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Dr. Mundo Wild Rift Patch HistoryWR

Dr. Mundo

Fighter / Tank

Wild Rift (Mobile) switch games?

Dr. Mundo was last buffed in Patch 6.0 (). Across 11 patches, Dr. Mundo has received 4 buffs, 3 nerfs, 4 adjustments since release in Patch 2.2.

Abilities
Goes Where He PleasesWR
Passive - Goes Where He Pleases
CD: 40 / 30 / 20 / 10

Innate: Dr. Mundo health regeneration an additional 1% - 2% (based on level) of his maximum health every 5 seconds.

Passive: Periodically, Dr. Mundo gains immunity to the next hostile immobilizing effect to affect him. Upon resisting one, Dr. Mundo pays a health cost equal to 3% of his current health and propels a canister that lands in the general direction of its source, remaining on the ground for 7 seconds.

Dr. Mundo can move near the canister to consume it, healing himself for 4% of his maximum health and reducing the cooldown of Goes Where He Pleases by 10 seconds. Enemy champions can move near it to destroy it.

Infected BonesawWR
Ability 1 - Infected Bonesaw
Cost: 50 Health
CD: 4

Active: Dr. Mundo throws an infected bonesaw in the target direction that deals magic damage to the first enemy hit and slows them by 40% for 2 seconds.

Magic Damage: 20 / 23 / 26 / 29% of target's current health
Minimum Damage: 90 / 160 / 230 / 300
Capped Monster Damage: 250 / 350 / 450 / 550

Infected Bonesaw has a minimum damage threshold, and its damage is capped against monsters.

If the bonesaw hits an enemy, Dr. Mundo heals for 50% of the health cost, increased to 100% against champions or monsters.

Heart ZapperWR
Ability 2 - Heart Zapper
Cost: 5% current health
CD: 13 / 12 / 11 / 10
Cast Time: None

Active: Dr. Mundo charges up a defibrillator for up to 4 seconds, dealing magic damage every 0.25 seconds to nearby enemies and storing a percentage of post-mitigation damage he takes as grey health on his health bar.

Magic Damage per Tick: 5 / 10 / 15 / 20
Total Magic Damage: 80 / 160 / 240 / 320
Grey Health Stored: 30 / 35 / 40 / 45%
Magic Damage: 20 / 40 / 60 / 80 (+ 5% bonus health)
Increased Heal: 30 / 35 / 40 / 45%

Heart Zapper can be recast after 1 second within the duration, and does so automatically after the duration.

Recast: Dr. Mundo detonates the defibrillator, dealing magic damage to nearby enemies and healing for 50% of grey health, increased to 100% if at least one enemy champion or large monster is hit.

Blunt Force TraumaWR
Ability 3 - Blunt Force Trauma
Cost: 10 / 20 / 30 / 40 Health
CD: 8 / 7.5 / 7 / 6.5
Cast Time: None

Passive: Dr. Mundo gains bonus attack damage, plus an additional amount based on his missing health.

Bonus AD: 15 / 20 / 25 / 30
Maximum Additional Bonus AD: 30 / 40 / 50 / 60
Maximum Total Bonus AD: 45 / 60 / 75 / 90
Bonus Physical Damage: 5 / 20 / 35 / 50 (+ 5% bonus health)
Maximum Bonus Physical Damage: 8 / 32 / 56 / 80 (+ 8% bonus health)

Active: Dr. Mundo empowers his next basic attack within 4 seconds to gain 25 bonus range and deal bonus physical damage, increased by 0% - 60% (based on level). If the target dies or is a small monster, they are sent flying away in a line, though not through terrain, causing all enemies they pass through to take the same damage.

Blunt Force Trauma resets Dr. Mundo's basic attack timer.

Maximum DosageWR
Ability 4 - Maximum Dosage
CD: 70 / 65 / 60
Cast Time: None

Active: Dr. Mundo injects himself with chemicals to become enhanced for 10 seconds, gaining increased base health, bonus attack damage, bonus movement speed, and bonus health regeneration.

