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Jayce Wild Rift Patch HistoryWR

Jayce

Fighter / Marksman

Wild Rift (Mobile) switch games?

Jayce was last buffed in Patch 6.3d (). Across 16 patches, Jayce has received 10 buffs, 3 nerfs, 3 adjustments since release in Patch 2.5a.

Abilities
Hextech CapacitorWR
Passive - Hextech Capacitor

Innate: Whenever Jayce switches between Transform Mercury Hammer: and Transform Mercury Cannon:, he gains 30 bonus movement speed for 1.25 seconds.

To the Skies!WR
Ability 1 - To the Skies!
Cost: 40 Mana
CD: 14 to 6
Cast Time: None
Range: centered range 600
Effect Radius: centered range 300

Active: Jayce leaps to the target enemy's location and smashes the ground, dealing physical damage to nearby enemies and slowing them for 2 seconds.

Physical Damage: 70 to 270 (+ 140% bonus AD)
Slow: 35 to 55%

To the Skies! deals 80% damage against minions.

Lightning Field can be cast during the dash.

Shock BlastWR
Ability 1 - Shock Blast
Cost: 55 to 75 Mana
CD: 8
Cast Time: 0.2143
Range: edge range 1050 / 1600
Effect Radius: centered range 175 / 250 / sight 160 / 250

Active: Jayce fires an electric bolt in the target direction that explodes upon hitting an enemy or maximum range, dealing physical damage to enemies and granting sight of the area for 1.25 seconds. If the bolt passes through Acceleration Gate, it becomes supercharged: increasing its damage by 45% as well as its speed, range and explosion radius.

Physical Damage: 65 to 325 (+ 140% bonus AD)
Increased Damage: 101.5 to 507.5 (+ 203% bonus AD)

Shock Blast deals 80% damage against minions.

Shock Blast can be recast before and during flight to cast Acceleration Gate.

Lightning FieldWR
Ability 2 - Lightning Field
Cost: 40 Mana
CD: 10
Cast Time: None
Effect Radius: centered range 350

Passive: Jayce's basic attacks on-hit restore mana.

Mana Restored: 12 to 24
Magic Damage Per Tick: 40 to 110 (+ 25% AP)
Total Magic Damage: 160 to 440 (+ 100% AP)

Active: Jayce emits an electric aura lasting 4 seconds that deals magic damage every second to nearby enemies, reduced to 70% damage against monsters.

Hyper ChargeWR
Ability 2 - Hyper Charge
Cost: 40 Mana
CD: 13 to 5
Cast Time: None

Active: Jayce empowers his next 3 basic attacks within 4 seconds to deal modified physical damage and gain 250% bonus attack speed. Hyper Charge's total damage is affected by critical strike modifiers.

Damage Modifier: 70 to 110% AD

Hyper Charge resets Jayce's basic attack timer.

Thundering BlowWR
Ability 3 - Thundering Blow
Cost: 50 Mana
CD: 18 to 10
Cast Time: 0.25
Range: edge range 240

Active: Jayce swings his hammer at the target enemy, which hits them and surrounding enemies to knock them all back and deal magic damage.

Magic Damage: 10 to 20% of target's maximum health (+ 100% bonus AD)
Maximum Monster Damage: 150 to 650

The damage is capped against monsters.

Acceleration GateWR
Ability 3 - Acceleration Gate
Cost: 50 Mana
CD: 14
Cast Time: None
Range: 650

Active: Jayce deploys an Acceleration Gate centered at the target location, lasting 4 seconds and granting sight of its surroundings. Jayce and allied champions that touch it will gain bonus movement speed decaying over 3 seconds.

