WRImperial Mandate Stats & Patch History
Wild Rift (Mobile)Also in: Imperial Mandate in League of Legends
Imperial Mandate Current Status
Leaning up - 1 of Imperial Mandate's last 2 changes was a buff. Imperial Mandate has been changed in 3 patches since release in Patch 3.4. 1 buff, 1 adjustment. Most recently adjusted in Patch 7.3 ().
Imperial Mandate Buffs & Changes
Patch 7.3
ChangeImperial Mandate has become a little too closely tied to Nami, while its trigger condition and power spike haven’t always been easy to understand. We’re giving it a refresh with clearer functionality and a stronger identity as an option for crowd control-focused mages.
Base Stats
- Build Path: Fiendish Codex (900) + Kindlegem (1000) + 600 → Bandleglass Mirror (900) + Blasting Wand (800) + 900
- Price: 2500 → 2600
- Health: 200 → 0
- Ability Power: 50 → 60
- [New] Base Mana Regen: 50%
Control
- Crowd Control abilities gain 20 Ability Haste.
Command
- Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
Patch 7.2
BuffGeneral
- Ability Power: 40 →50
Patch 3.4
NewImperial Mandate added to Wild Rift
Imperial Mandate is coming in to add a new and exciting mechanic that will reward mages and enchanters for interacting with their opponents. We’re looking to enable more aggressive play out of both mages and enchanters in the support position with this item.
Recipe:
- Fiendish Codex + Kindlegem + 500 gold = 2500 gold.
Stats:
- 20 ability haste, 40 ability power, 200 health.
Unique Passive - Coordinated Fire:
- Abilities that slow or immobilize enemy champions deal 47 to 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 94 to 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds. (6 second cooldown per enemy champion).
- Limited to 1 Imperial Mandate.
