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Yasuo Wild Rift Patch HistoryWR

Yasuo

Fighter / Assassin

Wild Rift (Mobile) Yasuo in League of Legends

Yasuo Win Rate

Yasuo Current Status

Yasuo was last adjusted in Patch 7.2 (). Across 19 patches, Yasuo has received 13 buffs, 3 nerfs, 3 adjustments since release in Patch 0.0-beta.

Abilities
Way of the WandererWR
Passive - Way of the Wanderer

Innate - Intent: Yasuo's total critical rate is doubled from all other sources. Additionally, every 1% critical rate in excess of 100% is converted into 0.6 bonus attack damage.

Innate - Resolve: Yasuo generates Flow for every 40-range he travels by any means. At 100 Flow and upon taking damage from an enemy champion or monster, Yasuo consumes all Flow to shield himself for 115 - 500 (based on level) (+ 1 per 1% critical rate) lasting up to 1 second.

Steel TempestWR
Ability 1 - Steel Tempest
Cast Time: 0.35 / 0.33 / 0.297 / 0.264 / 0.231 / 0.198 / 0.175 \ border 0.35 / 0.33 / 0.297 / 0.28
Range: 400 \ border 930
Effect Radius: 215

Active: Yasuo stabs in a line in the target direction that deals physical damage to enemies hit, applies on-hit effects to the first enemy hit, and triggers on-attack effects once. Steel Tempest's damage based on its AD ratio can critically strike for critical damage damage.

Physical Damage: 20 / 50 / 80 / 110 (+ 105% AD)

If this hits at least one enemy, Yasuo generates a stack of Gathering Storm for 6 seconds, refreshing on subsequent hits and stacking up to 2 times. At 2 stacks, the next cast consumes them all for a new effect.

Gathering Storm Bonus: Yasuo throws out a whirlwind in the target direction that deals the same damage to enemies hit and knocks them up for 0.75 seconds, or 0.9 seconds in combination with Sweeping Blade.

Steel Tempest's thrust will fail to hit targets after the cast time if Yasuo was affected by disarming crowd control during it, but the cooldown of the ability is reset to 0.1 seconds.

If Steel Tempest is cast during Sweeping Blade, it will instead affect enemies around Yasuo at the end of the dash, or doing so immediately at his landing location after blinking while ending the dash prematurely. Steel Tempest's cast time is not incurred in this case.

Wind WallWR
Ability 2 - Wind Wall
CD: 18
Cast Time: 0.013
Range: 0 - 250

Active: Yasuo raises a wall of wind that travels in the target direction over 0.25 seconds. It then drifts another 50-range over 3.75 seconds, blocking all hostile non- turret projectiles that hit it.

Wall Width: 300 / 400 / 500 / 600
Sweeping BladeWR
Ability 3 - Sweeping Blade
CD: 0.4 / 0.3 / 0.2 / 0.1
Range: 400

Active: Yasuo dashes a fixed distance in the direction of the target enemy. Upon impact, he deals magic damage to the target and generates a stack for 5 seconds, refreshing on subsequent hits and stacking up to 2 times.

Magic Damage: 70 / 80 / 90 / 100 (+ 20% bonus AD) (+ 60% AP)
Bonus Damage per Stack: 17.5 / 20 / 22.5 / 25 (+ 5% bonus AD) (+ 15% AP)
Maximum Bonus Damage: 35 / 40 / 45 / 50 (+ 20% / 2% bonus AD) (+ 60% / 2% AP)
Total Combined Damage: 105 to 195 (+ 30% bonus AD) (+ 90% AP)

For each stack, Sweeping Blade's damage is increased by 25%, up to 50%.

Sweeping Blade can be cast on the same target only once every few seconds.

Yasuo will be knocked down by any immobilizing or polymorphing crowd control during the dash.

Last Breath can be cast during the dash.

Last BreathWR
Ability 4 - Last Breath
CD: 50 / 40 / 30
Cast Time: None
Range: 1000
Effect Radius: 300

Active: Yasuo blinks to the other side of a visible airborne enemy champion, instantly generating maximum Flow while resetting Steel Tempest stacks. Upon arrival, he knocks up all nearby airborne enemy champions for 1.3 seconds, revealing and slashing them over the duration to deal physical damage thereafter. Surrounding enemy champions that become airborne during this time will also be affected by Last Breath through the remaining duration.

