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Senna Wild Rift Patch HistoryWR

Senna

Marksman / Support

Wild Rift (Mobile) switch games?

Senna was last nerfed in Patch 6.3f (). Across 15 patches, Senna has received 10 buffs, 3 nerfs, 2 adjustments since release in Patch 2.3b.

Abilities
AbsolutionWR
Passive - Absolution
Effect Radius: centered range 2000 \ 750

Innate - Relic Cannon: : Senna's attack damage cannot increase through growth (per level). Her basic attacks on-hit deal 20% AD bonus physical damage and grant her 10% / 15% / 20% of the target's movement speed as bonus movement speed for 0.5 seconds.

Innate - Living Extraction: : Senna's basic attacks on-hit and damaging abilities will mark enemy champions for 4 seconds. Subsequent hits will consume the mark to collect a stack of Mist and deal bonus physical damage equal to 1.2% - 12% (based on level) of target's current health. The target cannot be marked again for a few seconds.

Innate - Soul Reap: : Enemies that die near Senna may spawn a Mist Wraith from their corpse for 10 seconds. Her basic attacks, Piercing Darkness, or Dawning Shadow will kill it instantly, granting her 3 and collecting a stack of Mist. She will also kill the Mist Wraith after it expires nearby. * Enemy champions and large monsters will spawn a Mist Wraith. * Epic monsters will spawn 2 Mist Wraiths. * Minions and lesser monsters that Senna kills have a 3% chance to spawn a Mist Wraith, otherwise they will have a greater chance. * Large minions that Senna does not kill will spawn a Mist Wraith.

Mist:: For each stack, Senna gains 1.25 bonus attack damage. For every 20 stacks, she also gains 15 bonus attack range and 15% critical strike chance, capped at 400 range and 100% critical strike chance. 35% of excess critical strike chance is converted into physical vamp.

Piercing DarknessWR
Ability 1 - Piercing Darkness
Cost: 70 / 80 / 90 / 100 Mana
CD: 15
Cast Time: 0.4 - 0.25
Range: 600 - 1100

Active: Senna fires a spectral laser in the direction of the target unit that deals physical damage to enemies hit (including turrets), slowing by 15% (+ 10% per 100 bonus AD) (+ 6% per 100 AP) for a duration. She and allies hit are instead healed.

Physical Damage: 50 / 90 / 130 / 170 (+ 60% bonus AD)
Slow Duration: 0.8 / 1 / 1.2 / 1.5
Healing: 40 / 70 / 100 / 130 (+ 40% bonus AD) (+ 25% AP)

Upon being hit, enemy turrets, wards, jungle plants, Mist Wraiths and any other attack-interactive units are considered basic attacked once, while champions and turrets * are applied on-hit effects.

Piercing Darkness's remaining cooldown is reduced by 1 second on-hit.

Last EmbraceWR
Ability 2 - Last Embrace
Cost: 55 / 60 / 65 / 70 Mana
CD: 11
Cast Time: 0.25
Range: centered range 1300
Effect Radius: centered range 280

Active: Senna throws a globule of Black Mist in the target direction that deals physical damage to the first enemy hit and sticks onto them for 1 second.

Physical Damage: 90 / 155 / 220 / 285 (+ 70% bonus AD)
Root Duration: 1.3 / 1.6 / 1.9 / 2.2

After the duration or when the target dies, the Black Mist briefly roots them and surrounding enemies.

Curse of the Black MistWR
Ability 3 - Curse of the Black Mist
Cost: 70 Mana
CD: 22 / 20 / 18 / 16
Cast Time: 1
Effect Radius: 400

Active: Senna surrounds herself with an aura of mist and gains camouflage for a duration. If Senna breaks stealth, she regains it after 1.75 seconds.

Effect Duration: 6 / 6.5 / 7 / 7.5

Allied champions who enter the mist gain Wraith Form for a duration equal to the remaining duration.

Wraith Form: Gain camouflage. Enemies will have obscured vision of camouflaged Wraiths moving outside of the mist. Breaking stealth will reveal you for 1.75 seconds. Wraith Form ends immediately upon Senna's death.

Senna and allies camouflaged by Curse of the Black Mist also gain 20% bonus movement speed.

Dawning ShadowWR
Ability 4 - Dawning Shadow
Cost: 100 Mana
CD: 85 / 80 / 75
Cast Time: 1
Range: Global

Active: Senna fires two waves of spectral light in the target direction, granting sight of the area briefly along the path. The center wave deals physical damage to enemy champions hit and reveals them for 3 seconds. It also collects Absolution it hits.

Physical Damage: 250 / 375 / 500 (+ 120% bonus AD) (+ 50% AP)
Shield Strength: 120 / 160 / 200 (+ 40% AP) (+ 4 per Absolution collected)

The broad wave grants a shield to Senna and allied champions hit for 3 seconds.

