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Olaf Wild Rift Patch HistoryWR

Olaf

Fighter

Wild Rift (Mobile) switch games?

Olaf was last buffed in Patch 6.3f (). Across 16 patches, Olaf has received 7 buffs, 3 nerfs, 6 adjustments since release in Patch 2.1a.

Abilities
Berserker RageWR
Passive - Berserker Rage

Innate: Olaf gains bonus attack speed and physical vamp based on his missing health, up to 70% - 110% (based on level) bonus attack speed and 15% - 30% (based on level) physical vamp at 70% missing health.

UndertowWR
Ability 1 - Undertow
Cost: 45 / 50 / 55 / 60 Mana
CD: 7
Cast Time: 0.25

Active: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them by 35% for 2 seconds. Enemy champions hit are also inflicted with 20% armor reduction for 4 seconds.

Physical Damage: 50 / 115 / 180 / 245 (+ 120% bonus AD)
Slow: 20 / 27.5 / 35 / 42.5%

The axe remains in place for 5.5 seconds, granting sight of its surroundings. Olaf can collect the axe to reduce Undertow's remaining cooldown by 4.5 seconds.

Undertow deals 110% damage against monsters.

Vicious StrikesWR
Ability 2 - Vicious Strikes
Cost: 30 Mana
CD: 15 / 14 / 13 / 12
Cast Time: None

Active: Olaf gains bonus attack speed for 4 seconds.

Bonus Attack Speed: 35 / 50 / 65 / 80%
Shield Strength: 35 / 70 / 105 / 140 (+ 15% missing health)

He also grants himself a shield for 2.5 seconds for an amount that is capped at 70% missing health.

Vicious Strikes resets Olaf's basic attack timer.

Reckless SwingWR
Ability 3 - Reckless Swing
Cost: 13.5 / 28.5 / 43.5 / 58.5 (+ 16.5% AD) Health
CD: 10 / 9 / 8 / 7
Cast Time: None
Range: centered range 300

Active: Olaf dashes to the target enemy and strikes thunder at their location, dealing true damage to the target and all nearby enemies. Reckless Swing deals 95% damage against monsters.

True Damage: 45 / 95 / 145 / 195 (+ 55% AD)
Monster Damage: 42.8 / 90.2 / 137.8 / 185.2 (+ 52.25% AD)

If Reckless Swing kills the target, Olaf heals himself equal to the health cost.

Basic attacks reduce Reckless Swing's cooldown by 1 second.

RagnarokWR
Ability 4 - Ragnarok
CD: 60 / 55 / 50
Cast Time: None

Passive: Olaf gains bonus armor and bonus magic resistance.

Bonus Resistances: 25 / 35 / 45
Bonus Attack Damage: 5 / 15 / 25 (+ 20% AD)
Bonus Movement Speed: 20 / 45 / 70%

Active: Olaf becomes enraged for 4 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus attack damage and 10% increased size. For the first second of Ragnarok, he also gains bonus movement speed while facing visible enemy champions.

Ragnarok's duration is increased by up to 2.5 seconds for each basic attack on-hit or cast of Reckless Swing against an enemy champion.

Base Stats

Health: 690
Health Per Level: 112
Mana: 340
Mana Per Level: 33
Attack Damage: 64
AD Per Level: 4.55
Attack Speed: 0.74
AS Per Level: 2.2
Armor: 40
Armor Per Level: 3.9
Magic Resist: 38
MR Per Level: 2
Movement Speed: 355
Range: 175
Health Regen: 12
HP Regen Per Level: 0.94
Mana Regen: 15
Mana Regen Per Level: 0.7
Patch 6.3fBuff

Undertow

  • Slow strength increased from 20/25/30/35% to 20/27.5/35/42.5%.
  • Damage against monsters increased from 100% to 110%.
Patch 6.2kChange

Undertow

  • Base damage reduced from 50/120/190/260 to 50/115/180/245.
  • AD ratio increased from 100% bonus AD to 120%.

Reckless Swing

  • Base damage reduced from 55/145/235/325 to 45/95/145/195.
  • AD ratio increased from 50% AD to 55%.
Patch 6.1bBuff

We noticed that Olaf is performing struggling when it comes to clearing jungle camps among his peers, and also weak in early fights and ganks, so we boosted his speed in jungling and early team fights.

Undertow

  • Base damage increased from 50/110/170/230 to 50/120/190/260.

Reckless Swing

  • Damage against monsters increased from 80% to 95%.
Patch 6.0Buff

Stats

  • Base armor increased from 35 to 40.
  • Base health increased from 650 to 690.
  • Health growth increased from 105 to 112.
  • Magic resistance growth increased from 1.6 to 2.
Patch 5.1aBuff

How can we expect Olaf to rush through enemy formation when he can’t survive the initial onslaught of damage? These changes will make sure he’s less a glass cannon and more a tough-as-steel warrior.

Berserker Rage

  • Maximum bonus attack speed increased from 60 to 100% (based on level) to 70 to 110% (based on level).
  • Maximum physical vamp increased from 11 to 25% (based on level) to 15 to 30% (based on level).

Vicious Strikes

  • Shield health ratio increased from 13% missing health to 15%.

Ragnarok

  • Bonus resistances increased from 10/20/30 to 25/35/45.
Patch 4.3aNerf

After all our systematic adjustments last patch, this berserker is dealing too much damage. So we’re adjusting some of his damage to keep him from being too strong.

Undertow

  • Base damage reduced from 60/120/180/240 to 50/110/170/230.

