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WRManamune
Wild Rift (Mobile) switch games?
Manamune has been changed in 6 patches since release in Patch 1.0. 3 buffs, 1 nerf, 2 adjustments. Most recently buffed in Patch 6.2c.
Cost: 2700g
Attack Damage: 25
Ability Haste: 20
Mana: 300
UNIQUE Passive - Awe: Grants bonus attack damage equal to 1.5% maximum mana. Refunds 15% of mana spent.
UNIQUE Passive - Mana Charge: Generates a charge every 3.3 seconds, stacking up to 3 charges. Each basic attack on-hit or mana expenditure consumes a charge and grants +18 mana, stacking up to 700 mana.
Passive: Transforms into Muramana at +700 mana.
Patch 6.2cBuff
Unique passive - Mana Charge
- Recharge time reduced from 4 seconds to 3.3.
- Mana generation increased from 15 to 18.
Patch 6.0dBuff
Compared to the other Tear of the Goddess items, Manamune stacks at a slower pace. We've improved its stacking efficiency, so if you choose this item, you can be more effective in the mid-game.
Unique passive - Mana Charge
- Mana generation increased from 10 to 15.
Patch 2.2Buff
General
- Ability haste increased from 10 to 20.
- Limit changed from "Limited to 1 Awe item" to "Limited to 1 Mana Charge item".
Patch 1.1Change
Removed:
- No longer grants 10% cooldown reduction.
New effect:
- Now grants 10 ability haste.
Patch 1.0aNerf
Unique Passive - Awe
- Bonus AD mana ratio reduced from 2% maximum mana to 1.5%.
Patch 1.0New
Manamune added to Wild Rift
Bonus AD: 1% → 2%
Unique passive - Awe
- Bonus AD mana ratio increased from 1% maximum mana to 2%.
Unique passive - Mana Charge
- Mana per stack increased from 8 to 10.
