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Rell Wild Rift Patch HistoryWR

Rell

Support / Tank

Wild Rift (Mobile) Rell in League of Legends

Rell Current Status

Rell was last buffed in Patch 7.0f (). Across 3 patches, Rell has received 2 buffs, 1 adjustment since release in Patch 6.3c.

Abilities
Break the MoldWR
Passive - Break the Mold

Innate: Rell's basic attacks deal bonus magic damage on-hit equal to the sum of 5% of her total armor and 5% of her total magic resistance.

Innate: Rell's basic attacks on-hit and abilities against non- minions apply a stack of Break The Mold for 5 seconds, refreshing on subsequent hits and stacking up to 5 times. Each stack reduces the target's armor and magic resistance by 3% for a maximum of 15% reduction.

Rell gains bonus armor and bonus magic resistance equal to the sum resistances reduced from all afflicted enemies.

Break the Mold will reduce the target's armor and magic resistance by a minimum of 1.5 - 3.18 (based on level).

Shattering StrikeWR
Ability 1 - Shattering Strike
Cost: 50 mana
CD: 11 to 9
Cast Time: 0.4
Range: 520

Active: Rell thrusts her lance in the target direction, lunging forward 100 units and destroying the damage-mitigating shields of all enemies hit (excluding the shields of monsters) before dealing them magic damage and stunning them for 0.65 seconds.

Magic Damage: 60 to 220 (+ 60% AP)

Rell will not lunge forward after the cast time if she was immobilized, grounded, or silenced during it. She is also unable to act for 0.35 seconds after the cast time.

Ferromancy: Crash DownWR
Ability 2 - Ferromancy: Crash Down
Cost: 40 Mana
CD: 10
Cast Time: 0.625
Range: 100 - 400
Effect Radius: 180

Passive - Mounted Alacrity: While Rell is Mounted:, she gains bonus movement speed.

Bonus Movement Speed: 20 to 40
Shield Strength: 20 to 100 (+ 11% maximum health)
Magic Damage: 60 to 180 (+ 60% AP)

Active: Rell becomes Dismounted: and leaps to the target location over the cast time, granting herself a shield that lasts until destroyed or casting Ferromancy: Mount Up. Upon arrival, she deals magic damage to nearby enemies, stuns them for 0.8 seconds, and knocks them up for 0.4 seconds. She will continue sliding forward another 320 units over 0.5 seconds, though not through terrain, affecting further enemies along her path.

While Rell is Dismounted:, she can cast Ferromancy: Mount Up. Upon completing a Recall channel or respawning, Rell will automatically revert to Mounted: form without casting the ability and reset Ferromancy: Mount Up cooldown.

This ability can be cast only while Rell is Mounted:. Rell can cast Magnet Storm during the dash, and is considered to be dismounted at the start of the cast time.

Ferromancy: Mount UpWR
Ability 2 - Ferromancy: Mount Up
CD: 10
Cast Time: None

Passive: While Rell is Dismounted:, she gains 15% bonus armor, 15% bonus magic resistance, 20% bonus attack speed, and 75 bonus attack range.

Bonus Magic Damage: 10 to 70 (+ 40% AP)

Active: Rell becomes Mounted:, gaining 30% bonus movement speed decaying over 2 seconds and empowering her next basic attack within 3.5 seconds to have a 0.2-second cast time, gain 100 bonus attack range and 40% bonus attack speed, and cause her to charge at the target's location. Upon arrival or collision of the charge, her basic attack deals bonus magic damage, stuns the target for 0.6 seconds, and flings them 150 units over herself, though not through terrain, over 0.4 seconds.

While Rell is Mounted:, she can cast Ferromancy: Crash Down.

Ferromancy: Mount Up resets Rell's basic attack timer. This ability can be cast only while Rell is Dismounted:.

Full TiltWR
Ability 3 - Full Tilt
Cost: 40 Mana
CD: 14 to 10
Cast Time: None
Range: 1200
Effect Radius: 300

Active: Rell powers up herself and the target allied champion for 3 seconds, both gaining 15% bonus movement speed, increased to 30% while facing the empowered ally or a visible enemy champion.

Bonus Magic Damage: 5 to 7% (+ 3% per 100 AP) of target's maximum health

Additionally, Rell's next basic attack or Shattering Strike within 5 seconds creates an explosion around the target that deals bonus magic damage, capped at 150 - 317.65 (based on level) against monsters and structures.

If cast without a valid target, or self-cast, Full Tilt will automatically target the closest allied champion in range.

Magnet StormWR
Ability 4 - Magnet Storm
Cost: 100 Mana
CD: 120 to 80
Cast Time: 0.25

Active: Rell erupts with magnetic fury, pulling nearby enemies inward and creating a gravitational field around her for the next 2 seconds that deals magic damage every 0.25 seconds to nearby enemies and drags them towards her.

Magic Damage Per Tick: 18.75 to 43.75 (+ 110% / 8% AP)
Total Magic Damage: 150 to 350 (+ 110% AP)

Base Stats

Health: 660
Health Per Level: 120
Mana: 380
Mana Per Level: 40
Attack Damage: 62
AD Per Level: 3
Attack Speed: 0.8
AS Per Level: 0.015
Armor: 46
Armor Per Level: 4.5
Magic Resist: 36
MR Per Level: 2
Movement Speed: 350
Range: 175
Health Regen: 8
HP Regen Per Level: 0.86
Mana Regen: 10
Mana Regen Per Level: 0.65

Rell Changes

Patch 7.0f

Buff

Rell's engagements hit hard, but the long downtime leaves her stuck in the saddle. We’re loosening the reins, and Rell will now have shorter cooldowns so she can charge in and swap forms more often. This should help her keep the cavalry pressure rolling in longer fights.

Ferromancy: Crash Down

  • Cooldown reduced from 10 seconds to 9.

Ferromancy: Mount Up

  • Cooldown reduced from 10 seconds to 9.

Patch 7.0d

Buff

Rell’s been feeling a little unbridled lately. With rune changes leaving her durability lagging behind other supports, we’re boosting her survivability and early game trading power to help her get back in the saddle.

Stats

  • Base armor increased from 40 to 46.
  • Base attack damage increased from 58 to 62.

Shattering Strike

  • Base damage increased from 70/125/180/235 to 70/130/190/250.

Patch 6.3c

New

Rell added to Wild Rift

General

  • Released November 14, 2025 (00:01 UTC).

Related Wild Rift Champions

Rell Wild Rift FAQ

Frequently Asked Questions
When was Rell last changed in Wild Rift?
Rell was last buffed in Wild Rift Patch 7.0f, released March 18, 2026.
How many times has Rell been buffed or nerfed in Wild Rift?
Rell has been changed in 3 Wild Rift patches: 2 buffs, 1 adjustment.
Was Rell changed in Wild Rift Patch 7.2a?
No - Rell was not changed in Patch 7.2a. Its most recent change was in Patch 7.0f.
When was Rell released in Wild Rift?
Rell was released in Wild Rift in Patch 6.3c on November 5, 2025.