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Staff Of Flowing Waters Wild Rift ItemWR

Staff Of Flowing Waters

Wild Rift (Mobile)

Staff Of Flowing Waters Current Status

Staff Of Flowing Waters has been changed in 7 patches since release in Patch 2.4. 2 buffs, 2 nerfs, 3 adjustments. Most recently buffed in Patch 7.2 ().

Cost: 2500g
Ability Haste: 15
Ability Power: 50
Health: 100
Heal & Shield Power: 5%
Mana Regen: 50
UNIQUE Passive - Rapids: Healing or shielding another allied champion grants both of you 15 ability haste and 30 to 50 ability power for 6 seconds. Now also triggers when healing a target at full Health.

Staff Of Flowing Waters Changes

Patch 7.2

Buff

General

  • Price: 2600 → 2500
  • Ability Power: 45 → 50
  • Ability Haste: 20 → 15

Rapids

  • Now also triggers when healing a target at full Health.
  • Ability Haste gained: 10 →15
  • Ability Power gained: 20-40 (based on level) →30-50 (based on level)

Patch 7.1b

Buff

Editor's note:

  • Patch notes error writes Staff of Flowing Water instead of Staff of Flowing Waters.
  • Base mana regeneration increased from 0% to 50%.

Patch 6.3f

Nerf

Support healing and shielding were too strong, so we reduced support item power and adjusted Staff of Flowing Water’s stats.

New Recipe:

  • Fiendish Codex + Forbidden Idol + 700 gold = 2600 gold.
  • Old Recipe: Forbidden Idol + Lost Chapter + 800 gold = 2600 gold.
  • Ability haste increased from 10 to 20.
  • Heal and shield power reduced from 8% to 5%.
  • Mana reduced from 300 to 0.

Patch 6.1b

Nerf

As an all-around stat-rich item, Staff of Flowing Waters has become a bit too efficient. We’ve increased the cost and trimmed the stats it grants the user.

General

  • Total cost increased from 2500 gold to 2600 gold.
  • Combine cost increased from 700 gold to 800 gold.
  • Ability haste reduced from 20 to 10.
  • Heal and shield power reduced from 10% to 8%.

Unique passive - Rapids

  • Ability haste reduced from 15 to 10.

Patch 6.0

Change

New Recipe:

  • Forbidden Idol + Lost Chapter + 700 gold = 2500 gold.
  • Old Recipe: Fiendish Codex + Lost Chapter + 450 gold = 2500 gold.
  • Ability power reduced from 65 to 45.
  • Heal and shield power increased from 0% to 10%.
  • Health increased from 0 to 100.

Patch 3.3a

Change

Staff of Flowing Water is powerful for champions that can consistently keep the buff up, but not as strong for enchanters with longer cooldowns. We’re slightly decreasing the power of the buff, while increasing its duration, so that Staff’s power will be more equal between all enchanters.

Unique passive - Rapids

  • Duration increased from 4 seconds to 6.
  • Ability haste reduced from 20 to 15.

Patch 2.4

New

Staff Of Flowing Waters added to Wild Rift

We didn't forget about supports this patch either! To round out our enchanters’ item choices, we’re taking Staff of Flowing Water from League PC. Now, supports can optimize their builds when they have AP-heavy teammates.

Recipe:

  • Fiendish Codex + Lost Chapter + 450 gold = 2500 gold.

Stats:

  • 65 ability power, 350 mana, 20 ability haste.

Unique Passive - Rapids:

  • Healing or shielding an ally grants you both 20 ability haste and 20 to 40 (based on target's level) ability power for 4 seconds.

Related Wild Rift Items

Staff Of Flowing Waters Wild Rift FAQ

Frequently Asked Questions
When was Staff Of Flowing Waters last changed in Wild Rift?
Staff Of Flowing Waters was last buffed in Wild Rift Patch 7.2, released July 8, 2026.
How many times has Staff Of Flowing Waters been buffed or nerfed in Wild Rift?
Staff Of Flowing Waters has been changed in 7 Wild Rift patches: 2 buffs, 2 nerfs, 3 adjustments.
Was Staff Of Flowing Waters changed in Wild Rift Patch 7.2a?
No - Staff Of Flowing Waters was not changed in Patch 7.2a. Its most recent change was in Patch 7.2.
When was Staff Of Flowing Waters added to Wild Rift?
Staff Of Flowing Waters was added to Wild Rift in Patch 2.4.