WRDead Man's Plate
Wild Rift (Mobile) Dead Man's Plate in League of Legends
Dead Man's Plate Current Status
Dead Man's Plate has been changed in 6 patches since release in Patch 2.1. 2 buffs, 2 nerfs, 2 adjustments. Most recently buffed in Patch 6.2h ().
Dead Man's Plate Changes
Patch 6.2h
BuffGeneral
- Armor increased from 50 to 70.
- Health increased from 250 to 350.
Unique passive - Crushing Blow
- Slow increased from 50% to 75%.
Patch 4.4
ChangeNew Recipe:
- Surging Scales + Winged Moonplate + 600 gold = 2800 gold.
- Old Recipe: Chain Vest + Winged Moonplate + 1100 gold = 2900 gold.
Patch 3.1
NerfDeadman’s Plate has been a staple item in fighter and tank builds for a long time. Even with changes to other items over time, the map mobility and chasing power Dead Man’s offers is just too strong. We're cutting back on some of the mobility this item offers so that it’s not a must pick item every game.
Unique passive - Momentum
- Maximum bonus movement speed reduced from 50 to 40.
Patch 2.3
NerfDead Man’s Plate is too strong overall given its high utility, so we are tuning down some of its generic tank power to lighten its impact.
General
- Health reduced from 300 to 250.
Patch 2.2
BuffAs above, with a new build path, Dead Man’s Plate is the go-to tank item for speedy engagements.
New Recipe:
- Winged Moonplate + Chain Vest + 1000 gold = 2900 gold.
- Old Recipe: Chain Vest + Giant's Belt + 1000 gold = 2900 gold.
New Unique Passive - Relentless:
- +5% movement speed.
Patch 2.1
NewDead Man's Plate added to Wild Rift
Unique passive - Momentum
- Removed: Basic attacks no longer convert Momentum into bonus magic damage on-hit.
- Basic attacks will still remove all Momentum stacks.
Unique passive - Crushing Blow
- New effect: Basic attacks deal magic damage equal to Momentum stacks removed. Melee attacks that expend maximum Momentum also slow by 50% for 1 second.
