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Imperial Mandate Wild Rift ItemWR

Imperial Mandate Stats & Patch History

Wild Rift (Mobile)Also in: Imperial Mandate in League of Legends

Imperial Mandate Current Status

Leaning up - 1 of Imperial Mandate's last 2 changes was a buff. Imperial Mandate has been changed in 3 patches since release in Patch 3.4. 1 buff, 1 adjustment. Most recently adjusted in Patch 7.3 ().

Cost: 2600g
Ability Haste: 20
Ability Power: 60
Mana Regen: 50%
UNIQUE Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions will deal 47 to 75 bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 94 to 150 bonus magic damage and grant both of you 20% bonus move speed for 2 seconds (6 (per target))

Imperial Mandate Buffs & Changes

Patch 7.3

Change

Imperial Mandate has become a little too closely tied to Nami, while its trigger condition and power spike haven’t always been easy to understand. We’re giving it a refresh with clearer functionality and a stronger identity as an option for crowd control-focused mages.

Base Stats

  • Build Path: Fiendish Codex (900) + Kindlegem (1000) + 600 → Bandleglass Mirror (900) + Blasting Wand (800) + 900
  • Price: 2500 → 2600
  • Health: 200 → 0
  • Ability Power: 50 → 60
  • [New] Base Mana Regen: 50%

Control

  • Crowd Control abilities gain 20 Ability Haste.

Command

  • Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.

Patch 7.2

Buff

General

  • Ability Power: 40 →50

Patch 3.4

New

Imperial Mandate added to Wild Rift

Imperial Mandate is coming in to add a new and exciting mechanic that will reward mages and enchanters for interacting with their opponents. We’re looking to enable more aggressive play out of both mages and enchanters in the support position with this item.

Recipe:

  • Fiendish Codex + Kindlegem + 500 gold = 2500 gold.

Stats:

  • 20 ability haste, 40 ability power, 200 health.

Unique Passive - Coordinated Fire:

  • Abilities that slow or immobilize enemy champions deal 47 to 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 94 to 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds. (6 second cooldown per enemy champion).
  • Limited to 1 Imperial Mandate.

Related Wild Rift Items

Imperial Mandate Wild Rift FAQ

Frequently Asked Questions
What does Imperial Mandate do in Wild Rift?
Imperial Mandate gives 20 ability haste, 60 ability power and 50% mana regen in Wild Rift. It has 1 passive: Coordinated Fire.
How much does Imperial Mandate cost in Wild Rift?
Imperial Mandate costs 2600 gold in Wild Rift. It builds from Bandleglass Mirror and Blasting Wand.
When was Imperial Mandate last changed in Wild Rift?
Imperial Mandate was last adjusted in Wild Rift Patch 7.3, released September 21, 2026. That patch changed Base Stats (Build Path: Fiendish Codex (900) + Kindlegem (1000) + 600 → Bandleglass Mirror (900) + Blasting Wand (800) + 900); Control (Crowd Control abilities gain 20 Ability Haste).
How many Imperial Mandate buffs are there in Wild Rift?
Imperial Mandate buffs: 1, with no nerfs recorded. Imperial Mandate has been changed in 3 Wild Rift patches, including 1 neutral adjustment.
Is Imperial Mandate getting buffed or nerfed in Wild Rift?
Leaning up - 1 of Imperial Mandate's last 2 changes was a buff. Imperial Mandate was last adjusted in Patch 7.3.
Was Imperial Mandate changed in Wild Rift Patch 7.3b?
No - Imperial Mandate was not changed in Patch 7.3b. Its most recent change was in Patch 7.3.
When was Imperial Mandate added to Wild Rift?
Imperial Mandate was added to Wild Rift in Patch 3.4.