Reckless Swing

  • Base damage reduced from 60/120/180/240 to 55/115/175/235.
Patch 4.2bChange

Ever since Olaf's rework, he's been swinging his axes with Freljordian power, and while there is a lot of power behind those swings, it’s still hard to master. We’re slightly reducing his damage but making it easier for him to pursue enemies with his ultimate.

Vicious Strikes

  • Base shield increased from 30/60/90/120 to 35/70/105/140.
  • Shield health ratio reduced from 17% missing health to 13%.
  • Editor's Note: Patch notes error list this change under Berserker Rage.

Ragnarok

  • Initial duration increased from 3 seconds to 4.
  • Base bonus attack damage reduced from 10/20/30 to 5/15/25.
  • AD ratio reduced from 25% AD to 20%.
Patch 4.2Change

Olaf in his previous state was struggling to keep up with other champions, and his playstyle didn’t reflect a berserker brawling to the death. Our goal with this mini rework is to increase Olaf’s ability to stay in the fight longer and become stronger and stronger through the duration of the fight.

Stats

  • Base attack speed bonus reduced from 20% to 10%.
  • Base movement speed increased from 345 to 355.

Berserker Rage

  • New passive: Olaf gains bonus attack speed and physical vamp based on his missing health, up to 60 to 100% (based on level) bonus attack speed and 10 to 25% (based on level) physical vamp at 70% missing health.
  • Old passive: Olaf gains 0 to 100% (based on missing health) bonus attack speed.

Vicious Strikes

  • New Effect: Now grants a 30/60/90/120 (+ 17.5% missing health) shield for 2.5 seconds, capped at 70% missing health.
  • Removed: No longer grants 16/18/20/22% physical vamp.
  • Removed: No longer grants 0 to 50% (based on missing health) increased heal.
  • Cooldown reduced from 16 seconds at all levels to 15/14/13/12.
  • Bonus attack speed reduced from 50/65/85/90% to 35/50/65/80%.
  • Duration reduced from 6 seconds to 4.

Reckless Swing

  • Damage against monsters increased from 50% to 80%.

Ragnarok

  • Duration reduced from 6 seconds to 3.
  • Bonus resistances reduced from 20/30/40 to 10/20/30.
  • Base bonus attack damage reduced from 30/40/50 to 10/20/30.
  • AD ratio reduced from 30% AD to 25%.
  • New Effect: Duration is now increased by and up to 2.5 seconds for each basic attack on-hit or Reckless Swing cast against champions.
  • Removed: Bonus resistances are no longer lost upon cast.
Patch 3.5aChange

Olaf continues to wreak havoc in the jungle, so we’re hitting the base damage on Undertow and the monster damage on Reckless Swing. To ensure this doesn’t hurt his skirmishing, we’re giving his Undertow armor reduction on enemy champions in return.

Undertow

  • Base damage reduced from 70/130/190/250 to 60/120/180/240
  • New effect: Inflicts 20% armor reduction for 4 seconds against enemy champions.

Reckless Swing

  • Damage against monsters reduced from 100% to 50%.
Patch 3.4bChange

Olaf’s jungle presence has been too strong as of late, so we’re adjusting his passive to slow down his clear speed. In return, we’re increasing his base stats and lowering the early mana costs on Undertow to shift some of his power towards the Baron Lane instead.

Stats

  • Base mana increased from 300 to 340.
  • Base health regeneration increased from 9 to 12.

Berserker Rage

  • Attack speed reduced from 1% at all levels to 0.6 to 1 (based on level).

Undertow

  • Mana cost changed from 60 at all ranks to 45/50/55/60.
Patch 3.3Buff

Ragnarok

  • Cooldown reduced from 65/60/55 seconds to 60/55/50.
Patch 3.2aNerf

In higher level play, Olaf has been a powerful counterpick when facing teams that have a lot of crowd control. We’re reducing the damage and the slow provided by Undertow to tone down his ability to engage on low mobility champions.

Undertow

  • Base damage reduced from 80/140/200/360 to 70/130/190/250.
  • Slow reduced from 25/30/35/40% to 20/25/30/35%.
Patch 3.1bBuff

Previously, we decreased the damage of Olaf’s Reckless Swing but did not adjust its cost properly. As the cost is intended to be 30% of the damage, we’re correcting that now.

Reckless Swing

  • Base health cost reduced from 21/39/57/75 to 18/36/54/72.
Patch 3.1aNerf

With the addition of Divine Sunderer and the other changes to the fighter item system we made, Olaf has been dominating both in the jungle and Baron Lane. We’re slightly decreasing the base damage on his Reckless Swing to make it more difficult for him to bring down any target he comes across, particularly in the early game.

Reckless Swing

  • Base damage reduced from 70/130/190/250 to 60/120/180/240.
Patch 2.6aBuff

This Freljordian berserker has been underperforming for quite some time now, so we’re giving a boost to his damage and chasing potential.

Stats

  • Attack damage growth increased from 3.6 to 4.55.

Undertow

  • Slow increased from 20/25/30/35% to 25/30/35/40%.
Patch 2.1aNew

Olaf added to Wild Rift

Olaf’s been overly consistent as a champion who is supposed to take risks to deal damage. We are toning down his utility and early game power to make him less generally powerful.

Stats

  • Base armor reduced from 40 to 35.
  • Base attack damage reduced from 70 to 64.

Undertow

  • Slow reduced from 30/35/40/45% to 20/25/30/35%.
  • Slow duration reduced from 2.5 seconds to 2 seconds.