, Statikk Shiv, Stormrazor, Whispering Circlet, Yun Tal Wildarrows.
- What was the previous Wild Rift patch before 7.3?
- The previous Wild Rift patch was 7.2e.
- What is the next Wild Rift patch after 7.3?
- The next Wild Rift patch is 7.3a.
