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Bloodthirster Wild Rift ItemWR

Bloodthirster

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Bloodthirster has been changed in 10 patches since release in Patch 2.4. 1 buff, 3 nerfs, 6 adjustments. Most recently adjusted in Patch 6.3e.

Cost: 3100g
Attack Damage: 55
Critical Strike Chance: 25%
Health: 250
UNIQUE Passive - Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.
Patch 6.3eChange

Base Stats

New Recipe:

  • Cloak of Agility + Ruby Crystal + Vampiric Scepter + 300 gold = 3000 gold.
  • Old Recipe: Cloak of Agility + Vampiric Scepter + 900 gold = 3000 gold.
  • Attack damage increased from 45 to 55.
  • Health increased from 0 to 250.
  • Attack speed reduced from 15% to 0%.

Unique passive - Lifeline

  • Removed.
Patch 6.2cNerf

General

  • Total cost increased from 3000 gold to 3100 gold.
  • Combine cost increased from 800 gold to 900 gold.

Unique passive - Lifeline

  • Armor reduced from 20 to 10.
  • Magic resistance reduced from 20 to 10.
Patch 6.2bChange

General

  • Attack damage reduced from 50 to 45.

Unique passive - Lifeline

  • Base shield increased from 250 to 550 (based on level) to 220 to 530 (based on level).
Patch 6.2Change

New Recipe:

  • Cloak of Agility + Vampiric Scepter + 800 gold = 3000 gold.
  • Old Recipe: Cloak of Agility + Long Sword + Vampiric Scepter + 600 gold = 3300 gold.
  • Attack speed increased from 0% to 15%.

Unique Passive - Bloody

  • Physical vamp reduced from 10% to 8%.
  • New effect: Critical strikes gain 4% physical vamp.

Unique Passive - Bloodsworn

  • Removed.

New Unique Passive - Lifeline:

  • If you would take damage that would reduce you below 35% of your maximum health, you first gain 20 armor, 20 magic resist, and a shield that absorbs 250 to 550 (based on level) damage for 5 seconds (90-second cooldown).
Patch 6.0Nerf

Unique passive - Bloody

  • Physical vamp reduced from 12% to 10%.
Patch 4.4bNerf

Bloodthirster’s build patch is getting updated. We wanted to even out its path so that you can pick a component up every time you return to base, and aren’t left with awkward gold when you go to the shop and try to build as your first item. We’re also adjusting some numbers to balance out these changes.

New Recipe:

  • Cloak of Agility + Long Sword + Vampiric Scepter + 600 gold = 3300 gold.
  • Old Recipe: Cloak of Agility + Vampiric Scepter + 1100 gold = 3300 gold.
  • Attack damage reduced from 55 to 50.

Unique passive - Bloodsworn

  • Attack speed reduced from 15% to 10%.
Patch 4.4Buff

Unique passive - Bloodsworn

  • New passive: While above 50% maximum health, gain 11 to 25 (based on level) bonus attack damage and 15% bonus attack speed.
  • Old passive: Excess healing from physical vamp is converted into a shield for up to 40 to 320 (based on level), which refreshes on subsequent conversion and decays out of combat over 10 seconds.
Patch 4.2aChange

After adding a Shieldbow and some other new vamp items, the amount of vamp Bloodthirster grants is too high, so we’re making some adjustments to its stats.

General

  • Attack damage increased from 50 to 55.

Unique passive - Bloody

  • Physical vamp reduced from 15% to 12%.
Patch 2.4aChange

Bloodthirster has felt underwhelming since its update, so we’re giving it more juice to make it more attractive to include in heavy AD builds.

General

  • Total cost increased from 3200 gold to 3300 gold.
  • Combine cost increased from 1000 gold to 1100 gold.
  • Attack damage increased from 40 to 50.
Patch 2.4New

Bloodthirster added to Wild Rift

New Recipe:

  • Cloak of Agility + Vampiric Scepter + 1000 gold = 3200 gold.
  • Old Recipe: B. F. Sword + Vampiric Scepter + 700 gold = 3400 gold.
  • Critical strike chance increased from 0% to 25%.
  • Attack damage reduced from 65 to 40.