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Conqueror Wild Rift RuneWR

Conqueror Rune Patch History

Keystone · League of Legends: Wild RiftAlso in: Conqueror in League of Legends

Conqueror Current Status

Leaning up - 1 of Conqueror's last 3 changes was a buff. Conqueror has been changed in 9 Wild Rift patches. 2 buffs, 3 nerfs, 4 adjustments. Most recently adjusted in Patch 7.3 ().

Passive: Hitting enemy champions with separate attacks or abilities will generate a stack lasting 6 seconds, refreshing on subsequent hits and stacking up to 6 times. Stacks expire by 1 every 0.5 seconds. Each stack grants 3 to 5 bonus Attack Damage or 4 to 8 Ability Power (Adaptive), up to 18 to 30 bonus Attack Damage or 24 to 48 Ability Power (Adaptive), upon which you gain Melee: 9% / Ranged: 5% omnivamp.

Conqueror Buffs, Nerfs & Changes

Patch 7.3

change

Conqueror

  • We've standardized Conqueror's Attack Damage and Ability Power scaling.
  • Stats granted per stack: 3–5 Bonus Attack Damage / 4–8 Ability Power (1.25x–1.6x) → 3–5 Bonus Attack Damage / 5–8.33 Ability Power (standardized to 1.667x)

Patch 7.2

change

Conqueror

  • Attack Damage per Stack: 3–7 (based on level)→ 3–5 (based on level)
  • Ability Power per Stack: 4–11 (based on level) → 4–8 (based on level)

Patch 6.1f

buff

Conqueror

  • Bonus attack damage per stack increased from 2 to 6 (based on level) to 3 to 7 (based on level).
  • Ability power per stack increased from 3 to 9 (based on level) to 4 to 11 (based on level).
  • Omnivamp increased from Melee 8% / Ranged 5% to Melee 9% / Ranged 5%

Patch 5.0

change

Conqueror

  • Stacks now expire by 1 every 0.5 seconds instead of all at once.

Patch 3.4

buff

Conqueror

  • New effect: Maximum stack bonus grants Melee 8% / Ranged 5% omnivamp instead of equivalent physical and magic vamp.

Patch 3.3

change

Conqueror

  • Maximum stacks increased from 5 to 6.
  • New Effect: When fully stacked, gain Melee 8% / Ranged 5% Physical Vamp and Magic Vamp.
  • Removed: While fully stacked, deal Melee 10% / Ranged 7% bonus Adaptive damage to champions.

Patch 3.2a

nerf

Conqueror

  • Max stack damage reduced from Melee 10% / Ranged 7% to Melee 8% / Ranged 6%.

Patch 2.2b

nerf

Conqueror

  • Stack duration reduced from 8 seconds to 6.

Patch 2.1b

nerf

Conqueror

  • AP per stack reduced from 4 to 12 (based on level) to 3 to 9 (based on level).
  • Maximum stack bonus adaptive damage for ranged reduced from 10% to 7%.

Related Wild Rift Runes

Conqueror Wild Rift FAQ

Frequently Asked Questions
When was Conqueror last changed in Wild Rift?
Conqueror was last adjusted in Wild Rift Patch 7.3, released September 21, 2026. That patch changed Conqueror (We've standardized Conqueror's Attack Damage and Ability Power scaling).
How many Conqueror buffs and Conqueror nerfs are there in Wild Rift?
Conqueror buffs: 2. Conqueror nerfs: 3. Conqueror has been changed in 9 Wild Rift patches, including 4 neutral adjustments.
Is Conqueror getting buffed or nerfed in Wild Rift?
Leaning up - 1 of Conqueror's last 3 changes was a buff. Conqueror was last adjusted in Patch 7.3.
Was Conqueror changed in Wild Rift Patch 7.3a?
No - Conqueror was not changed in Patch 7.3a. Its most recent change was in Patch 7.3.