WRJanna Win Rate
Janna Current Status
Janna was last buffed in Patch 6.0 (). Across 13 patches, Janna has received 4 buffs, 5 nerfs, 4 adjustments since release in Patch 1.1.
AbilitiesLeague Wiki
Janna Changes
Patch 6.0
BuffStats
- Base armor increased from 40 to 45.
- Base health increased from 570 to 630.
- Health growth increased from 95 to 104.
- Magic resistance growth increased from 0.8 to 1.2.
Patch 5.3b
NerfJanna is a very safe support to play with. We’re increasing her cooldowns to increase your decision-making space when it comes to when to cast.
Howling Gale
- Recharge time increased from 12 seconds to 14.
- Base damage reduced from 60/100/140/180 to 50/90/130/170.
Eye of the Storm
- Cooldown increased from 13/12/11/10 to 16/14/12/10.
Patch 4.4a
ChangeAfter her rework, Janna has been maneuvering her allies across the Rift a little too well. We’ve adjusted her numbers to allow her opponents to catch up.
Zephyr
- Bonus movement speed reduced from 15/20/25/30% to 10/15/20/25%.
Eye of the Storm
- Shield AP ratio reduced from 60% AP to 45%.
Patch 4.4
BuffStats
- Base movement speed increased from 335 to 340.
Patch 4.3d
ChangeJanna is The Storm’s Fury, and she harnesses the power of wind to support her teammates throughout the game. We felt there was some room to adjust some of her abilities to make her more supportive and lean into her strengths. We’ve reworked all of her abilities to make sure she is still that protective wind mage, while also increasing her survivability and flexibility, so that Janna is in it to “wind” it and playable in more situations.
Tailwind
- Bonus movement speed reduced from 8% to 5%.
- Removed: Nearby allied champions gain the bonus movement speed while facing Janna.
- New effect: Nearby allied champions gain the bonus movement speed.
Howling Gale
- Base damage increased from 60/90/120/150 to 60/100/140/180.
- AP ratio increased from 40% AP to 50%.
- Missile time reduced from 1 second to 0.5.
- Removed: Tornado effects no longer increase over time. Windup time is now fixed at 0.75 seconds.
- Cooldown changed from 12 seconds to 2 Charges with 12 seconds Recharge timer.
Zephyr - Rework
- New
- Active: Janna gains 15/20/25/30% bonus movement speed for 3 seconds and sends air elementals to the 3 nearest champions. Allies gain the same movement speed effects, while enemies take 50/90/130/170 (+ 50% AP) (+ 20% bonus movement speed) magic damage.
- Mana Cost: 50/55/60/65
- Cooldown: 9/8.5/8/7.5 seconds
- Old
- Passive: While Zephyr is not on cooldown, Janna gains 6/7/8/9% bonus movement speed and her basic attacks deal bonus magic damage equal to 25% bonus movement speed.
- Active: Janna sends an air elemental to the target enemy that deals 55/105/155/205 (+ 60% AP) (+ 25% bonus movement speed) magic damage and slows them by 30/35/40/45% (+ 6% per 100 AP) for 3 seconds, capped at 99%.
- Mana Cost: 50/55/60/65
- Cooldown: 7.5/7/6.5/6 seconds
Eye of the Storm
- Base shield reduced from 90/140/190/240 to 65/90/115/140.
- Shield AP ratio reduced from 80% AP to 60%.
- Targeting paradigm changed from single-target to auto-target.
- Shield duration reduced from 5 seconds to 3.
- Removed: Shield no longer decays after 2.5 seconds.
- New effect: Janna shields herself and the most wounded/nearest allied champion. The nearest turret in range will also receive only the shielding.
Monsoon
- Base heal per 0.5 seconds reduced from 50/75/100 to 25/37.5/50
- Total base heal reduced from 300/450/600 to 150/225/300.
- Heal AP ratio per 0.5 seconds reduced from 25% AP to 15%.
- Total heal AP ratio reduced from 150% AP to 90%.
- Removed: Janna no longer channels over the duration.
Patch 4.2
BuffStats
- Base movement speed increased from 325 to 335.
Patch 3.5
NerfWe’ve had our eye on Janna, and she has been overperforming in higher ranks, so the winds of change are coming. We’re hitting the scaling on Zephyr and the charge damage on Howling Gale, so that Janna can’t blow her foes away as easily.
Howling Gale
- Charge damage reduced from 20/25/30/35 to 15/20/25/30.
Zephyr
- Bonus movement speed reduced from 6/8/10/12% to 6/7/8/9%.
Patch 3.3
BuffMonsoon
- Cooldown reduced from 100/90/80 seconds to 80/75/70.
Patch 3.2c
ChangeWe’re amping up the speed of Janna’s Howling Gale and Zephyr abilities so that she can disrupt her foes with ease.
Howling Gale
- Missile travel time reduced from 1.25 seconds to 1.
Zephyr
- Missile speed increased.
Patch 2.5
NerfEye of the Storm
- Removed: Can no longer target allied clones.
Patch 2.3c
NerfJanna's last round of nerfs did a good job of knocking her off her windy throne, but she needs another bonk to her movement speed. She should still be able to use (2) Zephyr to harass her opponents, but she won't be zipping around as quickly to do so.
Zephyr
- Bonus movement speed reduced from 6/9/12/15% to 6/8/10/12%.
Patch 2.3a
NerfJanna has been performing too well when maxing Zephyr first. We are winding down its power so that it doesn’t blow away her other skills.
Zephyr
- Base damage reduced from 65/125/185/245 to 55/105/155/205.
Patch 1.1
NewJanna added to Wild Rift
Janna has slowly fallen off, when her core fantasy should be intact as a highly mobile poke and protect champion. We’re putting the wind back in her sales by buffing up her (2) Zephyr and (3) Eye of the Storm.
Stats
- Base attack damage increased from 46 to 52.
- Base mana regeneration reduced from 24 to 21.
Zephyr
- Base damage increased from 55/115/175/235 to 65/125/185/245.
- AP ratio increased from 50% AP to 60%.
Eye of the Storm
- Base shield increased from 80/130/180/230 to 90/140/190/240.
- Cooldown reduced from 16/14/12/10 seconds to 13/12/11/10.
