WRMordekaiser was last buffed in Patch 7.0d (). Across 6 patches, Mordekaiser has received 2 buffs, 2 nerfs, 2 adjustments since release in Patch 5.2b.
AbilitiesLeague Wiki
Mordekaiser has struggled to feel the impact of the bonus Attack Damage stolen by his ultimate. We’ve added a bonus AD ratio to his first ability, making the stolen stats more meaningful and giving him more item build options.
Obliterate
- New effct: Now scales with 120% bonus AD.
Mordekaiser tends to struggle during the laning phase, so we’ve strengthened the damage he can do in lane. However, we’ve also slightly toned down his terrifying Realm of Death to keep him more balanced overall.
Obliterate
- Base damage increased from 70/95/120/145 to 80/110/140/170.
- Base damage reduced from 4 to 90 (based on level) to 4 to 70 (based on level).
- AP ratio increased from 60% AP to 70%.
Realm of Death
- Cooldown increased from 100/85/70 seconds to 105/90/75.
Stats
- Base armor increased from 40 to 46.
- Base health increased from 630 to 660.
- Health growth increased from 112 to 120.
- Magic resistance growth increased from 1.5 to 2.
Mordekaiser can easily oppress his enemies during laning phases, making it challenging for his enemies to counter back. We adjusted some of his stats so Mordekaiser needs to be more careful in lane.
Stats
- Base health reduced from 660 to 630.
Darkness Rise
- On-hit AP ratio reduced from 40% AP to 30%.
Death's Grasp
- Base damage reduced from 70/90/110/130 to 60/80/100/120.
Realm of Death
- Cooldown increased from 90/80/70 to 100/85/70.
Modekaiser greatly benefits from sustain which can make him difficult to counter in Lane. We’re moving some numbers around to give his enemies room for counterplay.
Darkness Rise
- Base damage per second reduced from 5 to 12 (based on level) to 5 to 8.5 (based on level).
- AP ratio per second reduced from 30% AP to 25%.
Indestructible
- Cooldown increased from 11/10/9/8 seconds to 12/11/10/9.
Death's Grasp
- Cooldown increased from 16/14/12/10 seconds to 17.5/15/12.5/10.
