WRAurora was last nerfed in Patch 6.2k (). Across 3 patches, Aurora has received 2 nerfs, 1 adjustment since release in Patch 6.2.
AbilitiesLeague Wiki
Innate: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage equal to 2.5% (+ 2% per 100 AP) of the target's maximum health.
Upon consuming the stacks from a champion, Aurora additionally exorcises them, freeing a Spirit from the target that follows her for the same duration. For each active Spirit, Aurora is healed for 1 - 18 (based on level) (+ 2% AP) every second. Subsequent exorcisms free further Spirits and refresh all active Spirits. Aurora may have up to 4 Spirits at a time, for a maximum heal per tick of 4 - 72 (based on level) (+ 8% AP).
Active: Aurora fires a bolt of energy in the target direction that deals magic damage to enemies hit and marks them with a curse for 3.5 seconds.
Twofold Hex can be recast after 0.1 seconds while at least one target is marked, and does so automatically at the end of the mark's duration.
Recast: Aurora expunges the curse from all marked targets, drawing the spiritual energy back to her as bolts that each deal magic damage to all enemies they pass through, reduced to 40% against minions and monsters and increased by 0 to 50 for 11%. Subsequent bolts against an enemy deal 20% damage.
Active: Aurora hops in the target direction inside a portal to the Spirit Realm. Upon completing the dash, she becomes invisible for a duration and gains Realm Hopper for 4 seconds.
Realm Hopper: Aurora gains bonus movement speed for the duration.
Scoring a takedown against an enemy champion within 3 seconds of damaging them will reset Across the Veil's cooldown.
Active: Aurora blasts energy in a line in the target direction and recoils in the opposite direction. The blast deals magic damage to enemies hit and slows them by 80%, decaying over 1 second.
Active: Aurora leaps in the target direction with displacement immunity over 0.4 seconds. She then gains Across the Veil for 4 seconds and unleashes a shockwave in front of her, expanding over 0.75 seconds to deal magic damage to enemies hit and slow them by 30% for 2 seconds.
The shockwave leaves behind a circular rift to the Spirit Realm for a duration, forming borders that interact with Aurora and enemies. If Aurora collides with the border, she dashes to the diametrically opposite side of the rift over 0.4 seconds, becoming untargetable and unable to act during the travel. If an enemy collides with the border, they are slowed by 50% for a duration.
Between Worlds can be recast after 1 second of unleashing the shockwave while the rift is active.
Recast: Aurora closes the rift prematurely.
The rift closes immediately if Aurora dies, enters resurrection, leaves the area, or is not within the area upon creation.
Base Stats
Twofold Hex
- Base damage reduced from 45/75/105/135 to 40/70/100/130.
The Weirding
- Base damage reduced from 80/130/180/230 to 75/125/175/225.
Twofold Hex
- Editor's note: Patch notes error writes "bonus damage" instead of "AP ratio".
- Outbound AP ratio reduced from 35% AP to 32%.
- Rebound AP ratio reduced from 35% AP to 32%.
