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Mantle Of The Twelfth Hour Wild Rift ItemWR

Mantle Of The Twelfth Hour

Wild Rift (Mobile)

Mantle Of The Twelfth Hour has been changed in 6 patches since release in Patch 4.1. 2 nerfs, 4 adjustments. Most recently nerfed in Patch 6.0.

Cost: 2900g
Armor: 40
Health: 200
Magic Resist: 40
UNIQUE Passive - Lifeline: Upon taking damage that would reduce you below 35% maximum health, you gain base health equal to 180 (+ 45% bonus health) over 3 seconds, as well as slow resist and 30 bonus move speed.
Patch 6.0Nerf

Unique passive - Lifeline

  • Base health reduced from 200 to 180.
  • Health ratio reduced from 50% bonus health to 45%.
Patch 5.1bChange

Unique passive - Lifeline

  • Bugfix: Fixed a bug where the health ratio did not factor bonus health gained from runes, Heartsteel, and champion abilities.
Patch 5.0Change

Unique Passive - Lifeline

  • New effect: Now grants health equal to 200 (+ 50% bonus health) over 3 seconds.
  • Removed: No longer heals for 200 (+ 50% bonus health) over 3 seconds.
Patch 4.4Change

New Recipe:

  • Negatron Cloak + Surging Scales + 700 gold = 2900 gold.
  • Old Recipe: Chain Vest + Negatron Cloak + 1100 gold = 2900 gold.
Patch 4.1aNerf

General

  • Health increased from 0 to 200.
  • Armor reduced from 50 to 40.
  • Magic resistance reduced from 50 to 40.
Patch 4.1New

Mantle Of The Twelfth Hour added to Wild Rift

Recipe:

  • Chain Vest + Negatron Cloak + 1100 gold = 2900 gold.

Stats:

  • 50 armor, 50 magic resistance.

Unique Passive - Lifeline:

  • If you take damage that would reduce you below 35% maximum health, you heal for 200 (+ 50% bonus health) over 3 seconds, as well as gain 50% slow resistance and 30% bonus movement speed. (90 second cooldown).
  • Limited to 1 Mantle of the Twelfth Hour.