Wild Rift Patch 7.3a
Wild Rift Patch 7.3a was released on Sep 29, 2026. This update included changes to 12 champions, with 5 buffs, 7 nerfs. It also updated 4 items. The patch also changed 2 game systems: Summoner Spells, Turrets & Structures.
Jump to changes
Items
Buffs (2)
Nerfs (2)
Systems
Nerfs (2)
Champions
Draven has been underperforming, with his burst damage falling short of other marksmen. We’re restoring some of his damage to help his axes hit harder.
Spinning Axe
- •Bonus Attack Damage ratio: 80/90/100/110% → 90/100/110/120%
Blood Rush
- •Attack Speed: 20/25/30/35% → 25/30/35/40%
Whirling Death
- •Bonus Attack Damage ratio: 130% → 150%
Samira has been underperforming across all skill levels, with both her burst damage and survivability falling short. We’re increasing her damage and durability to help her make a bigger impact when she dives into the fight.
Base Stats
- •Health per level:128 → 136
- •Armor per level:5 → 5.5
- •Magic Resistance per level:1.4 → 2
Daredevil Impulse
- •Minimum Attack Damage ratio for melee damage: 3.5% - 10.5% (Based on level) → 5.8% - 17% (Based on level)
- •Maximum Attack Damage ratio for melee damage: 7% - 21% (Based on level) → 11.6% - 34% (Based on level)
Flair
- •Attack Damage ratio: 110% → 125%
Inferno Trigger
- •Attack Damage ratio per shot: 40% → 50%
Swain has been struggling in the current burst-heavy environment. We’re increasing his healing and damage to help him stay in the fight longer.
Ravenous Flock
- •Health Restored: 3% - 4.5% (Based on level) + 0.5% Ability Power → 4.5% - 6% + 0.2% Ability Power
Nevermove
- •Ability Power ratio of the repeated damage: 25% → 40%
Tristana has fallen behind other crit marksmen. We’re increasing her burst and sustained damage to help her keep pace.
Rapid Fire
- •Attack Speed: 50/75/100/125% → 60/80/100/120%
Rocket Jump
- •Cooldown: 22/20/18/16s → 20/18/16/14s
Explosive Charge
- •Explosion Damage: (80/100/120/140 + 100% Bonus Attack Damage + 50% Ability Power) × (1 + Critical Rate × 40% + (Crit Damage - 2) × 40% × Critical Rate)→ (80/110/140/170 + 120% Bonus Attack Damage + 50% Ability Power) × (1 + Critical Rate × 50% + (Crit Damage - 2) × 50% × Critical Rate)
Viego hasn’t benefited as much as other champions from the crit system changes and has fallen behind as a result. We’re increasing his crit scaling to help him catch up.
Blade of the Ruined King
- •Passive Damage: 2%/3%/4%/5% → 3%/4%/5%/6%
- •Crit Damage ratio: 80% → 85%
Heartbreaker
- •Crit stats ratio: 50%→ 70%
Caitlyn has been performing too well without needing to invest in Attack Speed. We’re reducing her sustained damage and slightly lowering her burst damage to bring her back in line.
Base stats
- •Attack Speed per level: 0.04 → 0.025
Headshot
- •60% -100% (Based on level) → 60% -90% (Based on level)
Hwei’s performance has continued to rise as players master his kit, and we expect that trend to continue. We’re reducing his overall damage to keep his growing strength in check.
Signature of the Visionary
- •Damage: 33 - 333 (Based on level) + 33%Ability Power → 40-285 (Based on level) + 30% Ability Power
Subject: Disaster - Devastating Fire
- •Damage: 50/90/130/170 + 75% Ability Power + 4%/5%/6%/7% Maximum Health → 50/85/120/155 + 70% Ability Power + 4%/5%/6%/7% Maximum Health
Subject: Disaster - Severing Bolt
- •Damage Ratio based on Health lost: 150%/200%/250%/300% → 100%/150%/200%/250%
Spiraling Despair
- •Explosion Damage: 250/350/450 + 75% Ability Power → 200/300/400 + 70% Ability Power
Malphite has been too strong across multiple positions. We’re reducing his damage and playmaking power to bring him more in line with his role as a tank.
