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Ezreal Wild Rift Patch HistoryWR

Ezreal

Marksman / Mage

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Ezreal was last buffed in Patch 7.0 (). Across 17 patches, Ezreal has received 12 buffs, 3 nerfs, 2 adjustments since release in Patch 0.0-beta.

Abilities
Rising Spell ForceWR
Passive - Rising Spell Force

Innate: Ezreal's ability hits generate a stack lasting 6 seconds, refreshing on subsequent hits and stacking up to 4 times.

Rising Spell Force: For each stack, Ezreal gains 13% bonus attack speed, up to a maximum of 52%.

Mystic ShotWR
Ability 1 - Mystic Shot
Cost: 30 / 35 / 40 / 45 Mana
CD: 4.5 / 4 / 3.5 / 3
Cast Time: 0.25
Range: 1200

Active: Ezreal shoots an energy bolt in the target direction that deals physical damage to the first enemy hit. If this successfully hits an enemy, the remaining cooldowns of his other abilities are reduced by 1.5 seconds.

Physical Damage: 50 / 85 / 120 / 155 (+ 135% AD) (+ 30% AP)

Mystic Shot applies on-hit and on-attack effects at 100% effectiveness.

Essence FluxWR
Ability 2 - Essence Flux
Cost: 50 Mana
CD: 10
Cast Time: 0.25
Range: 1200

Active: Ezreal flings an orb in the target direction that marks the first enemy champion, epic monster, or turret hit for 4 seconds. His next basic attack or ability against the target will detonate the mark to deal bonus magic damage and restore him mana.

Bonus Magic Damage: 80 / 155 / 230 / 305 (+ 60% bonus AD) (+ 0% AP)
Mana Restoration: 60 / 70 / 80 / 90
Arcane ShiftWR
Ability 3 - Arcane Shift
Cost: 70 Mana
CD: 24 / 20.5 / 17 / 13.5
Cast Time: 0.25
Range: 475
Effect Radius: centered range 750

Active: Ezreal blinks to the target location, then shoots a bolt that deals magic damage to the nearest enemy and reveals them for 1 second.

Magic Damage: 80 / 145 / 210 / 275 (+ 50% bonus AD) (+ 75% AP)

Arcane Shift prioritizes firing at the nearest enemy marked by Essence Flux.

The target does not have to be visible to be hit by this ability.

Trueshot BarrageWR
Ability 4 - Trueshot Barrage
Cost: 100 Mana
CD: 70 / 65 / 60
Cast Time: 1
Range: Global

Active: Ezreal fires an arc of energy in the target direction that deals magic damage to enemies hit, reduced to 50% against minions and non-epic monsters.

Magic Damage: 350 / 500 / 650 (+ 100% bonus AD) (+ 90% AP)
Reduced Damage: 175 / 250 / 325 (+ 50% bonus AD) (+ 45% AP)

Base Stats

Health: 600
Health Per Level: 120
Mana: 390
Mana Per Level: 49
Attack Damage: 58
AD Per Level: 4.5
Attack Speed: 0.8125
AS Per Level: 2.2
Armor: 34
Armor Per Level: 5
Magic Resist: 30
MR Per Level: 1.4
Movement Speed: 340
Range: 575
Health Regen: 6
HP Regen Per Level: 0.68
Mana Regen: 9
Mana Regen Per Level: 0.9
Patch 7.0Buff

Arcane Shift

  • Cooldown reduced from 24/21/18/15 seconds to 24/20.5/17/13.5.
  • Mana cost reduced from 90 to 70.
Patch 6.2hBuff

Mystic Shot

  • AD ratio increased from 130% AD to 135%.

Essence Flux

  • Cooldown reduced from 12 seconds to 10.
Patch 6.0dBuff

We've increased Ezreal's late-game damage. This should ensure that he remains a significant threat, even in the later stages of the game. 

Stats

  • Base movement speed increased from 335 to 340.

Mystic Shot

  • AD ratio increased from 120% AD to 130%.
Patch 6.0Buff

Stats

  • Base health increased from 570 to 600.
  • Armor growth increased from 4.3 to 5.
  • Health growth increased from 105 to 120.
  • Magic resistance growth increased from 0.8 to 1.4.
Patch 5.3Change

Ezreal is getting an adjustment to better align him to other marksmen.

Stats

  • Base attack damage reduced from 62 to 58.
  • Attack damage growth increased from 4 to 4.5.
Patch 5.1cBuff

Ezreal’s signature is his ability to reposition himself as he sees fit. We’re buffing him slightly so he can have better maneuverability no matter what situation he finds himself in.