Increased Base Health: 25 / 30 / 35% missing health
Bonus Attack Damage: 4 / 5.5 / 7% bonus health
Bonus Movement Speed: 15 / 25 / 35%
Health Regenerated per 0.5 Seconds: 0.8 / 1.8 / 2.8% maximum health
Total Health Regenerated: 15 / 35 / 55% of maximum health

Base Stats

Health: 720
Health Per Level: 112
Attack Damage: 58
AD Per Level: 4.55
Attack Speed: 0.8
AS Per Level: 2.2
Armor: 40
Armor Per Level: 3.9
Magic Resist: 38
MR Per Level: 2
Movement Speed: 355
Range: 175
Health Regen: 9
HP Regen Per Level: 0.68
Patch 6.0Buff

Stats

  • Base armor increased from 35 to 40.
  • Base health increased from 650 to 720.
  • Health growth increased from 105 to 112.
  • Magic resistance growth increased from 1.6 to 2.
Patch 5.0bNerf

The new items that have come out recently fit Dr. Mundo well… maybe a little too well. We’re adjusting his numbers some so he’s not running rampant across the Rift.

Heart Zapper

  • Detonation health ratio reduced from 7% bonus health to 5%.

Blunt Force Trauma

  • Health ratio reduced from 7% bonus health to 5%.
Patch 4.2Buff

Stats

  • Base movement speed increased from 345 to 355.
Patch 4.1bChange

The good Doctor has been struggling in higher levels of play, where players are better at playing around his passive. So, we’re shifting some of its power into his ultimate to make sure Mundo gets the maximum value out of Maximum Dosage.

Goes Where He Pleases

  • Health cost reduced from 7% current health to 3%.
  • Heal reduced from 8% maximum health to 4%.

Maximum Dosage

  • Increased base health reduced from 15/20/25% missing health to 25/30/35%.
  • Health regeneration reduced from 20/40/60% maximum health to 15/35/55%.
Patch 3.5bBuff

Mundo truly goes where he pleases, and with more monster damage on Infected Bonesaw, it looks like he’s heading towards the jungle. We made sure to give Baron Lane some tune ups as well, and lowered the cooldown on his Heart Zapper.

Infected Bonesaw

  • Maximum damage against monsters increased from 125/200/275/350 to 250/350/450/550

Heart Zapper

  • Cooldown reduced from 16/15/14/13 seconds to 13/12/11/10.
Patch 3.3Change

Dr. Mundo has been underperforming in higher levels of play when compared to other tanks. To allow him to better compete and go where he pleases in the Baron Lane, we’re reworking the initial heal that he gains from his ultimate so that it is not as easily countered by anti-heal items such as Mortal Reminder.

Maximum Dosage

  • Cooldown reduced from 80/70/60 seconds to 70/65/60.
  • New Effect: On cast, now grants him 15/20/25% missing health as base health for the duration of the ability.
  • Removed: No longer heals for 20% missing health on cast.
Patch 3.0Nerf

The Madman of Zaun has been loose on the Rift, tearing through his opponents in the Baron Lane left and right. While we still want Dr. Mundo to go where he pleases, he’s a bit too resilient to poke and winning some fights he shouldn’t, so we are dialing his madness back just a tad.

Stats

  • Base health regeneration reduced from 12 to 9.
  • Health regeneration growth reduced from 0.81 to 0.68.
Patch 2.4dChange

Mundo has been particularly dominant in the jungle, so we’re slowing his clear speed and the health regen he gains from (Ult) Sadism. We’re also increasing his health regen per level to ensure he remains a solid pick in the Baron Lane.

Stats

  • Health regeneration growth increased from 0.81 to 1.07.

Infected Cleaver

  • Maximum damage against monsters reduced from 270/330/390/450 to 125/200/275/350.

Sadism

  • Total health regen reduced from 60/85/110% maximum health to 50/75/100%.
Patch 2.4aBuff

The doctor has been performing well in the jungle, but struggling in the Baron Lane. We’re giving him a small boost to let him go where he pleases.

Stats

  • Base health increased to 690 from 650.
  • Base health regeneration increased from 9 to 12.

Infected Cleaver

  • Health cost reduced from 45/60/75/90 to 30/45/60/75.

Sadism

  • Health regeneration increased from 50/75/100% maximum health to 60/85/110%.
Patch 2.2aNerf

Mundo buy Sunfire Aegis. Mundo burn down entire jungle and enemy team. Mundo need time out.

Stats

  • Base attack damage reduced from 64 to 58.
  • Base health reduced from 690 to 650.
  • Base armor reduced from 45 to 40.

Masochism

  • Duration reduced from 5 seconds at all ranks to 3/3.5/4/4.5.
Patch 2.2New

Dr. Mundo added to Wild Rift

Mundo’s jungle presence is creeping into OP territory.

Infected Cleaver

  • Capped damage against monsters reduced from 320/380/440/500 to 290/360/430/500.

Masochism

  • Cooldown increased from 6/5/4/3 seconds to 6/5.5/5/4.5.