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Master Yi Wild Rift Patch HistoryWR

Master Yi

Assassin / Fighter

Wild Rift (Mobile) switch games?

Master Yi was last adjusted in Patch 7.0c (). Across 20 patches, Master Yi has received 10 buffs, 7 nerfs, 3 adjustments since release in Patch 0.0-beta.

Abilities
Double StrikeWR
Passive - Double Strike

Innate: Master Yi's basic attacks on-hit generate a stack of Double Strike for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. At 3 stacks, Master Yi's next basic attack on-attack is empowered to consume the stacks on-hit and strike twice, the second strike dealing 50% AD physical damage.

The second strike applies on-hit effects, triggers on-attack effects, and is affected by critical strike modifiers.

If Master Yi's primary target is killed by the initial strike, the second strike will automatically target another nearby enemy.

Alpha StrikeWR
Ability 1 - Alpha Strike
Cost: 55 / 60 / 65 / 70 Mana
CD: 17 / 16 / 15 / 14
Cast Time: None

Active: Master Yi vanishes and becomes unable to act. Over 1 second, he marks the target enemy and up to three other nearby enemies. If there are no other un-marked targets before then, Master Yi can mark the same enemies again.

Primary Physical Damage: 20 / 60 / 100 / 140 (+ 60% AD)
Reduced Damage per hit: 5 / 15 / 25 / 35 (+ 15% AD)
Maximum Single-Target Damage: 35 / 105 / 175 / 245 (+ 105% AD)
Primary Bonus Monster Damage: 105 / 135 / 165 / 195
Combined Primary Monster Damage: 125 / 195 / 265 / 335 (+ 60% AD)
Reduced Monster Damage per hit: 31.25 / 48.75 / 66.25 / 83.75 (+ 15% AD)
Max Single-Target Monster Damage: 218.75 / 341.25 / 463.75 / 586.25 (+ 105% AD)

Upon finishing marking, Master Yi reappears behind the primary target and becomes able to act again. He then detonates the marks to deal physical damage. Marks after the first on the same target instead detonate instantly upon application to deal 25% damage. Alpha Strike deals bonus physical damage to monsters per hit.

Alpha Strike's primary and lesser damage can critically strike for (+ 60%) damage.

Basic attacks on-hit reduce Alpha Strike's current cooldown by 1 second.

MeditateWR
Ability 2 - Meditate
Cost: 50 mana
CD: 25
Cast Time: None

Active: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds, increased by 0% - 100% (based on level).

Minimum Heal Per Tick: 20 / 30 / 40 / 50 (+ 12.5% AP)
Maximum Heal Per Tick: 40 / 60 / 80 / 100 (+ 25% AP)
Minimum Total Heal: 160 / 240 / 320 / 400 (+ 100% AP)
Maximum Total Heal: 320 / 480 / 640 / 800 (+ 200% AP)
Modified Damage Reduction: 55 / 60 / 65 / 70%
Turret Modified Damage Reduction: 27.5 / 30 / 32.5 / 35%

While channeling, Master Yi gains 90% damage reduction for the first 0.5 seconds, which is then modified to a reduced amount for the remaining duration of the channel. Meditate's damage reduction is halved against turrets.

Meditate resets Master Yi's basic attack timer and pauses the duration of Wuju Style and Highlander.

Wuju StyleWR
Ability 3 - Wuju Style
CD: 17 / 16 / 15 / 14
Cast Time: None

Passive: While Wuju Style is active or off cooldown, Master Yi gains bonus attack damage equal to 8% of his total AD.

Bonus True Damage: 30 / 35 / 40 / 45 (+ 25% bonus AD)

Active: Master Yi empowers his basic attacks within the next 5 seconds to deal bonus true damage on-hit.

HighlanderWR
Ability 4 - Highlander
Cost: 100 Mana
CD: 70 / 65 / 60
Cast Time: None

Passive: Scoring a champion takedown reduces the current cooldown of Meditate by 90% and Master Yi's other basic abilities by 70%.

Bonus Attack Speed: 30 / 60 / 90%
Bonus Movement Speed: 35 / 45 / 55%

Active: Master Yi cleanses himself from all slows and cripples. For the next 7 seconds, he gains bonus attack speed, bonus movement speed, slow immunity, and cripple immunity.

While Highlander is active, scoring a champion takedown extends its duration by 7 seconds.

Base Stats

Health: 630
Health Per Level: 120
Mana: 345
Mana Per Level: 49
Attack Damage: 54
AD Per Level: 3.6
Attack Speed: 0.82
AS Per Level: 2.2
Armor: 40
Armor Per Level: 4.5
Magic Resist: 38
MR Per Level: 2
Movement Speed: 355
Range: 175
Health Regen: 9
HP Regen Per Level: 0.68
Mana Regen: 12
Mana Regen Per Level: 0.7
Patch 7.0cChange

We’re excited to see that the new items have been adding some fresh gameplay on the Rift, but their power needs to stay in check. Master Yi’s unusually strong synergy with Guinsoo’s Rageblade left too little counterplay, so we increased Alpha Strike’s downtime and adjusted its overall damage to keep his scaling intact while making him easier to deal with.

Alpha Strike

  • Cooldown increased from 16/15/14/13 seconds 17/16/15/14.
  • Base damage reduced from 30/70/110/150 to 20/60/100/140.
  • Bonus damage against minions and monsters increased from 95/125/155/185 to 105/135/165/195.
Patch 7.0Nerf

Wuju Style

  • Bonus true damage reduced from 40/45/50/55 to 30/35/40/45.
Patch 6.2aBuff

Highlander

  • Bonus attack speed increased from 30/50/70% to 30/60/90%.
Patch 6.0Buff

Stats

  • Base health increased from 610 to 630.
  • Armor growth increased from 3.9 to 4.5.
  • Health growth increased from 105 to 120.
  • Magic resistance growth increased from 1.6 to 2.
Patch 5.1bChange

We’re further optimizing Meditate so you can sustain damage reduction even if its channeling is interrupted. This will give Master Yi more opportunities to show off his swordsmanship in team fights.