Thunderclap
- •Armor Damage Ratio: 20% → 15%
Ground Slam
- •Armor Damage ratio: 45% → 40%
Unstoppable Force
- •Cooldown: 75/70/65s → 85/80/75s
Rammus is clearing the jungle too quickly under the new jungle system. We’re reducing his early Armor to slow down his clear speed and early fighting power while keeping his late-game teamfighting intact.
Base Stats
- •Armor:45 → 40
Defensive Ball Curl
- •Armor ratio: 45%/50%/55%/60% → 30%/40%/50%/60%
Senna has been overperforming across all skill levels since we removed her Attack Speed restrictions. We’re adjusting her Attack Speed ratio to rein in how effectively she scales with Attack Speed.
Base Stats
- •Attack Speed ratio: 0.4 → 0.3
- •Base Attack Speed: 0.4 → 0.3
- •Base Bonus Attack Speed0.6 → 1.1
- •Attack Speed per level: 0.05 → 0.025
- •Bonus Attack Speed now provides less benefit toward reducing her basic attack windup.
Syndra has been scaling too quickly after her recent damage buffs. We’re reducing some of her scaling and damage to keep her power in check.
Transcendent
- •Upgrade threshold: 40/60/80/100/120 → 50/75/100/125/150
Force of Will
- •Ability Power ratio: 60% → 50%
- •Slow: 20%/25%/30%/35% → 25%
Yuumi benefits more than intended from the recent support item changes since the Health tradeoff has little impact on her. We’re reducing some of her sustain to compensate.
You and Me!
- •Healing and Shield Power: 8%/9%/10%/11% + 0.02% Ability Power → 6%/7%/8%/9% + 0.01%a Ability Power
Items
Death's Dance is providing too much value for its cost. Rather than reducing its power as a core fighter item, we’re increasing its price.
General
- •3200 → 3300
Yun Tal Wildarrows has been falling behind other first-item options. We’re increasing its base stats and strengthening its effect to make it a more competitive early purchase.
General
- •Attack Speed: 25% → 35%
Flurry
- •Attack Speed: 25% → 35%
- •Cooldown: 20s → 25s
Diadem of Songs has been outperforming other support item options. We’re reducing its overall power so it’s a more situational choice rather than the go-to option for most supports.
Harmony
- •Healing and Shield Power: 0.5% → 0.25%
We’re adjusting Whispering Circlet to match the changes to Diadem of Songs.
Harmony
- •Healing and Shield Power: 0.5% → 0.25%
System Changes
Smite is providing too much jungle clear speed, particularly in the early and mid game. We’re reducing its base burn damage while preserving its scaling as junglers complete their items.
Smite
- •Smite’s Damage to Jungle monsters per second: 30 - 198 (Based on level) → 22 - 162 (Based on level)
The new Turret Plating system is already doing enough to limit sustained pushes, so we’re reverting the Nexus Health increase.
Nexus
- •Maximum Health:5500→4000
Turret Plating
- •Armor and Magic Resistance gained after a plate falls: 30→20
- •Duration of Armor and Magic Resistance after a plate falls: 20s→10s
Wild Rift Patch 7.3a FAQ
Frequently Asked Questions
- When did Wild Rift Patch 7.3a release?
- Wild Rift Patch 7.3a was released on Sep 29, 2026.
- What changed in Wild Rift Patch 7.3a?
- Patch 7.3a included changes to 12 champions (5 buffs, 7 nerfs), plus 4 item updates and 2 game system updates. See the full breakdown above.
- Which champions changed in Wild Rift Patch 7.3a?
- Wild Rift Patch 7.3a changed 12 champions. Buffed: Draven, Samira, Swain, Tristana and Viego. Nerfed: Caitlyn, Hwei, Malphite, Rammus, Senna, Syndra and Yuumi.
- What was the previous Wild Rift patch before 7.3a?
- The previous Wild Rift patch was 7.3.
- Is Wild Rift Patch 7.3a the latest patch?
- Yes - Wild Rift Patch 7.3a is the most recent Wild Rift patch as of Sep 29, 2026.
