WRSett was last buffed in Patch 6.2b (). Across 14 patches, Sett has received 8 buffs, 3 nerfs, 3 adjustments since release in Patch 3.0.
AbilitiesLeague Wiki
Stats
- Base armor increased from 40 to 46.
- Base health increased from 650 to 690.
Sett should feel stronger in early games. We want him to be able to suppress his enemies, so we’re boosting his abilities in the laning phase, which will improve his power to chase and kite.
Stats
- Base health regeneration increased from 7.5 to 10.
- Health regeneration growth increased from 0.55 to 0.8.
Pit Grit
- On-hit base damage increased from 7 to 105 (based on level) to 9 to 135 (based on level).
Knuckle Down
- Bonus movement speed increased from 30% to 35%.
Stats
- Base armor increased from 35 to 40.
- Base health increased from 610 to 650.
- Health growth increased from 115 to 120.
- Magic resistance growth increased from 1.6 to 2.
We’re boosting Sett’s damage early, as well as the damage of his Haymaker so he can make a big impact in Lane.
Stats
- Base attack damage increased from 58 to 62.
Haymaker
- AD grit ratio increased from 25% per 100 bonus AD to 27.5%.
- Maximum grit increased from 45% maximum health to 50%.
Sett is another one of our darlings in the Baron Lane that has been absolutely dominating with the new items. He is also getting some tweaks so his opponents can keep up with his jabs.
Haymaker
- Maximum grit reduced from 50% maximum health to 45%.
The Show Stopper
- Health ratio reduced from 40/50/60% primary target's bonus health to 35/45/55%.
Haymaker
- Bugfix: Fixed a bug that caused a misalignment in the area indicator.
While we’re still sett-ling in from the changes last patch, we’ve been feeling like this brawler's punches aren’t packing enough punch, so we’re giving him some more damage.
Pit Grit
- Base bonus physical damage increased from 5 to 75 (based on level) to 7 to 105 (based on level).
Haymaker
- AD grit ratio increased from 20% per 100 bonus AD to 25%.
Stats
- Base movement speed increased from 340 to 350.
Sett’s base Attack Damage is low especially when compared to other fighters, so we’re making him hit harder but slower. We want this boss to throw those heavy Haymakers, not fast jabs.
Stats
- Base attack damage increased from 52 to 58.
- Attack speed growth reduced from 1.7% to 1.2%.
Sett has fallen behind other fighters, especially in higher levels of play. To sett him up for success, we’re beefing up the bonus Attack Damage ratio associated with his Haymake active.
Haymaker
- AD grit ratio increased from 15% per 100 bonus AD to 20%.
Sett has been struggling to hold his own, so we’re sett-ing things straight, and increasing the AD ratio associated with his Haymaker ability and reducing the cooldown of Facebreaker. This should provide even more opportunities for skilled Sett players to disrupt enemy champions during teamfights and skirmishes.
Facebreaker
- Cooldown reduced from 14/12.5/11/9.5 seconds to 13/11.5/10/8.5.
Haymaker
- AD grit ratio increased from 10% per 100 bonus AD to 15%.
- Cooldown reduced from 80/70/60 seconds to 70/65/60.
Sett is currently one of the most dominant fighter champions, so we’re dialing back some of his early-to-mid game power to put him more in line with other Baron Laners.
Pit Grit
- Health regeneration per second reduced from 0.5/0.9/1.4/2 (at level 1/5/9/13) to 0.25/0.5/1/2 (at level 1/5/9/13).
Knuckle Down
- Base damage reduced from 10/25/40/55 to 5/20/35/50.
Normally I would say you all should sett down and brace yourself for this one, but I think most of you will be standing and cheering for this next change. We know that Sett has been a dominating force in the Baron Lane and jungle, especially in the early game since his release. We’re reducing some of his early game power so he can still be a boss, just a boss who's more in line with his fellow sparring partners on the Rift.
Stats
- Base attack damage reduced from 58 to 52.
- Base bonus attack speed reduced from 20% to 10%.
- Attack speed growth reduced from 2.2% to 1.7%.
Pit Grit
- Base damage reduced from 6 to 90 (based on level) to 5 to 75 (based on level).
Knuckle Down
- Maximum damage against monsters reduced from 200 to 100.
