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Garen Wild Rift Patch HistoryWR

Garen

Fighter / Tank

Wild Rift (Mobile) Garen in League of Legends

Garen Current Status

Garen was last nerfed in Patch 7.1e (). Across 16 patches, Garen has received 11 buffs, 3 nerfs, 2 adjustments since release in Patch 0.0-beta.

Abilities
PerseveranceWR
Passive - Perseverance

Innate: Garen health regeneration 1.2% - 4% (based on level) missing health every second. Regeneration will pause for 5 seconds if Garen takes damage from enemy champions, epic monsters, or enemy turrets, or if he is hit by an enemy ability or affected by an enemy summoner spell, refreshing on subsequent hits.

Decisive StrikeWR
Ability 1 - Decisive Strike
CD: 9 / 8.5 / 8 / 7.5
Cast Time: None

Active: Garen cleanses from all slows and gains 35% bonus movement speed for 3 seconds. He also empowers his next basic attack within a set duration to have an uncancellable windup, lunge at the target, deal bonus physical damage, and silence them for 1.5 seconds.

Bonus Physical Damage: 40 / 80 / 120 / 160 (+ 40% AD)
Duration: 2 / 2.5 / 3 / 3.5 seconds

Decisive Strike resets Garen's basic attack timer.

CourageWR
Ability 2 - Courage
CD: 18 / 16 / 14 / 12
Cast Time: None

Passive: Garen gains 10% bonus armor and bonus magic resist from all sources.

Shield Strength: 65 / 95 / 125 / 155 (+ 20% bonus health)

Active: Garen gains 30% incoming damage reduction for 4 seconds. He also gains 60% tenacity for 1 second and a shield for 2.5 seconds which begins to decay after 1 second.

JudgmentWR
Ability 3 - Judgment
CD: 9
Cast Time: None
Effect Radius: 325

Active: Garen rapidly spins his sword around, dealing physical damage to nearby enemies every 0.38 to 0.27 seconds over 3 seconds, and becoming unable to basic attack. The nearest enemy takes 20% increased damage. Enemy champions hit 6 times by Judgment are inflicted with 10% armor reduction for 4.5 seconds. Subsequent hits refresh the duration.

Physical Damage Per Tick: 13 / 17 / 21 / 25 (+ 25% / 30% / 35% / 40% AD)
Total Physical Damage (Rank 1): 104 / 136 / 168 / 200 (+ 200% / 240% / 280% / 320% AD)
Total Physical Damage (Rank 4): 143 / 187 / 231 / 275 (+ 275% / 330% / 385% / 440% AD)

Recast: Judgment can be recast after 1 second to end early, and does so automatically after the duration. If Judgement is ended early, its cooldown is reduced by the remaining duration.

Demacian JusticeWR
Ability 4 - Demacian Justice
CD: 70 / 65 / 60
Cast Time: 0.435
Range: 400

Active: Garen calls upon the might of DEMACIA onto the target enemy champion, dealing true damage as well as revealing them for 1 second at the start of the cast time. Surrounding enemies are dealt 50% damage.

True Damage: 150 / 250 / 350 (+ 15% (+ 12% per 100 bonus AD) target's missing health)
Reduced Damage: 75 / 125 / 175 (+ 15% / 2% (+ 6% per 100 bonus AD) target's missing health)

Demacian Justice deals a maximum 600 damage against epic monsters.

Base Stats

Health: 660
Health Per Level: 128
Attack Damage: 64
AD Per Level: 5.5
Attack Speed: 0.8
AS Per Level: 2.2
Armor: 52
Armor Per Level: 5.8
Magic Resist: 38
MR Per Level: 2.6
Movement Speed: 350
Range: 175
Health Regen: 7.5
HP Regen Per Level: 0.55

Garen Changes

Patch 7.1e

Nerf

Garen is a bit too dominant right now, especially when it comes to cutting through tanky frontlines. The damage and Armor Penetration on his third ability are giving him more power than intended in teamfights. So, we’re trimming some of the base damage and Armor Penetration on this ability to keep his juggernaut identity intact, while making him less oppressive against tanks.

