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WRMantle Of The Twelfth Hour
Wild Rift (Mobile)
Mantle Of The Twelfth Hour has been changed in 6 patches since release in Patch 4.1. 2 nerfs, 4 adjustments. Most recently nerfed in Patch 6.0.
Cost: 2900g
Armor: 40
Health: 200
Magic Resist: 40
Recipe:
UNIQUE Passive - Lifeline: Upon taking damage that would reduce you below 35% maximum health, you gain base health equal to 180 (+ 45% bonus health) over 3 seconds, as well as slow resist and 30 bonus move speed.
Patch 6.0Nerf
Unique passive - Lifeline
- Base health reduced from 200 to 180.
- Health ratio reduced from 50% bonus health to 45%.
Patch 5.1bChange
Unique passive - Lifeline
- Bugfix: Fixed a bug where the health ratio did not factor bonus health gained from runes, Heartsteel, and champion abilities.
Patch 5.0Change
Unique Passive - Lifeline
- New effect: Now grants health equal to 200 (+ 50% bonus health) over 3 seconds.
- Removed: No longer heals for 200 (+ 50% bonus health) over 3 seconds.
Patch 4.4Change
New Recipe:
- Negatron Cloak + Surging Scales + 700 gold = 2900 gold.
- Old Recipe: Chain Vest + Negatron Cloak + 1100 gold = 2900 gold.
Patch 4.1aNerf
General
- Health increased from 0 to 200.
- Armor reduced from 50 to 40.
- Magic resistance reduced from 50 to 40.
Patch 4.1New
Mantle Of The Twelfth Hour added to Wild Rift
Recipe:
- Chain Vest + Negatron Cloak + 1100 gold = 2900 gold.
Stats:
- 50 armor, 50 magic resistance.
Unique Passive - Lifeline:
- If you take damage that would reduce you below 35% maximum health, you heal for 200 (+ 50% bonus health) over 3 seconds, as well as gain 50% slow resistance and 30% bonus movement speed. (90 second cooldown).
- Limited to 1 Mantle of the Twelfth Hour.
