WRKayn was last buffed in Patch 6.1f (). Across 13 patches, Kayn has received 10 buffs, 1 nerf, 2 adjustments since release in Patch 3.5.
AbilitiesLeague Wiki
The Darkin Scythe
- Shadow bonus damage increased from 44 to 58% (based on level) to 48 to 62% (based on level).
Blade's Reach
- Base damage increased from 90/150/210/270 to 105/165/225/285.
Stats
- Base health increased from 600 to 630.
- Armor growth increased from 4.5 to 5.
- Health growth increased from 112 to 128.
- Magic resistance growth increased from 1.5 to 2.
The Darkin form of Kayn needs to be more powerful to stay advantaged in fights.
Stats
- Base armor increased from 37 to 40.
The Darkin Scythe
- Points from damaging melee champions increased from 12 to 15.
- Points from melee champion takedowns increased from 60 to 75.
- Heal damage ratio increased from 20 to 34% (based on level) to 24 to 38% (based on level).
Reaping Slash
- Darkin health ratio increased from 6% target's maximum health to 7%.
Umbral Trespass
- Darkin heal health ratio increased from 10% target's maximum health to 12%.
Kayn has been dealing way too much damage recently. We’re adjusting his numbers to bring him back down to earth.
Blade's Reach
- AD ratio reduced from 130% bonus AD to 110%.
Umbral Trespass
- AD ratio reduced from 175% bonus AD to 165%.
Kayn’s ult is also receiving a little TLC. We’re really digging the QOL changes, can you tell? Kayn changes will be available January 4 at 00:01 UTC.
Umbral Trespass
- New effect: Darkin cast heal will also trigger when the target dies before Kayn exits.
Kayn’s Darkin form is weaker compared to his other form, so we’re increasing his sustainability which should make teamfights easier to maneuver.
The Darkin Scythe
- Darkin healing increased from 18% of damage dealt to 20%.
Reaping Slash
- Darkin health ratio increased from 5% (+ 4% per 100 bonus AD) target's maximum health to 6% (+ 6% per 100 bonus AD).
Our adjustments to marksmen last patch make it more difficult for Shadow Assassin Kayn to recharge and transform. However, once he does manage to transform into this form it's still an uphill battle, because his abilities aren’t strong enough to target and kill opponents with longer range. So, we’ve adjusted his transformation efficiency and increased his damage across the board.
The Darkin Scythe
- Maximum energy reduced from 8000 to 7000.
- Energy from damaging ranged champions increased from 18 to 24.
- Energy from ranged champion takedowns increased from 90 to 120.
- Shadow Assassin bonus damage increased from 38 to 52% (based on level) to 44 to 58% (based on level).
- Editor's note: Patch notes write error of new value 44 to 56% (based on level).
Blade's Reach
- AD ratio increased from 120% bonus AD to 130%.
Shadow Step
- Mana cost reduced from 80 to 50.
- AD ratio increased from 40% bonus AD to 50%.
Stats
- Base movement speed increased from 340 to 350.
Players have chosen to take the red pill, and recently Rhaast has been terrorizing the Rift, while his Shadow Assassin form is nowhere to be seen. So we’re re-balancing both of these forms, and making the Shadow Assassin a little more scary to face.
The Darkin Scythe
- Darkin heal reduced from 21 to 35% (based on level) to 18 to 32% (based on level).
- Shadow Assassin bonus damage increased from 32 to 46% (based on level) to 38 to 52% (based on level).
Umbral Trespass
- Base damage increased from 150/250/350 to 200/300/400.
While we’re happy with the performance of Darkin Slayer Kayn, Shadow Assassin Kayn is struggling to hold his own against his alter ego. We’re giving Shadow Assassin a handful of buffs to make the choice between this form and the Darkin Slayer form a meaningful one.
The Darkin Scythe
- Shadow Assassin passive reset time reduced from 6 seconds to 5.
- Shadow Assassin bonus damage increased from 14 to 42% (based on level) to 32 to 46% (based on level).
Shadow Step
- Shadow Assassin cooldown reduced from 8 seconds to 7.
Umbral Trespass
- "Shadow Assassin range increased slightly."
Even after our adjustments last patch, you could say that Shadow Assassin Kayn is still feeling a bit…blue. So, we’re increasing his burst potential with his passive, and also speeding up Blade’s Reach. We feel that ability still feels weaker, especially when compared to Slayher Kayn’s, so we’re hoping the speed up fits Shadow Assassins theme of quick strikes.
The Darkin Scythe
- Shadow Assassin bonus damage increased from 10 to 38% (based on level) to 14 to 42% (based on level).
Blade's Reach
- Shadow Assassin cast time reduced from 0.55 seconds to 0.4.
Since his release onto the Rift, Kayn is performing well below where we’d like. To help him out, we’re increasing the passive gain rate to allow him to reach Darkin or Shadow Assassin faster, as well as giving him some general buffs to help out his overall performance.
Stats
- Base attack damage increased from 66 to 70.
The Darkin Scythe
- Charge generation per 10 seconds increased from (Minute2 + 15) to (Minute2 + 25).
Reaping Slash
- Bonus AD ratio changed from 65% bonus AD at all ranks to 60/65/70/75%
- Darkin Slayer bonus AD ratio changed from 65% bonus AD at all ranks to 60/65/70/75%
Shadow Step
- Shadow Assassin cooldown reduced from 9 seconds to 8.
- Shadow Assassin bonus movement speed increased from 65% to 75%.
Umbral Trespass
- Darkin Slayer base damage increased from 10% target's maximum health to 15%.
- Darkin Slayer base heal increased from 7% target's maximum health to 10%.