Stats

  • Base armor increased from 30 to 34.

Mystic Shot

  • Base damage increased from 35/70/105/140 to 50/85/120/155.

Arcane Shift

  • Cooldown reduced from 28/24/20/16 seconds to 24/21/18/15.
Patch 4.4bBuff

This explorer is struggling to make an impact, especially when compared to his peers. These changes will make his earlier game stronger, helping with those early scraps in the Dragon Lane.

Stats

  • Base attack damage increased from 58 to 62.

Rising Spell Force

  • Attack speed per stack increased from 10% to 13%.
  • Total attack speed increased from 10/20/30/40% (based on stacks) to 13/26/39/52% (based on stacks).

Mystic Shot

  • Cooldown reduced from 5.25/4.5/3.75/3 seconds to 4.5/4/3.5/3.
Patch 4.2aBuff

While we adjusted a lot of stats for marksmen last patch, we didn't make any adjustments to Ezreal’s base stats. We’re noticing that because of this he is falling slightly behind other marksmen, so we’ve mapped out some buffs that we think will help this explorer out.

Stats

  • Attack damage growth increased from 3.6 to 4.
  • Base attack speed bonus increased from 20% to 30%.

Mystic Shot

  • Base damage increased from 30/65/100/135 to 35/70/105/140.

Trueshot Barrage

  • Cooldown reduced from 70 seconds at all ranks to 70/67.5/65.
Patch 4.2Buff

Stats

  • Base attack range increased from 550 to 575.
  • Base movement speed increased from 325 to 335.
Patch 3.5Buff

Mystic Shot doesn’t hit as hard as we want it to, especially in the early part of the laning pase, so we’re giving Ezreal a small damage buff to lend him a hand.

Mystic Shot

  • Base damage increased from 20/55/90/125 to 30/65/100/135.
Patch 3.3Buff

Trueshot Barrage

  • Cooldown reduced from 80 seconds to 70.
Patch 3.0Buff

Ezreal’s damage has been lacking a bit. We want him to shift his way back into that premier caster marksman spot, so we’re giving him some more damage on his Mystic Shot.

Mystic Shot

  • AD ratio increased from 110% AD to 120%.
Patch 2.3cNerf

Ezreal’s too slippery in the early game, so we’re adding a little more downtime to his primary escape tool.

Arcane Shift

  • Cooldown increased from 25/22/19/16 seconds to 28/24/20/16.
Patch 2.1aBuff

Ezreal has been slightly weak since our last round of nerfs. Reverting the nerf to his (1) Mystic Shot we did back in Patch 1.1 to help him catch up.

Mystic Shot

  • Base damage increased from 20/50/80/110 to 20/55/90/125.
Patch 1.1Nerf

Ezreal has been dishing out strong damage while staying safe—a little too safe. We’ve pulled back his damage a little more and increased his (3) Arcane Shift cooldown so jumping into a fight is riskier.

Stats

  • Base mana regeneration reduced from 21 to 9.

Rising Spell Force

  • Attack speed per stack reduced from 12.5% to 10%.
  • Total attack speed reduced from 12.5/25/37.5/50% (based on stacks) to 10/20/30/40% (based on stacks).

Mystic Shot

  • Base damage reduced from 20/55/90/125 to 20/50/80/110.

Arcane Shift

  • Cooldown increased from 19/17/15/13 seconds to 25/22/19/16.
Patch 1.0aNerf

Mystic Shot

  • Base damage reduced from 30/65/100/135 to 20/55/90/125.
  • AD ratio reduced from 120% AD to 110%.
  • Mana cost increased from 25/30/35/40 to 30/35/40/45.

Essence Flux

  • Base mana restoration increased from 60 at all ranks to 60/70/80/90.
  • Removed: No longer restores the mana cost of the triggering ability.
Patch 0.0-betaNew

Ezreal added to Wild Rift

Ezreal was underperforming because his “Blue Build” wasn’t giving him much damage, and he was getting outclassed by basic-attacking marksmen. We updated his recommended items and runes, and buffed (1) Mystic Shot, his main damage output ability.

(1) Mystic Shot

  • Base Damage: 15/50/85/120 → 30/65/100/135
  • TAD Ratio: 1.1 AD Ratio → 1.2 AD Ratio
  • Recommended items
  • Muramana / Trinity Force / Ionian Boots + Quicksilver Enchant / Blade of the Ruined King / Infinity Edge / Mortal Reminder
  • Recommended runes
  • Conqueror / Gathering Storm / Regeneration / Manaflow Band