WRDiana was last buffed in Patch 6.1d (). Across 14 patches, Diana has received 6 buffs, 2 nerfs, 6 adjustments since release in Patch 2.1b.
AbilitiesLeague Wiki
Moonsilver Blade
- Base damage increased from 30 to 240 (based on level) to 35 to 245 (based on level).
Lunar Rush
- Base damage increased from 40/75/110/145 to 40/80/120/160.
- AP ratio increased from 25% AP to 30%.
Stats
- Bugfix: Fixed an issue where the changes written in V6.0 were not applied.
Diana is overpowering enemy champions so we nerfed some of her damaging abilities. We also wanted to bring her jungle clear speed back in line with other junglers so we nerfed her damage to monsters.
Stats
- Base health increased from 600 to 630.
- Armor growth increased from 4.3 to 5.
- Health growth increased from 125 to 140.
- Magic resistance growth increased from 1.6 to 2.
Moonsilver Blade
- Damage against monsters reduced from 100% to 75%.
Pale Cascade
- Base damage reduced from 25/40/55/70 to 20/35/50/65.
- Damage AP ratio reduced from 25% AP to 20%.
Moonfall
- Base damage increased from 125/175/225 to 250/350/450.
We adjusted Diana's ultimate, to boost the combo potential among her abilities, so she could use them in a more flexible manner.
Moonsilver Blade
- New effect: Bonus attack speed is granted for 4 seconds instead of 3 attacks.
Moonfall
- Minimum base damage reduced from 150/200/250 to 125/175/225.
- Maximum base damage reduced from 300/400/500 to 250/350/450.
- New effect: Enemies hit are slowed by 20% for 2 seconds.
- New effect: Channel has been changed into a recast, which can be recast within 1 second or automatically afterwards.
Diana’s been feeling a little underwhelming lately. I guess the recent eclipse is pretty distracting. We’re gonna make sure her spells still pack a punch though.
Crescent Strike
- Cooldown reduced from 9/8/7/6 seconds to 8/7/6/5.
- Mana cost reduced from 55/65/75/85 to 50/55/60/65.
Pale Cascade
- Damage AP ratio increased from 20% AP to 25%.
- Base shield increased from 40/60/80/100 to 50/70/90/110.
General
- Skin renamed from Immortal Journey Diana to Serene Sword Diana.
- New Lore: Diana dreamed of wielding a sacred weapon like that of the legendary guardian Janna. Then one autumn night as she trained by the light of the moon, a sacred sword appeared before her, and she knew her new purpose in life was to defend it at all costs.
- Old Lore: Ever since Diana heard the legend of Janna when she was very young, she idolized her. Many years later, she finally found the courage to seek the immortal in the lake, but Janna had long since left. "The brilliant moonlight illuminates the entire lake, its surface misty and serene like unpolished glass." Her heart full of regret, the flow of swordsmanship suddenly well up within her as Diana gazed upon the autumnal lake in moonlight. Under the moonlight, she practiced through the night, finding her own path of swordsmanship.
Stats
- Base movement speed increased from 345 to 355.
It’s been a moon-ute since we’ve had a look at Diana, and our recent systematic changes have not favored her. So we’re looking to give her a small boost in health and also reducing the cooldown on her Lunar Rush to lend her a hand.
Stats
- Base health increased from 570 to 600.
Lunar Rush
- Cooldown reduced from 22/20/18/16 seconds to 18/16/14/12.
This Lunari warrior is a little too oppressive in higher levels of play, so we’re tapping down the damage of her dash to cut down on some of the damage output she has when fully maximizing Moonlight.
Lunar Rush
- Base damage reduced from 50/85/120/155 to 40/75/110/145.
Moonfall
- Cooldown reduced to from 80/70/60 seconds 70/65/60.
Diana is very close to being a viable jungler so we are giving her a light nudge to help her succeed a little more.
Moonsilver Blade
- Damage against monsters increased from 100% to 110%.
Stats
- Base health reduced from 610 to 570.
Moonsilver Blade
- AP ratio reduced from 60% AP to 50%.
Moonfall
- Minimum base damage reduced from 175/225/275 to 150/200/250.
- Maximum base damage reduced from 350/450/550 to 300/400/500.
Diana’s Attack Speed on (P) Moonsilver Blade is scaling excessively as she snowballs.
Moonsilver Blade
- Bonus attack speed reduced from 30 to 120% (based on level) to 30 to 100% (based on level).
Diana’s weak across the board, so we’re shifting some of the rank-up power from (3) Lunar Rush into (2) Pale Cascade alongside some general buffs. These changes will help her survive the laning phase and push her advantage when she gets ahead.
Stats
- Base health increased from 570 to 610.
Moonsilver Blade
- New Effect: After casting an ability, Diana gains 30 to 120% (based on level) bonus attack speed for the next 3 basic attacks.
Crescent Strike
- Cooldown reduced from 10/9/8/7 seconds to 9/8/7/6.
Pale Cascade
- Cooldown reduced from 14 seconds at all ranks to 13/11.5/10/8.5.
Lunar Rush
- Removed: No longer grants bonus attack speed after casting an ability on her next 3 basic attacks.
Moonfall
- Minimum base damage from 150/200/250 increased to 175/225/275.
- Minimum AP ratio increased from 35% AP to 40%.
- Maximum base damage increased from 300/400/500 to 350/450/550.
- Maximum AP ratio increased from 70% AP to 80%.
