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Bard Wild Rift Patch HistoryWR

Bard

Support

Wild Rift (Mobile) Bard in League of Legends

Bard Win Rate

Bard Current Status

Bard was last buffed in Patch 7.1e (). Across 5 patches, Bard has received 1 buff, 2 nerfs, 2 adjustments since release in Patch 6.2d.

Abilities
Traveler's CallWR
Passive - Traveler's Call

Innate - Ancient Chimes: Bard's presence causes sacred Chimes to periodically appear at random locations on the battlefield, lingering for up to 10 minutes. Collecting a Chime restores 12% maximum mana and grants Bard 20 + (1 per minute after 5 minutes) experience, as well as 24% bonus movement speed out of combat for 20 seconds, which stacks up to 10 times. Each Chime collected beyond the first instead grants an additional 14% bonus movement speed, up to a total of 150% bonus movement speed. Bard empowers his Meeps each time he collects 5 Chimes.

Innate - Meeps: Bard's presence attracts Meeps every few seconds, which are small spirits that come to his side. While he has Meeps, his basic attacks are empowered to each consume a Meep on-attack to deal 35 (+ 10 per 5 Chimes collected) (+ 40% AP) bonus magic damage. * At 5 Chimes, Meeps slow damaged enemies by 25% - 75% (based on level) for 1 second. * At 15 Chimes, Meeps deal the damage to enemies within 150 units of the primary target as well as those in a cone behind them. * At 35 Chimes, the cone's radius increases.

Bard can have up to 1 - 9 (based on level) Meeps at a time.

Cosmic BindingWR
Ability 1 - Cosmic Binding
Cost: 60 Mana
CD: 11 to 7
Cast Time: 0.25
Range: 850

Active: Bard fires an energy bolt in the target direction that deals magic damage to the first enemy hit and slows them by 60% for a duration.

Magic Damage: 80 / 130 / 180 / 230 (+ 80% AP)
Disable Duration: 1 to 1.8 seconds

After Cosmic Binding hits an enemy, the bolt continues behind them for 300 units. If the bolt hits terrain or a second enemy, it stuns both targets for the same duration, dealing the same damage to the secondary target.

Caretaker's ShrineWR
Ability 2 - Caretaker's Shrine
Cost: 70 Mana
Cast Time: 0.25
Range: 800

Active: Bard conjures a shrine at the target location that grants sight of its surroundings for 1 second and gathers power over 5 seconds. Up to 3 shrines may be active at a time. Shrines may last indefinitely until being consumed by a champion moving over them.

Minimum Heal: 25 to 125 (+ 40% AP)
Maximum Heal: 50 to 200 (+ 70% AP)
Bonus Movement Speed: 20 to 30% (+ 6% per 100 AP)

If the champion is an ally or Bard himself, they are healed for an amount based on the shrine's power and gain bonus movement speed decaying over 1.5 seconds. The bonus movement speed can stack with subsequent shrines triggered. If the champion is an enemy, the shrine is destroyed.

Bard periodically stocks a Caretaker's Shrine charge, up to a maximum of 2.

Magical JourneyWR
Ability 3 - Magical Journey
Cost: 30 Mana
CD: 22 to 16
Cast Time: 0.25
Range: 900

Active: Bard opens a one-way magical corridor through a piece of terrain in the target direction for 10 seconds.

A champion can pass through the corridor by selecting it while within proximity of it, becoming revealed during the travel. Bard and allies travel through the portal at 33% increased speed.

A valid piece of terrain within the target range is required to cast this ability. Magical Journey cannot be taken while immobilized or grounded.

Tempered FateWR
Ability 4 - Tempered Fate
Cost: 100 Mana
CD: 110
Cast Time: 0.5
Range: 3400
Effect Radius: 350

Active: Bard sends magical energy arcing to the target location, granting sight of the area during travel. Upon impact, it puts all units within into stasis for 2.5 seconds, as well as stunning all enemy champions, minions, and turrets struck for the same duration. Enemies hit are revealed for the duration.

Epic monsters and turrets are affected by Tempered Fate despite being immune to crowd control.

Base Stats

Health: 660
Health Per Level: 120
Mana: 380
Mana Per Level: 50
Attack Damage: 54
AD Per Level: 3
Attack Speed: 0.75
AS Per Level: 2.2
Armor: 40
Armor Per Level: 5.5
Magic Resist: 36
MR Per Level: 1.5
Movement Speed: 355
Range: 500
Health Regen: 8
HP Regen Per Level: 0.6
Mana Regen: 10
Mana Regen Per Level: 0.6

Bard Changes

Patch 7.1e

Buff

Bard’s chimes aren’t quite hitting the right notes right now, especially around his mid-game spike. He’s falling behind where he should be making his biggest impact, so we’re speeding up the charge time on his second ability at higher ranks and lowering the cooldown on his fourth ability, helping him keep the tempo and better support his team when it matters most.

Caretaker's Shrine

  • Recharge time reduced from 15 seconds to 15/14.5/14/13.5.

Tempered Fate

  • Cooldown reduced from 80/70/60 seconds to 75/65/55.

Patch 7.1

Change

In Patch 7.0c, we made both numerical and mechanical adjustments to Bard. However, changes to his ultimate ability were not clearly communicated in the patch notes. Thank you to everyone who shared this with us, and we want to apologize for the oversight. We’re sharing the details from the changes in these notes.

Editor's note:

  • Patch notes mention undocumented changes for V7.0c.

Patch 7.0c

Nerf

Bard’s early-game pressure was overly strong. His high damage and long basic attack range allowed him to safely harass and zone his foes. So, we’re making some adjustments to ensure his enemies have counterplay opportunities.

Stats

  • Attack range reduced from 550 to 500.

Cosmic Binding

  • Base damage reduced from 90/140/190/240 to 80/130/180/230.
  • Missile speed reduced.
  • Missile width reduced.

Patch 6.3

Nerf

Cosmic Binding

  • Base damage reduced from 120/160/200/240 to 90/140/190/240.

Patch 6.2d

New

Bard added to Wild Rift

General

  • Released August 22 (00:01 UTC).

Related Wild Rift Champions

Bard Wild Rift FAQ

Frequently Asked Questions
When was Bard last changed in Wild Rift?
Bard was last buffed in Wild Rift Patch 7.1e, released May 13, 2026.
How many times has Bard been buffed or nerfed in Wild Rift?
Bard has been changed in 5 Wild Rift patches: 1 buff, 2 nerfs, 2 adjustments.
Was Bard changed in Wild Rift Patch 7.2a?
No - Bard was not changed in Patch 7.2a. Its most recent change was in Patch 7.1e.
When was Bard released in Wild Rift?
Bard was released in Wild Rift in Patch 6.2d on August 21, 2025.