WRNunu & Willump was last buffed in Patch 6.1d (). Across 10 patches, Nunu & Willump has received 8 buffs, 1 nerf, 1 adjustment since release in Patch 2.5.
AbilitiesLeague Wiki
Consume
- Damage bonus: 5% bonus Health → 6% bonus Health
- Bonus health regeneration: 11% bonus Health → 12% bonus Health
Absolute Zero
- Bonus shield value: 30/40/50% bonus Health → 35/45/55% bonus Health
Our best friend duo hasn’t been strong enough to hold their own against their enemies. We’re making sure they can tank through whatever might come their way in their adventures!
Call Of The Freljord
- Attack Speed: 30% → 40%
- Movement Speed: 10% → 15%
Consume
- Heal: 80/115/150/185 + 70% Ability Power + 9% bonus Health → 80/115/150/185 + 70% Ability Power + 11% bonus Health
Nunu & Willump are having lots of fun together in the jungle but they haven’t been able to go on as many adventures in the lanes. These changes will help them clear the jungle camps faster, freeing up the Boy and the Yeti to join the fun elsewhere!
Consume
- Cooldown: 11/10/9/8s → 10/9/8/7s
- Heal: 60/95/130/165 + 70% Ability Power + 9% bonus Health → 80/115/150/185 + 70% Ability Power + 9% bonus Health
Absolute Zero
- Minimum damage: 130/190/250 + 50% Ability Power → 180/240/300 + 50% Ability Power
- Maximum damage: 715/1045/1375 + 275% Ability Power → 915/1245/1575 + 275% Ability Power
We’ve missed seeing our favorite Yeti roaming through the jungle, and we think it's time we give Nunu and Willump a slight push to get them out of their icy hideaway and back onto the Rift where they can school enemies on the true might of a well-thrown snowball.
Snowball Barrage
- Base damage per snowball: 8/12/16/20 → 10/14/18/22
Absolute Zero
- Cooldown: 75/70/65s → 70/65/60s
Nunu didn't benefit much from the new tank items, so he needs a slight buff to help him be the backbone his team needs.
Base Stats
- Health per level: 105 → 112
Consume
- Heal bonus health ratio: 8% → 9%
We’re increasing the ratios across Nunu’s kit, so that you can start saying yesyes to those more diverse builds, rather than nono.
Consume
- Heal AP ratio increased from 60% AP to 70%
Snowball Barrage
- AP ratio increased from 4% AP to 5%.
- Max snowball AP ratio increased from 68% AP to 85%.
Absolute Zero
- Shield AP ratio increased from 150% AP to 180%.
Compared to their fellow jungle peers, Nunu & Willump are underperforming. To give this icy duo some more safety and clear speed while traversing the jungle, we’re reducing Consume’s cooldown.
Consume
- Cooldown:12/11/10/9s→ 11/10/9/8s
Nunu & Willump have a rather steep mastery curve; it turns out that piloting snowballs through the Rift is not as easy as it looks. They’ve been performing for players that put in the time to master them but we want everyone to have the chance to become master snowball pilots. We also feel that their Ability Power build has some room to grow, so we focused our adjustments to those parts of this icy duo’s kit.
Base Stats
- Armor per level: 3.5 → 3.9
Consume
- Damage AP ratio: 50% → 65%
Snowball Barrage
- Damage per snowball: 7/10/13/16 (+3% AP) → 8/12/16/20 (+4% AP)
Absolute Zero
- Minimum base damage: 125/190/255 → 130/190/250
- Maximum damage: 625/950/1275 (+250% AP) → 715/1045/1375 (+275% AP)
- Maximum charge multiplier: 5 → 5.5
Nunu and Willump have snowballed their way to the top again, this time due to some recent buffs to tanks in general. We’re going to preserve the power that the boy and his yeti have gained from itemization changes but cut down slightly on how fast they can clear the jungle and eat through objectives in order to balance out this new strength.
Consume
- Cooldown: 11/10/9/8s → 12/11/10/9s
Nunu & Willump added to Wild Rift
Nunu & Willump’s power levels have snowballed out of control after their release. As players have grown to understand the boy and his yeti, they’ve grown to be a menace for players of all skill levels, so we’re lowering their survivability and clear speed.
Base Stats
- Armor per level: 3.9 → 3.5
Consume
- True damage to monsters and minions: 350/560/770/980 → 350/500/650/800
- Base healing: 60/100/140/180 → 60/95/130/165
- Heal Bonus HP ratio: 9% → 8%
