WREkko was last nerfed in Patch 6.0d (). Across 12 patches, Ekko has received 7 buffs, 2 nerfs, 3 adjustments since release in Patch 3.2.
AbilitiesLeague Wiki
In the current patch, Ekko’s burst damage is overly strong, and his mobility and survivability make him difficult to punish. So, we’re reducing his jungle clear speed and burst potential while also increasing the early cooldown of his ultimate. Now, he’ll need better scaling and more strategic positioning to take down his opponents.
Z-Drive Resonance
- Damage against monsters reduced from 155% to 120%.
Parallel Convergence
- Health ratio reduced from 3% target's missing health to 2%.
- AP health ratio reduced from 2% target's missing health per 100 AP to 1.5%.
Chronobreak
- Cooldown increased from 70/55/40 seconds to 80/60/40.
Stats
- Base health increased from 610 to 630.
- Armor growth increased from 3.5 to 4.
- Health growth increased from 105 to 120.
- Magic resistance growth increased from 1.6 to 2.
As a mid-laner, Ekko’s performance has been lackluster. We’re making sure he has an easier time farming in Lane to scale better into the late game.
Timewinder
- Cooldown reduced from 9/8.5/8/7.5 seconds to 8/7.5/7/6.5.
- Outbound base damage increased from 85/115/145 to 90/120/150.
- Rebound base damage increased from 65/100/135/170 to 70/105/140/175.
- Damage against monsters increased from 100% to 115%.
- Editor's Note: Patch notes error writes old value of 120% instead of 100%. Last change made in V3.4c.
For someone who’s able to manipulate time, you would think Ekko would be able to clear Jungle camps faster. We’re speeding it up for him to give him more time to spend helping out his Lanes.
Z-Drive Resonance
- Damage against monsters increased from 140% to 155%.
Timewinder
- Outbound base damage increased from 70/90/110/130 to 85/105/125/145.
- Rebound base damage increased from 50/85/120/155 to 65/100/135/170.
Chronobreak
- Base heal increased from 100/150/200 to 150/200/250.
Ekko has been lackluster in both the Mid Lane and the jungle. These changes should allow him to play more aggressively and live up to the time-shattering assassin that he’s meant to be.
Timewinder
- Outbound base damage increased from 60/80/100/120 to 70/90/110/130.
- Rebound base damage increased from 40/75/110/145 to 50/85/120/155.
Chronobreak
- Cooldown reduced from 80/60/40 to 70/55/40.
Stats
- Base movement speed increased from 340 to 350.
It’s Jungle O'clock! We’ve noticed that jungle Ekko’s clear speed has been lackluster, so it’s time for a buff.
Z-Drive Resonance
- Damage against monsters increased from 110% to 140%.
Rewinding time and hitting your enemies with Chronobreak can be hard, especially in the early game… you are manipulating time after all. So we’re giving a little boost to the reward for accomplishing such a feat. At the same time, jungle Ekko is slightly better than in the Mid Lane, so we’re making another adjustment to damage he does to monsters.
Timewinder
- Damage against monsters reduced from 120% to 100%.
Chronobreak
- Base damage increased from 150/300/450 to 200/350/500.
Ekko and his time-altering gizmos have been an oppressive force in the jungle, especially when in the hands of a skilled time traveler. To bring him down a notch, we’re reducing how efficiently he can clear jungle camps.
Z-Drive Resonance
- Damage against monsters reduced from 120% to 110%.
Timewinder
- Damage against monsters reduced from 130% to 120%.
While Ekko has been succeeding in the jungle, that same performance isn’t echoing over into the Mid Lane. To balance out his power in both of these roles, we’re reducing how quickly he clears Jungle camps and the mana cost of Timewinder so that Ekko can more efficiently harass enemy champions during the early laning phase.
Z-Drive Resonance
- Damage against monsters reduced from 150% to 120%.
Timewinder
- Mana cost reduced from 60/70/80/90 to 50/60/70/80.
Since his release, Ekko hasn’t been performing as well as we’d like, so we’re giving him and his time-altering gizmos a little extra oomph. We’re also adding a jungle bonus to his Timewinder to help him fast forward through some of his clears.
Stats
- Base health increased from 570 to 610.
- Base armor increased from 35 to 40.
- Base mana increased from 340 to 390.
Timewinder
- Damage against monsters increased from 100% to 130%.
Parallel Convergence
- Base damage increased from 2% target's missing health to 3%.
- AP health ratio increased from 1.5% target's missing health per 100 AP to 2%.
Phase Dive
- AP ratio increased from 30% AP to 40%.