Meditate

  • New effect: Incoming damage reduction for the first 0.5 seconds will linger even when the channel is interrupted.

Wuju Style

  • Base bonus true damage increased from 35/45/55/65 to 40/45/50/55.
  • AD ratio reduced from 30% bonus AD to 25%.
Patch 5.1Buff

Our favorite Blademaster has been Alpha Striking into tricky situations and then getting stuck. These changes will make sure he can get in and get out!

Meditate

  • New effect: Master Yi gains 90% incoming damage reduction during the first 0.5 seconds, which then reduces to 55%.

Wuju Style

  • New effect: Ability cast will now reset basic attack timer.

Highlander

  • New effect: Takedowns will reduce Meditate remaining cooldown by 90% total cooldown instead of 70%.
Patch 4.4cBuff

When it comes to team fights Master Yi has been more of an apprentice. These changes will make sure he’s impactful as the team is prepping for objectives!

Wuju Style

  • Base bonus true damage increased from 30/40/50/60 to 35/45/55/65.
  • Bonus true damage AD ratio increased from 25% AD to 30%.
Patch 4.2aBuff

Master Yi hasn’t been performing well in higher levels of play. We’re improving his jungle clear speed and giving him room to use his abilities to dodge damage from foes more often in teamfights.

Stats

  • Base attack damage increased from 52 to 54.

Alpha Strike

  • Cooldown reduced from 17/16/15/14 seconds to 16/15/14/13.
Patch 4.2Buff

Stats

  • Base movement speed increased from 345 to 355.
Patch 4.0cNerf

Wuju like to show off your skill more with Master Yi? If so, we're here to help. We’ve seen Master Yi struggling to keep up with other junglers in higher levels of play. To give Yi players some more room for skill expression, we’re reducing the passive Attack Damage that he gains from his Wuju Style ability, but increasing the true damage he gains from activation Wuju Style at the right moment.

Wuju Style

  • Passive bonus attack damage reduced from 10% AD to 8%.
Patch 3.3Buff

Highlander

  • Cooldown reduced from 80/70/60 seconds to 70/65/60.
Patch 3.2bBuff

After recent nerfs, Master Yi has been clearing jungle camps more slowly than we’d like to see. To address this, we’re amping up the bonus damage to monsters that the Wuju Bladesman deals with his Alpha Strike.

Alpha Strike

  • Bonus damage against monsters increased from 80/110/140/170 to 95/125/155/185.
Patch 3.1bNerf

Despite our recent nerfs, Master Yi is still dominating the jungle. To tone down his ability to blaze through jungle camps and quickly burst down his foes during duels, we’re slashing some of the Attack Damage his Alpha Strike grants.

Alpha Strike

  • Base damage changed from 25/70/115/160 to 30/70/110/150.
  • AD ratio reduced from 100% AD to 60%.
Patch 3.1aNerf

We know that Master Yi has been terrorizing the rift and been perma-ban status for a lot of players since our update to his Alpha Strike. It’s allowed him to clear the jungle at turbo speed, so we’re reducing the bonus damage he deals to monsters so this Wuju Bladesman isn’t the undisputed clear speed king.

Alpha Strike

  • Bonus damage against monsters reduced from 90/125/160/195 to 80/110/140/170.
  • Subsequent damage against non-champions reduced from 100% to 25%.
Patch 3.1Buff

We’re looking for ways to improve satisfaction and mastery for Master Yi, and our plan here is to increase some of the interesting optimizations around Alpha Strike and raise satisfaction without causing this Wuji Bladesman to be overly dominant.

Alpha Strike

  • New Effect: If there are no other targets, Alpha Strike can attack the same target again for 25% damage.
Patch 2.4bNerf

Master Yi has been overperforming with his recent buffs and his synergy with new items (like Navori Quickblades) is too strong. We’re pulling back on some of the power he gained from Patch 2.4a to ensure the Wuju Blademaster fights fairly.

Stats

  • Health growth reduced from 115 to 105.

Wuju Style

  • Bonus true damage reduced from 25/40/55/70 to 22/34/46/58.

Highlander

  • Cooldown increased from 75/60/45 seconds to 80/70/60.
Patch 2.4aBuff

Master Yi has been struggling to keep his footing in the jungle, so we're giving him a handful of buffs that will allow him to participate in skirmishes more frequently and scale into the late game more effectively.

Stats

  • Armor growth increased from 3.5 to 3.9.

Alpha Strike

  • Bonus damage against monsters increased from 75/110/145/180 to 90/125/160/195.

Wuju Style

  • Bonus true damage increased from 18/30/42/54 to 25/40/55/70.

Highlander

  • Cooldown reduced from 85/75/65 seconds to 75/60/45.
  • Bonus movement speed to from 25/35/45% seconds 35/45/55%.
Patch 2.0Nerf

(3) WUJU STYLE - Active true damage vs structures: 100% → 33%

Wuju Style

  • Active bonus damage against structures reduced from 100% to 33%.
Patch 1.1Nerf

Stats

  • Base mana regeneration reduced from 15 to 12.
Patch 0.0-betaNew

Master Yi added to Wild Rift

Yi truly mastered the power of Wuju and was an unstoppable tank-melting, split-pushing terror, so we took a chunk out of his attack damage per level, as well as the damage gained via (3) Wuju Style.

Base Stats

  • AD per Level: 4.55 → 3.6

(3) Wuju Style

  • True Damage AD Ratio: 0.35 → 0.25