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Nami Wild Rift Patch HistoryWR

Nami

Support / Mage

Wild Rift (Mobile) switch games?

Nami was last buffed in Patch 6.0 (). Across 8 patches, Nami has received 4 buffs, 2 nerfs, 2 adjustments since release in Patch 1.1.

Abilities
Surging TidesWR
Passive - Surging Tides

Innate: Allied champions hit by Nami's abilities will gain 65 (+ 20% AP) bonus movement speed decaying over 1.5 seconds. The bonus is increased to 130 (+ 40% AP) from Tidal Wave.

Aqua PrisonWR
Ability 1 - Aqua Prison
Cost: 60 mana
CD: 12 / 11 / 10 / 9
Cast Time: 0.25
Range: 750
Effect Radius: 165 \ 175

Active: Nami launches a bubble at the target location that lands after 0.7, dealing magic damage to enemies hit and suspending them for 1.5 seconds, during which they are revealed.

Magic Damage: 75 / 145 / 215 / 285 (+ 50% AP)

Allied champions are granted Surging Tides in a slightly larger area.

Ebb and FlowWR
Ability 2 - Ebb and Flow
Cost: 70 / 85 / 100 / 115 mana
CD: 10
Cast Time: 0.25
Range: centered range 725
Effect Radius: centered range 800

Active: Nami sends a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies and allies and Nami.

Heal: 55 / 85 / 115 / 145 (+ 30% AP)
Minimum Heal: 46.75 / 72.25 / 97.75 / 123.25 (+ 25.5% AP)
Magic Damage: 65 / 120 / 175 / 230 (+ 50% AP)
Minimum Damage: 55.25 / 102 / 148.75 / 195.5 (+ 42.5% AP)

Ebb and Flow heals allies and deals magic damage to enemies, with each bounce modifying the effectiveness of the next by -15% (+ 7.5% per 100 AP).

Tidecaller's BlessingWR
Ability 3 - Tidecaller's Blessing
Cost: 55 / 60 / 65 / 70 mana
CD: 11
Cast Time: None
Range: centered range 800

Active: Nami blesses herself or an allied champion for 6 seconds, empowering their next 3 basic attacks to each deal bonus magic damage and slow enemies for 1 second.

Bonus Magic Damage Per Hit: 25 / 45 / 65 / 85 (+ 20% AP)
Total Bonus Magic Damage: 75 / 135 / 195 / 255 (+ 60% AP)
Slow: 15 / 20 / 25 / 30% (+ 5% per 100 AP)
Tidal WaveWR
Ability 4 - Tidal Wave
Cost: 100 mana
CD: 75 / 70 / 65
Cast Time: 0.5
Range: 2800
Effect Radius: 750

Active: Nami surges a tidal wave in the target direction, granting sight around its trajectory as it travels, dealing magic damage to enemies hit, knocking them up for 0.5 seconds, and slowing them for 2 - 4 (based on level) seconds.

Magic Damage: 150 (+ 60% AP)
Slow: 50 / 60 / 70%

Base Stats

Health: 630
Health Per Level: 104
Mana: 390
Mana Per Level: 49
Attack Damage: 52
AD Per Level: 3.6
Attack Speed: 0.75
Armor: 40
Armor Per Level: 4.7
Magic Resist: 30
MR Per Level: 1.2
Movement Speed: 350
Range: 600
Health Regen: 6
HP Regen Per Level: 0.68
Mana Regen: 18
Mana Regen Per Level: 0.5
Patch 6.0Buff

Stats

  • Base armor increased from 35 to 40.
  • Base health increased from 570 to 630.
  • Health growth increased from 95 to 104.
  • Magic resistance growth increased from 0.8 to 1.2.
Patch 4.4Buff

Stats

  • Base movement speed increased from 345 to 350.

Ebb and Flow

  • New effect: Cast time no longer locks movement.

Tidal Wave

  • New effect: Cast time now scales with ability haste.
Patch 4.2Buff

Stats

  • Base movement speed increased from 335 to 345.
Patch 4.0cChange

The tides are shifting for Nami! We’re moving some of the power out of her healing and into the movement speed she provides, which should change up her late game playstyle.

Surging Tides

  • Base bonus movement speed increased from 50 to 65.

Ebb and Flow

  • Base heal reduced from 55/90/125/160 to 55/85/115/145.
Patch 3.3Buff

Tidal Wave

  • Cooldown reduced from 90/80/70 seconds to 75/70/65.
Patch 3.1Nerf

In our last patch, we made some nerfs to everyone’s favorite resident yordle, Lulu. Since then, Nami has swam her way to the top of the Support role. We are cutting back on her passive so that Nami’s ability to grant her allies supreme kiting and chasing power is just a bit weaker.

Surging Tides

  • Base bonus movement speed reduced from 60 to 50.
Patch 2.5aNerf

Nami’s been at the top of the support food chain for quite a while, and we’re looking to bring her down just a touch to let other supports shine. This small nerf to Tidal Wave will make it a bit more punishing to fish for picks and should open Nami up to be a bit more vulnerable to all-ins, which should be her primary weakness as a healing enchanter support.

Tidal Wave

  • Cooldown increased from 80/70/60 seconds to 90/80/70.
Patch 1.1New

Nami added to Wild Rift

Stats

  • Base mana regeneration reduced from 21 to 18.