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Ryze Wild Rift Patch HistoryWR

Ryze

Mage / Fighter

Wild Rift (Mobile) switch games?

Ryze was last buffed in Patch 7.0c (). Across 4 patches, Ryze has received 2 buffs, 1 nerf, 1 adjustment since release in Patch 6.1.

Abilities
Arcane MasteryWR
Passive - Arcane Mastery

Innate: Ryze increases his maximum mana by (10% per 100 AP).

Passive: Overload, Rune Prison, and Spell Flux all deal additional damage based on Ryze's bonus mana.

OverloadWR
Ability 1 - Overload
Cost: 35 / 33 / 31 / 29 Mana
CD: 5
Cast Time: 0.25
Range: centered range 1000

Passive: Rune Prison and Spell Flux casts reset Overload's cooldown and charge a Rune stack for 4 seconds, refreshing on subsequent casts and stacking up to 2 times.

Magic Damage: 80 / 105 / 130 / 155 (+ 45% AP) (+ 2% bonus mana)
Bonus Movement Speed: 30 / 35 / 40 / 45%

Active - Magic Blast: Ryze unleashes a runic blast in the target direction that deals magic damage to the first enemy hit and consumes all Rune stacks.

Passive - Runic Haste: If Ryze consumed 2 Rune stacks, he gains bonus movement speed for 2 seconds.

Spell Flux Bonus: Overload deals 20 px% increased damage and spreads to surrounding Flux targets.

Smart casting will prioritize the nearest Flux target.

Rune PrisonWR
Ability 2 - Rune Prison
Cost: 35 / 50 / 65 / 80 Mana
CD: 10 / 9 / 8 / 7
Cast Time: 0.25
Range: edge range 550

Active: Ryze seizes the target enemy, dealing magic damage and slowing them by 50% for 1.5 seconds.

Magic Damage: 70 / 110 / 150 / 190 (+ 65% AP) (+ 4% bonus mana)

Spell Flux Bonus: The target is rooted instead of slowed.

Spell FluxWR
Ability 3 - Spell Flux
Cost: 30 / 40 / 50 / 60 Mana
CD: 3.2 / 3 / 2.8 / 2.5
Cast Time: 0.25
Range: edge range 550

Active: Ryze projects an orb upon the target enemy that deals magic damage. The target and surrounding enemies are also marked with Spell Flux for 4 seconds. Ryze's basic abilities against Flux targets consume the mark to become empowered with an additional effect.

Magic Damage: 80 / 110 / 140 / 170 (+ 40% AP) (+ 2% bonus mana)

Spell Flux Bonus: Spell Flux spreads farther.

Realm WarpWR
Ability 4 - Realm Warp
Cost: 90 Mana
CD: 110 / 95 / 80
Cast Time: None
Effect Radius: 350

Passive: Overload Spell Flux empowered damage is increased.

Bonus Overload Damage: 50 / 75 / 100%

Active: Ryze channels for 2 seconds to open a portal beneath him, marking the target location as its destination and granting sight of its area. Ryze is able to act while channeling, but the portal will cancel if he is interrupted.

Upon completion, Ryze and allied units within will blink to the targeted location.

Base Stats

Health: 660
Health Per Level: 136
Mana: 340
Mana Per Level: 60
Attack Damage: 58
AD Per Level: 3.5
Attack Speed: 0.75
Armor: 40
Armor Per Level: 5
Magic Resist: 40
MR Per Level: 2
Movement Speed: 360
Range: 550
Health Regen: 12
HP Regen Per Level: 0.8
Mana Regen: 10
Mana Regen Per Level: 1
Patch 7.0cBuff

We optimized Ryze’s ability combo targeting logic, allowing him to strike his enemies more precisely.

Overload

  • New effect: Smart casting will prioritize the nearest target marked by Spell Flux.
Patch 6.2hBuff

Stats

  • Base armor increased from 37 to 40.
  • Armor growth increased from 4.5 to 5.

Rune Prison

  • Cooldown reduced from 10/9.5/9/8.5 seconds to 10/9/8/7.

Realm Warp

  • Cooldown reduced from 115/100/85 seconds to 110/95/80.
Patch 6.1bNerf

Ryze’s late-game burst is too high, so we’re lowering his damage across the board.

Stats

  • Base health reduced from 690 to 660.

Overload

  • Base damage reduced from 90/115/140/165 to 80/105/130/155.
  • AP ratio reduced from 50% AP to 45%.

Spell Flux

  • Editor's Note: Patch notes error writes "Cooldown" instead of "Damage".
  • Base damage reduced from 80/120/160/200 to 80/110/140/170.
  • AP ratio reduced from 45% AP to 40%.
Patch 6.1New

Ryze added to Wild Rift

General

  • Released April 17, 2025 (00:01 UTC).