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Abyssal Mask Wild Rift ItemWR

Abyssal Mask

Wild Rift (Mobile) switch games?

Abyssal Mask has been changed in 3 patches since release in Patch 1.1. 1 buff, 2 adjustments. Most recently adjusted in Patch 7.0.

Cost: 3000g
Ability Haste: 10
Health: 400
Magic Resist: 55
UNIQUE Passive - Unmake: Nearby enemy champions are cursed, reducing their mpen by 5 (+ 1.2% of your maximum health), up to a maximum of 25 MR. You gain 9 bonus magic resist for each active curse.
Patch 7.0Change

New:

  • Recipe: Kindlegem + Negatron Cloak + Ruby Crystal + 600 gold = 3000 gold.
  • Stats: 10 ability haste, 400 health, 55 magic resistance.
  • Unique Passive - Unmake: Nearby enemy champions are cursed, reducing their magic resist by 5 (+ 1.2% of your maximum health), up to a maximum of 25 MR (600-range). You gain 9 bonus magic resist for each active curse.

Old:

  • Recipe: Catalyst of Aeons + Negatron Cloak + 800 gold = 2800 gold.
  • Stats: 10 ability haste, 300 health, 300 mana, 40 magic resistance.
  • Unique - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
  • Unique - Abyssal: Generate stacks of Charge equal to 20% of incoming magic damage, which lasts 5 seconds and refreshes on subsequent hits. Immobilizing an enemy champion will consume all stacks to deal equal magic damage in an explosion around them (400-range).
Patch 6.0Removed

Removed from game

General

  • Removed from the game.
Patch 4.1Buff

We’re removing the generic magic damage amplification passive on Abyssal Mask in favor of a new passive that will allow it to store a percentage of magic damage taken, which can then be released as an explosion upon enemies when you immobilize a target. Boom!

Unique passive - Abyssal

  • New passive: Taking magic damage will generate 20% of pre-mitigation damage taken as stacks of Charge for 5 seconds, refreshing on subsequent hits. Immobilizing an enemy champion will consume all Charge to deal equal magic damage in a 400-unit explosion around them.
  • Old passive: Enemy champions within 325-units take 15% bonus magic damage.
Patch 1.1New

Abyssal Mask added to Wild Rift

Removed:

  • No longer grants 10% cooldown reduction.

New effect:

  • Now grants 10 ability haste.