Base Stats

Health: 570
Health Per Level: 120
Mana: 345
Mana Per Level: 65
Attack Damage: 50
Attack Speed: 0.625
AS Per Level: 1.2
Armor: 35
Armor Per Level: 4.5
Magic Resist: 30
MR Per Level: 1.4
Movement Speed: 340
Range: 625
Health Regen: 6
HP Regen Per Level: 0.55
Mana Regen: 21
Mana Regen Per Level: 0.5
Patch 6.3fNerf

Stats

  • Base attack damage reduced from 54 to 50.
Patch 6.3Buff

Basic attack

  • New effect: Basic attack windup can no longer be cancelled by casting abilities.

Absolution

  • New effect: Senna will automatically kill Mist Wraiths that expire within 750-range.

Piercing Darkness

  • Heal beam width increased from 230 to 280.
Patch 6.2cBuff

Stats

  • Base attack damage increased from 52 to 54.
  • Base health increased from 570 to 600.

Absolution

  • Attack damage per stack increased from 1 to 1.25.
Patch 6.1fBuff

Piercing Darkness

  • Damage AD ratio increased from 50% bonus AD to 60%.

Dawning Shadow

  • AD ratio increased from 100% bonus AD to 120%.
Patch 6.0Buff

Stats

  • Base health increased from 530 to 570.
  • Armor growth increased from 3.9 to 4.5.
  • Health growth increased from 105 to 120.
  • Magic resistance growth increased from 0.8 to 1.4.
Patch 4.2Buff

Stats

  • Base attack range increased from 600 to 625.
  • Base movement speed increased from 330 to 340.

Absolution

  • Critical strike damage reduction reduced from 50% to 19%.
  • Critical strike damage increased from 100% to 141.75%.
  • Editor's Note: Patch notes say 25% damage reduction, but the math does not follow in-game.

Piercing Darkness

  • Editor's Note: Patch notes list this section in the context of attack range increase. The target range matches attack range.
Patch 4.0bBuff

Many Senna enjoyers have noted that Wild Rift’s Senna doesn’t have the Piercing Darkness slow that PC’s Senna has, this patch we’re solving that mist-ery. Since we were looking into buffing her, we’re adding this mechanic.

Piercing Darkness

  • New effect: Enemies hit are slowed by (15 + 10% bonus AD + 6% AP)% for 0.75/1/1.25/1.5 seconds.
Patch 3.5Buff

Senna has been struggling to find her footing and pick up wins across the board. So, we’re giving her a hug, and granting Last Embrace more damage and improving the cooldown on Curse of the Black Mist so that she can have more access to giving her team some extra mobility.

Last Embrace

  • Base damage increased from 70/130/190/250 to 90/155/220/285.

Curse of the Black Mist

  • Cooldown reduced from 26/24/22/20 seconds to 22/20/18/16.
Patch 3.4bBuff

We previously brought down Senna’s sustained damage and her ability to easily land trades at range. But we want to make sure we don’t mist the mark, and that she’s properly rewarded for using Piercing Darkness aggressively instead of just a heal, so we’re giving her some extra damage.

Piercing Darkness

  • Base damage increased from 40/80/120/160 to 50/90/130/170.
  • AD ratio increased from 40% bonus AD to 50%.
Patch 3.3aNerf

Senna has been a dominant force in organized play and a powerful champion in Ranked for nearly her entire lifetime in Wild Rift, so we’re re-evaluating some of the strengths and weaknesses in her ar-senna-l. We’re cutting back on her ability to deal sustained damage in the later stages of the game and her power in short trades to limit her ability to masquerade as a full Crit carry without building any Attack Speed or Crit.

Stats

  • Attack speed growth reduced from 2.2% to 1.2%.

Absolution

  • Damage health ratio reduced from 1.6 to 16% (based on level) target's current health to 1.2 to 12% (based on level).
Patch 3.3Buff

Dawning Shadow

  • Cooldown reduced from 105/95/85 seconds to 85/80/75.
Patch 2.6aChange

Senna has been excelling in both ranked play and pro play through the use of her attacks rather than her utility. We’re taking away some of her range scaling to lower her ability to deal damage without her opponents being able to respond, and in return giving Senna a small buff to give her allies some more protection.

Absolution

  • Attack range per 20 Mist reduced from 25 to 15.

Dawning Shadow

  • Shield Mist ratio increased from 3 per Mist to 4.
Patch 2.6Buff

While Senna is not struggling power wise, her ultimate has been too inconsistent at long ranges. We are upping the missile speed so that Senna can have fewer mists and more hits on her long-range ultimate casts.

Dawning Shadow

  • Missile speed increased from 10000 to 17000.
  • Editor's Note: Patch notes differ due to undisclosed low precision notation. This does not stay consisent, see notes on Destiny for example.
Patch 2.4dNerf

Senna currently outshines other marksman champions in Elite level play due to her powerful scaling with Mist stacks. To bring her in line with other marksmen, we are reducing the rate that Mist Wraiths spawn when Senna kills a minion.

Absolution

  • Mist Wraith spawn rate on minion kills reduced from 7% to 3%.
Patch 2.3bNew

Senna added to Wild Rift

Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.

General

  • Released July 9, 2021 (00:01 UTC).