Physical Damage: 250 (+ 160% bonus AD)

For 15 seconds after, the damage dealt by Yasuo's critical strikes gain 40% armor penetration.

A nearby airborne enemy champion is required to cast this ability. The target does not have to be visible to be hit by this ability. If Yasuo would blink inside the attack range of an enemy turret (excluding the Nexus Obelisk), Last Breath attempts to position him outside of it.

Base Stats

Health: 630
Health Per Level: 120
Attack Damage: 58
AD Per Level: 4.5
Attack Speed: 0.867
AS Per Level: 3.2
Armor: 40
Armor Per Level: 4.3
Magic Resist: 38
MR Per Level: 2
Movement Speed: 355
Range: 175
Health Regen: 12
HP Regen Per Level: 0.94

Yasuo Changes

Patch 7.2

Change

Way of the Wanderer

  • Shield: 115 ~ 600 (Based on Critical Rate and level) → 125 - 680 (Based on level)
  • Shield generation is slower in the early game and faster in the late game. (roughly +-10%)

Wind Wall

  • Cooldown: 18/18/18/18s → 22/20/18/16s

Sweeping Blade

  • Number of repeat-thrust damage amplification stacks: 2 → 3 (Maximum damage amplification remains 75%)

Last Breath

  • Bonus: 40% Armor Penetration percentage → 55% Bonus Armor Penetration percentage

Patch 7.1

Nerf

We’ve reduced Yasuo’s first abilities’ base damage to ease some of his early to mid game poke, especially for those of you who use minion waves, which will improve laning against him. His ultimate armor penetration is also slightly lowered, while high penetration allows strong plays, its early game value is too high for tanks to handle.

Steel Tempest

  • Base damage reduced from 25/55/85/115 to 20/50/80/110

Last Breath

  • Armor penetration reduced from 50% to 40%.

Patch 6.1d

Buff

Way of the Wanderer

  • Base shield increased from 100 to 485 (based on level) to 115 to 500 (based on level).
  • New effect: Now scales by 1 per 1% critical rate.

Steel Tempest

  • AD ratio increased from 100% AD to 105%.

Sweeping Blade

  • Target immunity reduced from 8/7/6/5 seconds to 7/6/5/4.

Last Breath

  • Armor penetration increased from 30% to 50%.

Patch 6.1b

Change

We’ve adjusted Yasuo so he will get enough crit scaling from items, alongside some nerfs to his base damage so that tank Yasuo is less of a threat to his opponents. We’ve also decreased the shield duration of him to make him less oppressive in general.

Stats

  • Base attack damage reduced from 62 to 58.
  • Base health increased from 600 to 630.
  • Health growth increased from 112 to 120.

Way of the Wanderer

  • Bonus AD increased from 0.4 per 1% excess critical rate to 0.6.
  • Shield duration reduced from 1.5 seconds to 1.
  • Removed: No longer grants a critical damage penalty of 10%.
  • This penalty would also apply to Steel Tempest.

Steel Tempest

  • Base damage reduced from 25/60/95/130 to 25/55/85/115.

Patch 6.0

Buff

Stats

  • Base armor increased from 35 to 40.
  • Base health increased from 570 to 600.
  • Health growth increased from 105 to 112.
  • Magic resistance growth increased from 1.6 to 2.

Patch 5.1a

Buff

Yasuo’s blade has felt more like a gentle breeze these days. These changes will hopefully remind his enemies of the true power of his sword.

Stats

  • Base health regeneration increased from 9 to 12.

Steel Tempest

  • Base damage increased from 20/55/90/125 to 25/60/95/130.

Last Breath

  • AD ratio increased from 150% bonus AD to 160%.

Patch 4.4a

Buff

Yasuo has been struggling against mages and assassins. A little boost to his Wind Wall should help with that.

Wind Wall

  • Cooldown reduced from 21/20/19/18 seconds to 18 at all ranks.

Patch 4.2

Buff

Stats

  • Base attack speed bonus increased from 20% to 30%.
  • Base movement speed increased from 345 to 355.
  • Attack speed growth increased from 2.2% to 3.2%.

