WREvelynn was last buffed in Patch 6.3e (). Across 18 patches, Evelynn has received 8 buffs, 7 nerfs, 3 adjustments since release in Patch 1.0.
AbilitiesLeague Wiki
Hate Spike
- Base damage increased from 40/45/50/55 to 40/47.5/55/62.5.
- Damage against minions increased from 35/40/45/50% to 40/50/60/70%.
Evelynn has struggled against other junglers in this patch. We’re boosting her burst potential to give her more kill threat towards her enemies.
Hate Spike
- AP ratio increased from 40% AP to 50%.
Last Caress
- Cooldown reduced from 95/80/65 seconds to 90/75/60.
We buffed Evelynn’s ult, matching her damage stats with her ability’s visuals performance, allowing her to pose more threats to her enemies.
Last Caress
- Base damage increased from 120/240/360 to 150/260/370.
Stats
- Base health increased from 570 to 600.
- Armor growth increased from 4.3 to 5.
- Health growth increased from 115 to 128.
- Magic resistance growth increased from 1.6 to 2.
Evelynn is always weaker when she does not have her ult ready, so we reduced its cooldown to find more opportunities to lure in her enemies for an attack.
Last Caress
- Cooldown reduced from 105/85/65 seconds to 95/80/65.
Evelynn has been striking fear into the hearts of her enemies. We’re tweaking her numbers to make sure she’s still manageable as you face off against her in Lanes and Jungle alike.
Whiplash
- Health ratio reduced from 3% target's maximum health to 2%.
- AP health ratio reduced from 1.5% target's maximum health per 100 AP to 1%.
- Empowered health ratio reduced from 5% target's maximum health to 4%
- Empowered AP health ratio reduced from 2% target's maximum health per 100 AP to 1.5%.
Stats
- Base movement speed increased from 335 to 345.
It’s never a good eve-ning when you run into a late game Eve. That damage in the later stages of the game, paired with her jungle clears, has been a bit too strong for higher ranked players.
Hate Spike
- AP ratio reduced from 45% AP to 40%.
Last Caress
- Cooldown reduced from 120/95/70 seconds to 105/85/65.
Evelynn has always had a strong presence in the jungle, especially in higher level play. But, with the recent systematic changes that we’ve made she’s crossed the line into nerf-worthy territory. We believe Evelynn gets most of her power from her ability to invade, gank, and secure kills in the early game, so we’re cutting back on some of her strength in those areas.
Stats
- Base health reduced from 650 to 570.
- Base movement speed reduced from 345 to 335.
- Health growth increased from 105 to 115.
Allure
- Charm duration reduced from 1.25/1.5/1.75/2 seconds to 1/1.25/1.5/1.75.
Evelynn supremacy continues to reign. Her passive recovery and instant damage make her a constant threat, so we’re giving her enemies some more breathing room.
Demon Shade
- Heal per second reduced from 10% AP to 7.5%.
Last Caress
- Damage amplification against low-health champions reduced from 250% to 230%.
Last Caress
- Bug Fix: Tooltip should now reflect that damage is amplified against champions.
Evelynn is homewrecking high-skilled play too ferociously when using her ultimate to steal objectives. Her focus should be on hunting champions, not monsters, so we’re adjusting where the execute damage applies.
Last Caress
- New Effect: Damage amplification now only applies to champions.
Don’t hate the player, hate the Hate Spike. Evelynn is still too strong overall, so we’re reducing her primary damage tool.
Hate Spike
- Base damage reduced from 45/50/55/60 to 40/45/50/55.
Evelynn’s ultimate is up too frequently, allowing her to both escape sticky situations and execute people without enough downtime. Nerfing its cooldown should increase windows for opponents to make plays against her, especially in the early-mid game.
Last Caress
- Cooldown increased from 100/80/60 seconds to 120/95/70.
Evelynn’s push and roam power as a mid laner is just too much. On top of that, her (1) damage is generally pretty high. Haters gonna Hate Spike.
Hate Spike
- AP ratio reduced from 50% AP to 45%.
- Mana cost increased from 25/30/35/40 to 30/35/40/45.
- Damage against minions reduced from 100% to 35/40/45/50%.
It’s play time! We are giving Eve a little more range on her (1) Hate Spike so she can more easily land charms and contribute to long fights.
Stats
- Base mana regeneration reduced from 18 to 15.
Hate Spike
- Missile range increased from 500 to 650.
- AP ratio increased from 40% AP to 50%.
