WRNunu & Willump Win Rate
Nunu & Willump Current Status
Nunu & Willump was last nerfed in Patch 7.1h (). Across 15 patches, Nunu & Willump has received 11 buffs, 3 nerfs, 1 adjustment since release in Patch 2.4b.
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Nunu & Willump Changes
Patch 7.1h
NerfNunu & Willump are bringing a bit too much to the Rift, pairing strong roaming and gank pressure with high durability and damage. We're keeping their snowballing identity intact while dialing back their damage and sustain.
Consume
- Damage health ratio reduced from 6% bonus health to 5%.
- Heal health ratio reduced from 12% bonus health to 10%.
Snowball Barrage
- Base damage reduced from 10/14/18/22 to 8/12/16/20.
Patch 6.1d
BuffConsume
- Damage health ratio increased from 5% bonus health to 6%.
- Heal health ratio increased from 11% bonus health to 12%.
Absolute Zero
- Shield health ratio increased from 30/40/50% bonus health to 35/45/55%.
Patch 6.0
BuffStats
- Base armor increased from 35 to 40.
- Base health increased from 610 to 690.
- Health growth increased from 112 to 120.
- Magic resistance growth increased from 1.6 to 2.
Patch 5.1a
BuffOur best friend duo hasn’t been strong enough to hold their own against their enemies. We’re making sure they can tank through whatever might come their way in their adventures!
Call of the Freljord
- Bonus attack speed increased from 35% to 40%.
- Bonus movement speed increased from 10% to 15%.
Consume
- Heal health ratio increased from 9% bonus health to 11%.
Patch 4.4b
BuffNunu & Willump are having lots of fun together in the jungle but they haven’t been able to go on as many adventures in the lanes. These changes will help them clear the jungle camps faster, freeing up the Boy and the Yeti to join the fun elsewhere!
Consume
- Cooldown reduced from 11/10/9/8 seconds to 10/9/8/7.
- Base heal increased from 60/95/130/165 to 80/115/150/185.
Absolute Zero
- Minimum base damage increased from 130/190/250 to 180/240/300.
- Maximum base damage increased from 715/1045/1375 to 915/1245/1575.
Patch 4.2b
BuffWe’ve missed seeing our favorite Yeti roaming through the jungle, and we think it's time we give Nunu and Willump a slight push to get them out of their icy hideaway and back onto the Rift where they can school enemies on the true might of a well-thrown snowball.
Snowball Barrage
- Base damage per snowball increased from 8/12/16/20 to 10/14/18/22.
Absolute Zero
- Cooldown reduced from 75/70/65 to 70/65/60.
Patch 4.2
BuffStats
- Base movement speed increased from 340 to 350.
Patch 4.1a
BuffNunu didn't benefit much from the new tank items, so he needs a slight buff to help him be the backbone his team needs.
Stats
- Health growth increased from 105 to 112.
Consume
- Heal health ratio increased from 8% bonus health to 9%.
Patch 3.5b
BuffWe’re increasing the ratios across Nunu’s kit, so that you can start saying yesyes to those more diverse builds, rather than nono.
Consume
- Heal AP ratio increased from 60% AP to 70%
Snowball Barrage
- AP ratio increased from 4% AP to 5%.
- Max snowball AP ratio increased from 68% AP to 85%.
Absolute Zero
- Shield AP ratio increased from 150% AP to 180%.
Patch 3.3
BuffAbsolute Zero
- Cooldown reduced from 90/80/70 seconds to 75/70/65.
Patch 3.2a
BuffCompared to their fellow jungle peers, Nunu & Willump are underperforming. To give this icy duo some more safety and clear speed while traversing the jungle, we’re reducing Consume’s cooldown.
Consume
- Cooldown reduced from 12/11/10/9 seconds to 11/10/9/8.
Patch 3.1a
BuffNunu & Willump have a rather steep mastery curve; it turns out that piloting snowballs through the Rift is not as easy as it looks. They’ve been performing for players that put in the time to master them but we want everyone to have the chance to become master snowball pilots. We also feel that their Ability Power build has some room to grow, so we focused our adjustments to those parts of this icy duo’s kit.
Stats
- Armor growth increased from 3.5 to 3.9.
Consume
- Damage AP ratio increased from 50% AP to 65%.
Snowball Barrage
- Base damage per snowball increased from 7/10/13/16 to 8/12/16/20.
- AP ratio per snowball increased from 3% AP to 4%.
- Max snowball AP ratio increased from 51% AP to 68%.
Absolute Zero
- Minimum base damage changed from 125/190/255 to 130/190/250.
- Increased damage modifier increased from 0/133.333/266.667/400% (at level 0/1/2/3) (based on channel time) to 0/150/300/450% (at level 0/1/2/3) (based on channel time).
- Maximum base damage increased from 625/950/1275 to 715/1045/1375.
- Maximum AP ratio increased from 250% AP to 275%.
Patch 2.6
NerfNunu and Willump have snowballed their way to the top again, this time due to some recent buffs to tanks in general. We’re going to preserve the power that the boy and his yeti have gained from itemization changes but cut down slightly on how fast they can clear the jungle and eat through objectives in order to balance out this new strength.
Consume
- Cooldown increased from 11/10/9/8 seconds to 12/11/10/9.
Patch 2.5
NerfNunu & Willump’s power levels have snowballed out of control after their release. As players have grown to understand the boy and his yeti, they’ve grown to be a menace for players of all skill levels, so we’re lowering their survivability and clear speed.
Stats
- Armor growth reduced from 3.9 to 3.5.
Consume
- True damage against monsters and minions reduced from 350/560/770/980 to 350/500/650/800.
- Base heal reduced from 60/100/140/180 to 60/95/130/165.
- Heal bonus health ratio reduced from 9% bonus health to 8%.