Patch 4.0b

Buff

Compared to other Mid Laners in higher levels of play, Yasuo has been falling behind. To give players who have mastered The Unforgiven more room for skill expression, we’re now allowing the target immunity cooldown of Yasuo’s Sweeping Blade to scale with the level of the ability.

Sweeping Blade

  • Target immunity cooldown reduced from 8 seconds at all ranks to 8/7/6/5.

Patch 3.5

Buff

Way of the Wanderer

  • New effect: Critical strike chance over 100% is not increased by Intent, but is converted to 0.8 AD per 1% critical strike chance.

Patch 3.4b

Buff

Despite recent buffs, Yasuo has been running out of breath in the late game. To address this, we’re increasing his scaling Attack Damage.

Stats

  • Attack damage growth increased from 3.6 to 4.5.

Patch 3.4a

Buff

In Patch 3.4, we adjusted the cooldown reduction formula associated with Yasuo’s Steel Tempest ability, leading to a decrease in his overall damage output. To compensate for this loss in power, we’re increasing his base Attack Damage and the base damage of his ultimate.

Stats

  • Base attack damage increased from 58 to 62.

Last Breath

  • Base damage increased from 200/350/500 to 250/400/550.

Patch 3.4

Buff

Yasuo is performing below our expectations after recent nerfs, so we’re increasing his scaling Attack Damage to amp up his power in the later stages of the game.

Stats

  • Attack damage growth increased from 2.65 to 3.6.

Patch 3.3a

Nerf

Yasuo’s ability to take fast trades in lane and shrug off chip damage in the later stages of the game is stronger than we’d like, so we’re cutting down on the strength and duration of his passive shield.

Way of the Wanderer

  • Base shield reduced from 100 to 520 (based on level) to 100 to 485 (based on level).
  • Shield duration reduced from 2 seconds to 1.5.

Patch 3.3

Buff

Last Breath

  • Cooldown reduced from 60/45/30 seconds to 50/40/30.

Patch 3.1

Buff

We’ve noticed that the Whirlwind spawned by Yasuo’s Steel Tempest ability has been unreliable for harassing in lane or setting up key combos. In order to improve the feel and reliability of the spell, we’re increasing both its range and travel speed.

Steel Tempest

  • Whirlwind missile speed increased from 1000 to 1150.
  • Whirlwind missile range increases from 830 to 930.

Patch 2.1b

Nerf

Yasuo overly benefited from the Blade of the Ruined King changes last patch. At the same time, his defensive stats are too high given his passive shield and mobility. Taking a good chunk out of his base Armor and health to help his opponents capitalize on his mistakes more. We’re also adjusting his dash speed to better match his pace from League PC.

Stats

  • Base armor reduced from 40 to 35.
  • Base health reduced from 650 to 570.

Sweeping Blade

  • Dash speed reduced from 1200 + movement speed to 900 + movement speed.

Patch 2.1

Change

Yasuo’s ultimate sometimes feels more like a Last Sigh. Currently it feels like it takes too long to complete the animation so we’re speeding it up, and also increasing its damage in the late game.

Last Breath

  • Base damage increased from 200/300/400 to 200/350/500.
  • Duration reduced from 1.5 seconds to 1.25.
  • Knock-up duration reduced from 1.5 seconds to 1.25.

Patch 0.0-beta

Buff

Yasuo added to Wild Rift

We’re buffing Yasuo as he was too easy to bully in lane. He should be more durable now.

Base Stats

  • Armor: 35 → 40
  • Health: 610 → 650

Related Wild Rift Champions

Yasuo Wild Rift FAQ

Frequently Asked Questions
When was Yasuo last changed in Wild Rift?
Yasuo was last adjusted in Wild Rift Patch 7.2, released July 8, 2026.
How many times has Yasuo been buffed or nerfed in Wild Rift?
Yasuo has been changed in 19 Wild Rift patches: 13 buffs, 3 nerfs, 3 adjustments.
Was Yasuo changed in Wild Rift Patch 7.2a?
No - Yasuo was not changed in Patch 7.2a. Its most recent change was in Patch 7.2.
When was Yasuo released in Wild Rift?
Yasuo was released in Wild Rift in Patch 0.0-beta on September 15, 2020.