WRSamira was last buffed in Patch 6.1d (). Across 14 patches, Samira has received 10 buffs, 2 nerfs, 2 adjustments since release in Patch 3.3b.
AbilitiesLeague Wiki
Daredevil Impulse
- Bonus movement speed increased from 3.5% to 4%.
Flair
- AD ratio increased from 90/105/120/135% AD to 100/115/130/145%.
Wild Rush
- Bonus attack speed increased from 25/30/35/40% to 35/40/45/50%.
Stats
- Base health increased from 610 to 630.
- Armor growth increased from 4.5 to 5.
- Health growth increased from 115 to 128.
- Magic resistance growth increased from 1 to 1.4.
Damage from Samira is noticeably lower than other marksmen, especially during the mid-game. We’re boosting the damage from her ult to ensure she keeps up.
Inferno Trigger
- AD ratio per 0.2 seconds reduced from 50% AD to 60%.
- Total AD ratio reduced from 500% AD to 600%.
Samira hasn’t been keeping up with her opponents. We’re increasing her opportunities for damage with these changes to make sure she can catch up.
Blade Whirl
- Cooldown reduced from 26/23.5/21/18.5 seconds to 22/20/18/16.
Inferno Trigger
- Base damage per 0.2 seconds reduced from 5/15/25 to 5/20/35.
- Total base damage increased from 50/150/250 to 50/200/350.
After the last patch, Samira has stepped up against her enemies considerably. We’re tweaking her numbers slightly to make sure she doesn’t snowball out of control if she is to gain an early advantage.
Stats
- Base attack damage reduced from 64 to 62.
Flair
- Base damage reduced from 20/25/30/35 to 15/20/25/30.
- AD ratio reduced from 95/110/125/140% AD to 90/105/120/135%.
Inferno Trigger
- Base damage per 0.2 seconds reduced from 5/20/35 to 5/15/25.
- Total base damage reduced from 50/200/350 to 50/150/250.
- AD ratio per 0.2 seconds reduced from 60% AD to 50%.
- Total AD ratio reduced from 600% AD to 500%.
As a marksman, Samira is underperforming, especially against tanks in teamfights. We’re tweaking her ultimate numbers some so she can make a dent in a sea of Heartsteels and Titanic Hydras.
Inferno Trigger
- Movement speed reduction reduced from 40% to 30%.
- Base damage per 0.2 seconds increased from 5/15/25 to 5/20/35.
- Total base damage increased from 50/150/250 to 50/200/350.
- AD ratio per 0.2 seconds increased from 55% AD to 60%.
- Total AD ratio increased from 550% AD to 600%.
Samira does well early on, but falls off mid and late game. We’re giving her a little boost to make sure her impact keeps up with her confidence.
Stats
- Armor growth increased from 3.9 to 4.5.
- Magic resistance growth increased from 0.8 to 1.
Flair
- Base damage increased from 15/20/25/30 to 20/25/30/35.
- AD ratio increased from 90/105/120/135% AD to 95/110/125/140%.
Samira has been struggling when going up against her foes in the Dragon Lane. Since she’s a marksman who needs to look for engages, rather than playing it safe and farming from afar, we feel Samira is not dealing the amount of damage she should for the risk she has to take. So we’re increasing some of her damage so that she is rewarded for the risky plays she needs to make to give her the advantage over her foes.
Daredevil Impulse
- Bonus movement speed per stack increased from 2.5% to 3.5%.
Flair
- Base damage increased 10/15/20/25 to 15/20/25/30.
- AD ratio increased from 80/95/110/125% AD 90/105/120/135%.
Inferno Trigger
- Mana cost reduced from 100/50/0 to 60/30/0.
- AD ratio increased from 50% AD to 55%.
Compared to other marksmen Samira has a shorter attack range, so we want to empower her to use her abilities to avoid damage in fights. Which we think that will give her the edge she needs in those duels against foes with longer range.
Flair
- Bonus AD ratio increased from 75/90/105/120% bonus AD to 80/95/110/125%
Blade Whirl
- Cooldown reduced from 30/27/24/21 seconds to 26/23.5/21/18.5.
Stats
- Base attack range increased from 550 to 575.
- Base attack speed bonus increased from 20% to 30%.
- Base movement speed increased from 330 to 340.
- Attack speed growth increased from 2.2% to 3.2%.
- Attack damage growth increased from 3.6 to 4.
This Desert Rose is performing below our expectations across all levels of play. So, we’re increasing the damage dealt by her Flair ability to bring her more in line with fellow marksmen.
Flair
- Base damage increased from 5/10/15/20 to 10/15/20/25.
Our favorite Desert Rose is currently outclassing, outperforming, and out styling her foes in higher levels of play. To give her opponents more opportunities for counterplay, we’re reducing her overall mobility.
Daredevil Impulse
- Movement speed reduced from 3.5% to 2.5%.
Inferno Trigger
- Movement speed reduction increased from 30% to 40%.
Since her release, Samira has been struggling compared to her peers. To help her out, we’re giving her a much needed tune-up so that she can shine in style alongside her peers.
Stats
- Base health increased from 570 to 610.
- Health growth increased from 105 to 115.
Daredevil Impulse
- Base damage increased from 2 to 14 (based on level) to 6 to 20 (based on level).
- New: Style stack timer will pause while under resurrection.
Flair
- AD ratio increased from 75/85/95/105% AD to 75/90/105/120%.