Perseverance

  • Health regeneration reduced from 1.3 to 5.5% (based on level) missing health to 1.2 to 4% (based on level).

Judgment

  • Base damage reduced from 15/19/23/27 to 13/17/21/25.
  • Armor reduction reduced from 15% to 10%.

Patch 6.1b

Change

Garen has been with us from the beginning and has been the sturdy tank for every team. But this patch, we’re reforging his might in the form of a fighter. We’ve updated the maneuvering of Judgment to better suit a tanky fighter who sticks to his target, and we’re rewarding him for staying in the fight longer. For Courage, the previously hidden damage reduction has been replaced with a more visible shield, giving opponents clearer combat feedback. We’ve also improved how much Garen gains from durability stats, allowing him to better balance offense and survivability.

Courage

  • Incoming damage reduction reduced from 70/30% (based on seconds) to 30%.
  • New passive: Garen gains 10% bonus armor and magic resistance from all other sources.
  • New effect: Garen shields himself for 65/95/125/155 (+ 20% bonus health) lasting 2.5 seconds.

Judgment

  • Damage tick rate increased from 1 per 0.375 seconds to 1 per 0.375/0.341/0.307/0.273 (at level 1/5/9/13) seconds.
  • Removed: No longer deals critical damage at the edge.
  • New effect: Deals 120% damage against the nearest target.
  • New effect: Enemy champions hit at least 6 times by Judgment are inflicted with 25% armor reduction for 4.5 seconds, refreshing on subsequent hits.
  • New effect: Judgment can be recast after 1 second to end early, reducing the cooldown by the remaining duration.

Judgment

  • AD ratio reduced from 35/40/45/50% AD to 25/30/35/40%.
  • Armor reduction reduced from 25% to 15%.

Patch 6.1a

Buff

Judgment

  • Base damage increased from 12/16/20/24 to 15/19/23/27.

Patch 6.0

Buff

Stats

  • Base armor increased from 45 to 52.
  • Base health increased from 630 to 660.
  • Health growth increased from 125 to 128.

Patch 5.2

Nerf

We’re adjusting some numbers around Garen to make sure he’s in line with his peers.

Stats

  • Base health reduced from 650 to 630.

Perseverance

  • Health regeneration reduced from 2.2 to 5% (based on level) missing health to 1.3 to 5.5% (based on level).

Decisive Strike

  • Cooldown changed from 8 seconds at all ranks to 9/8.5/8/7.5.
  • Duration changed from 3 seconds at all ranks to 2/2.5/3/3.5.

Courage

  • Damage reduction reduced from 80/30% (based on seconds) to 70/30% (based on seconds).

Patch 5.1b

Buff

Garen has not been doing so hot in the laning phase lately. These changes will make sure he’s able to fully scale during laning phase and contribute to later team fights.

Perseverance

  • Health regeneration increased from 1.2 to 4% (based on level) missing health to 2.2 to 5% (based on level).

Courage

  • Duration changed from 2/3/4/5 seconds to 4 at all ranks.
  • Incoming damage reduction for the first 1 second increased from 70% to 80%.

Judgment

  • AD ratio increased from 30/35/40/45% AD to 35/40/45/50%.

Patch 5.0a

Buff

Baron Laners these days have a wide variety of items to choose from depending on their lane match-up. This puts Garen in a tricky spot as he no longer has the early game pressure he used to exert. We’re giving him a little boost in damage to make sure his sword stays sharpened.

Decisive Strike

  • Base damage increased from 30/70/110/150 to 40/80/120/160.

Judgment

  • Base damage increased from 11/14/17/20 to 12/16/20/24.

Patch 4.4d

Buff

To keep Demacia in balance, we had to give Garen the same QOL as Darius. Garen changes will be available January 4 at 00:01 UTC.

Demacian Justice

  • New effect: If during the cast time that the target becomes untargetable or exits range, the ability incurs 5 second cooldown.

