WRConquerorRune Patch History
Keystone · League of Legends: Wild RiftAlso in: Conqueror in League of Legends
Conqueror Current Status
Leaning up - 1 of Conqueror's last 3 changes was a buff. Conqueror has been changed in 8 Wild Rift patches. 2 buffs, 3 nerfs, 3 adjustments. Most recently adjusted in Patch 7.2 ().
Passive: Hitting enemy champions with separate attacks or abilities will generate a stack lasting 6 seconds, refreshing on subsequent hits and stacking up to 6 times. Stacks expire by 1 every 0.5 seconds. Each stack grants 3 to 7 bonus Attack Damage or 4 to 11 Ability Power (Adaptive), up to 18 to 42 bonus Attack Damage or 24 to 66 Ability Power (Adaptive), upon which you gain Melee: 9% / Ranged: 5% omnivamp.
Conqueror Changes
Patch 7.2
changeConqueror
- Attack Damage per Stack: 3–7 (based on level)→ 3–5 (based on level)
- Ability Power per Stack: 4–11 (based on level) → 4–8 (based on level)
Patch 6.1f
buffConqueror
- Bonus attack damage per stack increased from 2 to 6 (based on level) to 3 to 7 (based on level).
- Ability power per stack increased from 3 to 9 (based on level) to 4 to 11 (based on level).
- Omnivamp increased from Melee 8% / Ranged 5% to Melee 9% / Ranged 5%
Patch 5.0
changeConqueror
- Stacks now expire by 1 every 0.5 seconds instead of all at once.
Patch 3.4
buffConqueror
- New effect: Maximum stack bonus grants Melee 8% / Ranged 5% omnivamp instead of equivalent physical and magic vamp.
Patch 3.3
changeConqueror
- Maximum stacks increased from 5 to 6.
- New Effect: When fully stacked, gain Melee 8% / Ranged 5% Physical Vamp and Magic Vamp.
- Removed: While fully stacked, deal Melee 10% / Ranged 7% bonus Adaptive damage to champions.
Patch 3.2a
nerfConqueror
- Max stack damage reduced from Melee 10% / Ranged 7% to Melee 8% / Ranged 6%.
Patch 2.2b
nerfConqueror
- Stack duration reduced from 8 seconds to 6.
Patch 2.1b
nerfConqueror
- AP per stack reduced from 4 to 12 (based on level) to 3 to 9 (based on level).
- Maximum stack bonus adaptive damage for ranged reduced from 10% to 7%.
