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Imperial Mandate Wild Rift ItemWR

Imperial Mandate

Wild Rift (Mobile) switch games?

Imperial Mandate has been changed in 1 patch since release in Patch 3.4. 1 adjustment. Most recently adjusted in Patch 3.4.

Cost: 2500g
Ability Haste: 20
Ability Power: 40
Health: 200
UNIQUE Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions will deal 47 to 75 for 15 bonus magic damage and mark them for 4 seconds.
Patch 3.4New

Imperial Mandate added to Wild Rift

Imperial Mandate is coming in to add a new and exciting mechanic that will reward mages and enchanters for interacting with their opponents. We’re looking to enable more aggressive play out of both mages and enchanters in the support position with this item.

Recipe:

  • Fiendish Codex + Kindlegem + 500 gold = 2500 gold.

Stats:

  • 20 ability haste, 40 ability power, 200 health.

Unique Passive - Coordinated Fire:

  • Abilities that slow or immobilize enemy champions deal 47 to 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 94 to 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds. (6 second cooldown per enemy champion).
  • Limited to 1 Imperial Mandate.