Patch 4.2

Buff

Stats

  • Base movement speed increased from 340 to 350.

Patch 4.1

Buff

Since our recent adjustments and additions to the Baron Lane, Garen has been struggling to keep up. To lend this noble soldier a hand, we’re buffing some of his mobility and damage mitigation. This will give Garen players some more room for skill expression and help him compete with his foes in lane.

Decisive Strike

  • Bonus movement speed increased from 30% to 35%.

Courage

  • Initial damage reduction increased from 60% to 70%.

Patch 3.5b

Buff

Since our last changes, Garen has significantly fallen off in higher levels of play. We’re going to give this golden boy some justice and revert Judgment’s damage nerf and increase the crit multiplier on it so that you’ll be rewarded more for your skillful plays.

Judgment

  • Base damage increased from 9/12/15/18 to 11/14/17/20.
  • Critical strike damage increased from 125/130/135/140% to 135/140/145/150%.

Patch 3.3

Buff

Demacian Justice

  • Cooldown reduced from 80/70/60 seconds to 70/65/60.

Patch 3.1

Buff

Garen’s been able to spin his way to victory, even when he’s not building a lot of damage. We’re putting some more power into his ratios, so that Garen will have to choose between spinning and one-shotting his enemies to win or spinning and being an annoying tank to win.

Judgment

  • Base damage reduced from 11/14/17/20 to 9/12/15/18.

Demacian Justice

  • Base damage reduced from 150/275/400 to 150/250/350.
  • AD health ratio increased from 8% target's missing health per 100 bonus AD to 12%.

Patch 2.3b

Change

Garen's full tank build has been too consistent in terms of damage output. We are making some light changes here to shift his power more into building AD to balance out the Might of Demacia.

Judgment

  • Base damage reduced from 15/20/25/30 to 11/14/17/20.
  • AD ratio increased from 25/30/35/40% AD to 30/35/40/45%.

Demacian Justice

  • Base damage increased from 150/300/450 to 150/275/400.
  • Health ratio reduced from 20/25/30% target's missing health to 15/20/25%.
  • New Effect: Health ratio now scales with 8% per 100 bonus AD.
  • New Effect: Damage is now capped at 600 against epic monsters.

Patch 2.3

Nerf

Garen is too good at attritioning out his opponents with his tankiness and low ultimate cooldown. We are toning this down so he doesn’t become the absolute king of Baron lane.

Stats

  • Health growth reduced from 135 to 125.
  • Armor growth reduced from 6.4 to 5.8.

Demacian Justice

  • Cooldown increased from 65/60/55 seconds to 80/70/60.

Patch 0.0-beta

Buff

Garen added to Wild Rift

Despite his massive suit of armor, Garen was pretty squishy. We’re boosting his defensive stats so he can do his thing without getting his health bar blown up so quickly.

Base Stats

  • Armor: 40 → 45
  • Armor per Level: 5.1 → 6.4
  • Level 15 Armor: 112 → 135
  • MR per Level: 1.6 → 2.6
  • Level 15 MR: 61 → 75
  • HP per Level: 125 → 135
  • Level 15 HP: 2400 → 2540

(3) Judgement

  • Crit Damage: 120/120/120/120% → 125/130/135/140%
  • Damage to Minions: 100/100/100% → 60/80/100% at levels 1/5/9

Related Wild Rift Champions

Garen Wild Rift FAQ

Frequently Asked Questions
When was Garen last changed in Wild Rift?
Garen was last nerfed in Wild Rift Patch 7.1e, released May 13, 2026.
How many times has Garen been buffed or nerfed in Wild Rift?
Garen has been changed in 16 Wild Rift patches: 11 buffs, 3 nerfs, 2 adjustments.
Was Garen changed in Wild Rift Patch 7.2a?
No - Garen was not changed in Patch 7.2a. Its most recent change was in Patch 7.1e.
When was Garen released in Wild Rift?
Garen was released in Wild Rift in Patch 0.0-beta on September 15, 2020.