Bonus Movement Speed: 35 to 55%
Transform Mercury CannonWR
Ability 4 - Transform Mercury CannonWatch
CD: 5
Cast Time: None

Active: Jayce transforms into Cannon Stance:, receiving access to its abilities and becoming ranged with 500 attack range. His next basic attack in Cannon Stance: is empowered to deal 13 - 55 (based on level) (+ 10% bonus AD) bonus magic damage and reduce the target's armor and magic resistance by 11% - 25% (based on level) for 5 seconds.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 5 ranks.

Transform Mercury HammerWR
Ability 4 - Transform Mercury HammerWatch
CD: 5
Cast Time: None

Active: Jayce transforms into Hammer Stance:, receiving access to its abilities and becoming melee with 125 attack range. He also gains 16% - 30% (based on level) bonus attack speed and 5 - 33 (based on level) (+ 9% bonus AD) bonus armor and bonus magic resistance.

His next basic attack in Hammer Stance: is empowered to deal 28 - 140 (based on level) (+ 25% bonus AD) bonus magic damage.

Base Stats

Health: 650
Health Per Level: 128
Mana: 420
Mana Per Level: 57
Attack Damage: 62
AD Per Level: 4.55
Attack Speed: 0.8
AS Per Level: 2.2
Armor: 46
Armor Per Level: 5
Magic Resist: 30
MR Per Level: 1.4
Movement Speed: 345
Range: 175
Health Regen: 10
HP Regen Per Level: 0.94
Mana Regen: 12
Mana Regen Per Level: 0.7
Patch 6.3dBuff

Stats

  • Base health regeneration increased from 7.5 to 10.

Lightning Field

  • Mana restoration increased from 8/12/16/20 to 12/16/20/24.
  • Base damage per second increased from 30/56.6667/83.3333/110 to 40/63.3333/86.6667/110.
  • Total damage increased from 120/226.667/333.333/440 to 160/253.333/346.667/440.
Patch 6.2cBuff

Stats

  • Base attack damage increased from 58 to 62.

Shock Blast

  • Acceleration Gate damage bonus increased from 40% to 45%.
  • Damage against monsters increased from 50% to 80%.

To the Skies!

  • Damage against monsters increased from 50% to 80%.

Lightning Field

  • Base damage per second increased from 25/51.6667/78.3333/105 to 30/56.6667/83.3333/110.
  • Total base damage increased from 100/206.667/313.333/420 to 120/226.667/333.333/440.
Patch 6.0Buff

Stats

  • Base armor increased from 40 to 46.
  • Base health increased from 610 to 650.
  • Health growth increased from 120 to 128.
  • Magic resistance growth increased from 0.8 to 1.4.
Patch 5.1dNerf

Shock Blast

  • Base damage reduced from 70/163.333/256.667/350 to 65/151.667/238.333/325.
Patch 5.0cBuff

Jayce hasn’t been as impactful in the later stages of the game like we hoped. These changes will improve his survivability so he can hammer through more teamfights.

Stats

  • Base mana increased from 345 to 420.
  • Armor growth increased from 4.3 to 5.
  • Health growth increased from 112 to 120.

Acceleration Gate

  • Bonus movement speed duration increased from 3 seconds at all ranks to 2.5/3.16667/3.83333/4.5.
  • Editor's Note: This change does not appear to have been applied.
Patch 5.0Buff

Shock Blast

  • Slightly increased Acceleration Gate combo cast period.
  • Bugfix: Fixed an issue where the ability displays as Acceleration Gate when it is cast immediately after Acceleration Gate and incurs cooldown.
Patch 4.4dNerf

Jayce hasn’t been as dominant in Lane as we had hoped. These changes will make it easier for him to snowball, and the jungle adjustment will make sure he doesn’t clear camps too quickly.

Stats

  • Base attack damage increased from 54 to 58.
  • Health growth increased from 104 to 112.

To the Skies!

  • Base damage increased from 60/110/160/210/260 to 70/120/170/220/270.
  • AD ratio increased from 130% bonus AD to 140%.
  • Damage against monsters reduced from 100% to 50%.

