WRLast Whisper
Wild Rift (Mobile) switch games?
Last Whisper has been changed in 7 patches since release in Patch 1.1. 1 buff, 2 nerfs, 4 adjustments. Most recently nerfed in Patch 6.2.
New Recipe:
- 800 gold.
- Old Recipe: Long Sword + 800 gold = 1300 gold.
- Attack damage reduced from 15 to 0.
Unique Passive - Last Whisper
- Armor penetration reduced from 15% to 12%.
General
- Total cost increased from 1100 gold to 1300 gold.
- Combine cost increased from 600 gold to 800 gold.
Unique Passive - Whisper
- Armor penetration increased from 10% to 15%.
- No longer builds into Lord Dominik's Regards.
General
- Now builds into Lord Dominik's Regards.
We previously nerfed Last Whisper because of the early Armor Penetration power it granted, but since we’ve made some adjustments to the armor penetration system, we feel there's room for us to give Last Whisper some of its power back.
General
- Total cost reduced from 1300 gold to 1100 gold.
- Combine cost reduced from 800 gold to 600 gold.
Last Whisper and its upgrades offer extremely powerful anti-armor itemization for physical damage carries. While this is their intended output, they are currently so effective at their purpose that tank defenses are being invalidated by penetration even relatively early in the game. We are reducing the efficiency of these items, particularly Mortal Reminder, and adding per-level scaling to the armor penetration to ensure that tanks have a sufficient window of time to use their defenses before carries scale into a place to cut them down.
Unique passive - Last Whisper
- Armor penetration reduced from 15% to 10%.
General
- Now builds into Serylda's Grudge.
Last Whisper added to Wild Rift
Armor penetration: 20% → 15%
Unique Passive - Last Whisper
- Armor penetration reduced from 20% to 15%.
