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Wild Rift (Mobile)
Harmonic Echo Current Status
Harmonic Echo has been changed in 12 patches since release in Patch 1.1. 5 buffs, 4 nerfs, 3 adjustments. Most recently nerfed in Patch 7.2 ().
Cost: 2800g
Ability Haste: 15
Ability Power: 50
Health: 100
Mana: 300
Mana Regen: 50
Heal and Shield Power: 5%
UNIQUE Passive - Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for 120 to 180 (+ 15% AP), increased to 130% amountif they are below 30% health.
Harmonic Echo Changes
Patch 7.2
NerfGeneral
- Price: 2600 → 2800
- Ability Haste: 10 → 15
- Heal and Shield Power: 8% → 5%
Harmonic Echo
- Healing and Shield Power: 150% → 130%
- Base healing: 120-180 (based on level) → 100-160 (based on level)
Patch 7.1b
BuffGeneral
- Base mana regeneration increased from 0% to 50%.
Patch 7.0
NerfGeneral
- Replaces Yordle Harmonic Echo.
- Ability power reduced from 55 to 50.
- Editor's note: Patch notes error writes old value of 45 instead of 55.
Unique passive - Harmonic Echo
- Base heal changed from 150 to 120 to 180 (based on level).
- Editor's note: Patch notes error writes an increase in AP ratio.
Patch 6.2
BuffGeneral
- Replaces Harmonic Echo.
Recipe:
- Amplifying Tome + Forbidden Idol + Lost Chapter + 300 gold = 2600 gold.
Stats:
- 10 ability haste, 40 ability power, 8% heal and shield power, 100 health, 300 mana.
Unique Passive - Harmonic Echo:
- Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for 150 (+ 15% AP), increased to 150% if they are below 30% health.
Unique Passive - Dancing Notes:
- Harmonic Echo heal can bounce to a nearby allied champion, healing them for 50% effectiveness. The primary target will then heal equal to 6% maximum health over 3 seconds.
- Limited to 1 Yordle Harmonic Echo.
Patch 6.1b
NerfHarmonic Echo has been offering too much healing, making it hard for the other team to counter. Thus we've preserved its burst healing identity but lowered its overall effectiveness.
General
- Heal and shield power reduced from 10% to 8%.
Unique passive - Harmonic Echo
- Empowered heal threshold reduced from 40% to 30%.
- Editor's note: Patch notes error writes "Harmony" instead of "Harmonic Echo".
Patch 6.0
BuffNew Recipe:
- Amplifying Tome + Forbidden Idol + Lost Chapter + 400 gold = 2700 gold.
- Old Recipe: Blasting Wand + Lost Chapter + Ring of Revelation + 700 gold = 2900 gold.
- Editor's Note: Patch notes error writes 2700 cost unchanged.
- Ability power reduced from 75 to 55.
- Heal and shield power increased from 0% to 10%.
- Health increased from 0 to 100.
Unique passive - Harmonic Echo
- Base heal increased from 130 to 150.
- Heal AP ratio increased from 10% AP to 15%.
- Removed: No longer heals 3 surrounding allied champions.
- New effect: Healing is increased to 150% against targets below 40% health.
Patch 5.2
ChangeGeneral
- Replaces Harmonic Echo (Light).
Patch 5.1
BuffGeneral
- Replaces Harmonic Echo.
Recipe:
- Lost Chapter + Blasting Wand + Ring of Revelation + 800 gold = 3000 gold.
- Editor's Note: Patch notes error writes old cost of 2700 instead of 2900.
Stats:
- 10 ability haste, 75 ability power, 300 mana.
Unique Passive - Harmonic Echo:
- Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion consumes them all to heal for 135 (+ 10% AP) to them and up to 3 surrounding allied champions, increased by 1% per 10 ability haste.
- Editor's Note: Patch notes error writes 3% heal increase instead of 1%.
- Limited to 1 Harmonic Echo (Light).
Patch 4.4
ChangeNew Recipe:
- Blasting Wand + Lost Chapter + Ring of Revelation + 700 gold = 2900 gold.
- Old Recipe: Blasting Wand + Lost Chapter + 750 gold = 2700 gold.
Patch 4.3d
BuffWhile Harmonic Echo provides a healing effect, we feel it’s not enough. So we’re increasing the amount of healing it grants and lowering its costs, so that support players can pick it up earlier and benefit from its healing effects sooner.
General
- Total cost reduced from 2900 gold to 2700 gold.
- Combine cost reduced from 950 gold to 750 gold.
Unique passive - Harmonic Echo
- Base heal increased from 70 to 130.
Patch 2.2b
NerfGeneral
- Total cost increased from 2800 gold to 2900 gold.
- Combine cost increased from 850 gold to 950 gold.
- Ability power reduced from 80 to 75.
Patch 1.1
NewHarmonic Echo added to Wild Rift
Removed:
- No longer grants 10% cooldown reduction.
New effect:
- Now grants 10 ability haste.
