WRAbyssal Mask Stats & Patch History
Wild Rift (Mobile)Also in: Abyssal Mask in League of Legends
Abyssal Mask Current Status
Trending up - 2 of Abyssal Mask's last 2 changes were buffs. Abyssal Mask has been changed in 4 patches since release in Patch 1.1. 2 buffs. Most recently buffed in Patch 7.3 ().
Abyssal Mask Buffs & Changes
Patch 7.3
BuffAbyssal Mask has struggled to find a clear audience and purpose. We’re refocusing it as a more accessible option for tank supports and other low-economy champions, helping them empower their teammates without needing a hefty Gold income.
Base Stats
- Build Path: Kindlegem (1000) + Negatron Cloak (900) + Ruby Crystal (500) + 600 → Kindlegem (1000) + Negatron Cloak (900) + 500
- Price: 3000 → 2400
- Health: 400 → 350
- Magic Resist: 55 → 45
Unmake
- All enemy champions within 6.5 meters take 12% increased magic damage.
Patch 7.0
NewAbyssal Mask re-added to Wild Rift
New:
- Recipe: Kindlegem + Negatron Cloak + Ruby Crystal + 600 gold = 3000 gold.
- Stats: 10 ability haste, 400 health, 55 magic resistance.
- Unique Passive - Unmake: Nearby enemy champions are cursed, reducing their magic resist by 5 (+ 1.2% of your maximum health), up to a maximum of 25 MR (600-range). You gain 9 bonus magic resist for each active curse.
Old:
- Recipe: Catalyst of Aeons + Negatron Cloak + 800 gold = 2800 gold.
- Stats: 10 ability haste, 300 health, 300 mana, 40 magic resistance.
- Unique - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
- Unique - Abyssal: Generate stacks of Charge equal to 20% of incoming magic damage, which lasts 5 seconds and refreshes on subsequent hits. Immobilizing an enemy champion will consume all stacks to deal equal magic damage in an explosion around them (400-range).
Patch 4.1
BuffWe’re removing the generic magic damage amplification passive on Abyssal Mask in favor of a new passive that will allow it to store a percentage of magic damage taken, which can then be released as an explosion upon enemies when you immobilize a target. Boom!
Unique passive - Abyssal
- New passive: Taking magic damage will generate 20% of pre-mitigation damage taken as stacks of Charge for 5 seconds, refreshing on subsequent hits. Immobilizing an enemy champion will consume all Charge to deal equal magic damage in a 400-unit explosion around them.
- Old passive: Enemy champions within 325-units take 15% bonus magic damage.
Patch 1.1
NewAbyssal Mask added to Wild Rift
Removed:
- No longer grants 10% cooldown reduction.
New effect:
- Now grants 10 ability haste.