Shock Blast

  • AD ratio increased from 130% bonus AD to 140%.
  • Damage against monsters reduced from 100% to 50%.
Patch 4.3bChange

Jayce has been struggling to perform in lane, but has recently started to shine in the jungle. We’ve made some adjustments to his hammer form, which should make his opponents think twice before stepping up to The Defender of Tomorrow. We’re also adjusting the damage he does to monsters so he isn’t as efficient at hammering away at the jungle camps.

Stats

  • Base attack damage increased from 52 to 54.

Lightning Field

  • Damage against monsters reduced from 100% to 70%.

Thundering Blow

  • Base damage increased from 8/12/16/20% target's maximum health to 10/13.3333/16.6667/20%.
  • Maximum damage against monsters reduced from 200/366.667/533.333/700 to 150/316.667/483.333/650.

Transform Mercury Hammer

  • New effect: Bonus resistances now have 9% bonus AD ratio.
Patch 4.2Buff

Stats

  • Base movement speed increased from 335 to 345.
Patch 4.1Buff

The golden boy of Piltover has always had lots of tools at his disposal, however his heavy hammer was sometimes holding him back, so we’re reducing its cooldown. We’re also making some adjustments to Jayce’s controls for this patch. The timing on Jayce’s Shock Blast and Acceleration Gate combo can be a bit too strict for both new and experienced players, so we’re improving it’s usability for players looking to become The Defender of Tomorrow.

Shock Blast

  • New effect: Shock Blast can now be recast to cast Acceleration Gate when available. Acceleration Gate will place in front.

Transform Mercury Cannon / Transform Mercury Hammer

  • Cooldown reduced from 6 seconds to 5.
Patch 3.4Buff

Players who haven’t put as much time into Jayce haven’t been able to take advantage of his Hammer form, so we’re making it a little more forgiving to stay in Cannon form. This should ease some of Jayce’s mastery curve and help you to nail those plays with your hammer.

Stats

  • Base mana regeneration increased from 9 to 12.

Thundering Blow

  • Cooldown reduced from 16 seconds to 14.

Acceleration Gate

  • Cooldown reduced from 16 seconds to 14.
Patch 3.3aBuff

Jayce hasn’t performed that well outside of higher levels of play. To make Piltover’s finest a bit more approachable, we’re cautiously giving him a little extra scaling on his Attack Damage.

To the Skies!

  • Bonus AD ratio increased from 120% bonus AD to 130%.

Shock Blast

  • Bonus AD ratio increased from 120% bonus AD to 130%.
Patch 3.2bChange

Bug Fix:

  • Melee attacks no longer have a 0.0006% chance to critically strike.
Patch 3.0aNerf

Jayce has been dominating the Baron lane with his high burst damage, strong mobility, and his ability to make safe trades in his ranged form. We’re toning down Jayce’s early game power to give his opponents a fighting chance during the laning phase.

Stats

  • Base attack damage reduced from 58 to 52.

Hextech Capacitor

  • Bonus movement speed reduced from 40 to 30.

Shock Blast

  • Acceleration Gate bonus damage reduced from 50% to 40%.
Patch 2.6Buff

Jayce has been performing below our expectations since his release, so we're providing him with some buffs that we believe will allow him to shine bright in the Baron Lane.

Stats

  • Attack damage growth increased from 3.6 to 4.55.
  • Base armor increased from 35 to 40.

To the Skies!

  • Base damage increased from 60/105/150/195/240 to 60/110/160/210/260.
  • Effect radius increased from 225 to 250.

Shock Blast

  • Base damage increased from 70/135/200/265/330 to 70/140/210/280/350.
  • Acceleration Gate bonus damage increased from 40% to 50%.

Lightning Field

  • Mana restored increased from 6/9/12/15/18 to 8/11/14/17/20.
Patch 2.5aNew

Jayce added to Wild Rift

General

  • Released November 9, 2021 (0:01 UTC).