Skip to content
Home
Orianna Wild Rift Patch HistoryWR

Orianna

Mage / Support

Wild Rift (Mobile) switch games?

Orianna was last buffed in Patch 6.1 (). Across 11 patches, Orianna has received 7 buffs, 2 nerfs, 2 adjustments since release in Patch 0.0-beta.

Abilities
Clockwork WindupWR
Passive - Clockwork Windup
Effect Radius: 1290 / 1355 / 135

Innate - The Ball: Orianna is accompanied by The Ball, which she commands with her abilities. Whenever she casts her abilities, The Ball incurs a 0.01 -second global cooldown on all other abilities. Additionally, The Ball attaches to Orianna if she is near it, and snaps back to her if she moves too far away from it, which incurs a 0.75 -second cooldown on Command: Shockwave.

Innate: Orianna's basic attacks on-attack generate a stack of Clockwork Winding for 4 seconds, refreshing on subsequent attacks, expiring upon attacking a new enemy, and stacking up to 2 times. Clockwork Winding: Orianna's basic attacks deal 13 - 55 (based on level) (+ 15% AP) bonus magic damage on-hit, increased by 3 - 11.4 (based on level) (+ 3% AP) per stack, up to 19 to 77.8 for 15 (+ 21% AP) total bonus magic damage.

See Pets for more details about The Ball.

Command: AttackWR
Ability 1 - Command: Attack
Cost: 30 / 35 / 40 / 45 Mana
CD: 7.5 / 6 / 4.5 / 3
Cast Time: None
Range: 825
Effect Radius: centered range 175

Active: Orianna commands Clockwork Windup to fly to the target location and remain there, dealing magic damage to enemies it passes through and nearby enemies upon arrival, reduced to 90% / 80% / 70% / 60% / 50%.

Magic Damage: 60 / 105 / 150 / 195 (+ 45% AP)
Reduced Damage: 30 / 52.5 / 75 / 97.5 (+ 27.5% AP)
Command: DissonanceWR
Ability 2 - Command: Dissonance
Cost: 70 / 80 / 90 / 100 Mana
CD: 7
Cast Time: None
Effect Radius: 225

Active: Orianna commands Clockwork Windup to emit an electric pulse that deals magic damage to nearby enemies.

Magic Damage: 60 / 110 / 160 / 210 (+ 70% AP)
Movement Speed Modifier: 20 / 25 / 30 / 35%

The pulse leaves behind an electric field for 3 seconds, which slows enemies and grants bonus movement speed to Orianna and her allies within by the same amount, decaying over 2 seconds after leaving.

Command: ProtectWR
Ability 3 - Command: Protect
Cost: 60 Mana
CD: 9
Cast Time: None
Range: centered range 1120

Passive: Clockwork Windup grants bonus armor and bonus magic resistance to the unit it is attached to.

Bonus Resistances: 10 / 15 / 20 / 25
Magic Damage: 50 / 90 / 130 / 170 (+ 30% AP)
Shield Strength: 60 / 110 / 160 / 210 (+ 40% AP)

Active: Orianna commands The Ball to fly to herself or the target allied champion and attach to the target, dealing magic damage to enemies it passes through and shielding the target for 2.5 seconds upon arrival.

Command: ShockwaveWR
Ability 4 - Command: Shockwave
Cost: 100 Mana
CD: 75 / 65 / 55
Cast Time: 0.5
Effect Radius: centered range 415

Active: Orianna commands Clockwork Windup to unleash a shockwave that deals magic damage to nearby enemies, stuns them for 0.75 seconds, and pulls them over 325-range.

Magic Damage: 250 / 350 / 450 (+ 85% AP)

Base Stats

Health: 630
Health Per Level: 120
Mana: 435
Mana Per Level: 57
Attack Damage: 46
AD Per Level: 2.65
Attack Speed: 0.75
Armor: 28
Armor Per Level: 4
Magic Resist: 36
MR Per Level: 1.2
Movement Speed: 355
Range: 550
Health Regen: 7.5
HP Regen Per Level: 0.55
Mana Regen: 12
Mana Regen Per Level: 1.1
Patch 6.1Buff

Stats

  • Base movement speed increased from 345 to 355.
Patch 6.0Buff

Stats

  • Base armor increased from 25 to 28.
  • Base health increased from 570 to 630.
  • Base magic resistance increased from 30 to 36.
  • Armor growth increased from 3.5 to 4.
  • Health growth increased from 104 to 120.
  • Magic resistance growth increased from 0.8 to 1.2.
Patch 5.3cBuff

We boosted the damage of Orianna's passive and Command: Attack in early and mid phases, so she can deal more damage to her enemies. We also increased the damage of her Ult, to improve her highlight moments in teamfights.

Stats

  • Base health increased from 530 to 570.

Clockwork Windup

  • On-hit base damage increased from 8 to 50 (based on level) to 13 to 55 (based on level).

Command: Attack

  • Mana cost reduced from 30/40/50/60 to 30/35/40/45.
  • Base damage increased from 60/100/140/180 to 60/105/150/195.

Command: Shockwave

  • Base damage increased from 200/275/350 to 250/350/450.
  • AP ratio increased from 75% AP to 85%.
Patch 4.4dChange

The ball is angry… and doing a little too much damage. These changes will make her easier to roll with.

Stats

  • Health growth reduced from 115 to 104.

Clockwork Windup

  • On-hit base damage reduced from 13 to 55 (based on level) to 8 to 50 (based on level).

Command: Shockwave

  • Base damage increased from 150/225/300 to 200/275/350.
  • AP ratio increased from 70% AP to 75%.
Patch 4.4Buff

Stats

  • Base movement speed increased from 335 to 345.

Command: Attack

  • New effect: Cast time now scales with ability haste.
Patch 4.2Buff

Stats

  • Base movement speed increased from 325 to 335.
Patch 4.1cBuff

Stats

  • Base armor reduced from 30 to 25.

Command: Attack

  • Base damage increased from 50/90/130/170 to 60/100/140/180.
  • AP ratio increased from 40% AP to 45%.

Command: Dissonance

  • Base damage increased from 50/90/130/170 to 60/100/140/180.
  • AP ratio increased from 40% AP to 45%.
Patch 3.3Buff

Command: Shockwave

  • Cooldown reduced from 85/70/55 seconds to 75/65/55.
Patch 2.2Nerf

Despite systemic nerfs, we’re taking another swing at Orianna’s lane bullying in order to stem the inevitable robot midlane uprising.

Stats

  • Base health reduced from 570 to 530.

Command: Attack

  • Cooldown increased from 6/5/4/3 seconds to 7.5/6/4.5/3.
  • AP ratio reduced from 50% AP to 40%.
  • Base damage reduced from 60/100/140/180 to 50/90/130/170.

Command: Protect

  • Base damage reduced from 60/100/140/180 to 50/90/130/170.
Patch 2.1Nerf

Ori’s Shockwave is available a little too often in the early-to-mid-game.

(Ult) Command: Shockwave

  • Cooldown: 70/60/50s → 85/70/55s
Patch 0.0-betaNew

Orianna added to Wild Rift

As many players mentioned, Ori’s ult felt clunky. We’re making it a lot faster so your opponents can’t dodge it as easily.

(Ult) Command: Shockwave

  • Cast Time: 0.75s → 0.5s