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Dead Man's Plate Wild Rift ItemWR

Dead Man's Plate

Wild Rift (Mobile) switch games?

Dead Man's Plate has been changed in 6 patches since release in Patch 2.1. 2 buffs, 2 nerfs, 2 adjustments. Most recently buffed in Patch 6.2h.

Cost: 2800g
Armor: 70
Health: 350
UNIQUE Passive - Relentless: +5% move speed.
UNIQUE Passive - Momentum: Your movement generates stacks of Momentum, which is all expended by basic attacks and decays while movement is impaired.
UNIQUE Passive - Crushing Blow: Your basic attacks deal bonus magic damage equal to expended Momentum. Melee basic attacks that expend maximum Momentum also slow by 75% for 1 second.
Patch 6.2hBuff

General

  • Armor increased from 50 to 70.
  • Health increased from 250 to 350.

Unique passive - Crushing Blow

  • Slow increased from 50% to 75%.
Patch 4.4Change

New Recipe:

  • Surging Scales + Winged Moonplate + 600 gold = 2800 gold.
  • Old Recipe: Chain Vest + Winged Moonplate + 1100 gold = 2900 gold.
Patch 3.1Nerf

Deadman’s Plate has been a staple item in fighter and tank builds for a long time. Even with changes to other items over time, the map mobility and chasing power Dead Man’s offers is just too strong. We're cutting back on some of the mobility this item offers so that it’s not a must pick item every game.

Unique passive - Momentum

  • Maximum bonus movement speed reduced from 50 to 40.
Patch 2.3Nerf

Dead Man’s Plate is too strong overall given its high utility, so we are tuning down some of its generic tank power to lighten its impact.

General

  • Health reduced from 300 to 250.
Patch 2.2Buff

New Recipe:

  • Winged Moonplate + Chain Vest + 1000 gold = 2900 gold.
  • Old Recipe: Chain Vest + Giant's Belt + 1000 gold = 2900 gold.

New Unique Passive - Relentless:

  • +5% movement speed.
Patch 2.1New

Dead Man's Plate added to Wild Rift

Unique passive - Momentum

  • Removed: Basic attacks no longer convert Momentum into bonus magic damage on-hit.
  • Basic attacks will still remove all Momentum stacks.

Unique passive - Crushing Blow

  • New effect: Basic attacks deal magic damage equal to Momentum stacks removed. Melee attacks that expend maximum Momentum also slow by 50% for 1 second.