WRMantle Of The Twelfth Hour
Wild Rift (Mobile)
Mantle Of The Twelfth Hour Current Status
Mantle Of The Twelfth Hour has been changed in 7 patches since release in Patch 4.1. 1 buff, 1 nerf, 5 adjustments. Most recently buffed in Patch 7.2 ().
Mantle Of The Twelfth Hour Changes
Patch 7.2
BuffLifeline
- Cooldown: 90s → 75s
Patch 6.0
NerfUnique passive - Lifeline
- Base health reduced from 200 to 180.
- Health ratio reduced from 50% bonus health to 45%.
Patch 5.1b
ChangeUnique passive - Lifeline
- Bugfix: Fixed a bug where the health ratio did not factor bonus health gained from runes, Heartsteel, and champion abilities.
Patch 5.0
ChangeUnique Passive - Lifeline
- New effect: Now grants health equal to 200 (+ 50% bonus health) over 3 seconds.
- Removed: No longer heals for 200 (+ 50% bonus health) over 3 seconds.
Patch 4.4
ChangeNew Recipe:
- Negatron Cloak + Surging Scales + 700 gold = 2900 gold.
- Old Recipe: Chain Vest + Negatron Cloak + 1100 gold = 2900 gold.
Patch 4.1a
ChangeWe know how strong Mantle is, especially in the later stages of the game. However, we think there is still some room to improve the item in the early to mid game stages. We’re swapping some of the resistance stats with health, which we hope makes it feel better to use in the early game.
General
- Health increased from 0 to 200.
- Armor reduced from 50 to 40.
- Magic resistance reduced from 50 to 40.
Patch 4.1
NewMantle Of The Twelfth Hour added to Wild Rift
Sometimes, committing with your team and dying for the cause is the right thing to do as a tank. However, we think there’s some room to add a tank item that makes it a bit easier to maneuver and escape from tricky low-health situations. Mantle of the Twelfth Hour grants a burst of healing, movement speed, and slow resistance when your health gets low to give tanks a fighting chance at escaping or running down one more kill.
Recipe:
- Chain Vest + Negatron Cloak + 1100 gold = 2900 gold.
Stats:
- 50 armor, 50 magic resistance.
Unique Passive - Lifeline:
- If you take damage that would reduce you below 35% maximum health, you heal for 200 (+ 50% bonus health) over 3 seconds, as well as gain 50% slow resistance and 30% bonus movement speed. (90 second cooldown).
- Limited to 1 Mantle of the Twelfth Hour.
