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Zeke's Convergence Wild Rift ItemWR

Zeke's Convergence

Wild Rift (Mobile) Zeke's Convergence in League of Legends

Zeke's Convergence Current Status

Zeke's Convergence has been changed in 6 patches since release in Patch 1.1. 1 buff, 1 nerf, 4 adjustments. Most recently nerfed in Patch 6.3f ().

Cost: 2700g
Ability Haste: 15
Armor: 40
Health: 350
Mana: 150
UNIQUE Passive - Harbinger: Casting your ultimate ability will create a blizzard aura that damage nearby enemies, dealing32*10 to 60*10 for 15 magic damageover 10 seconds and slow them by 25% for 1 second. You also leave behind a brief path that grants 40 bonus move speed to allied champions. (30 (on-cast))

Zeke's Convergence Changes

Patch 6.3f

Nerf

Zeke’s Convergence has been giving tank champions too much damage and extremely strong chase potential, allowing it to perform exceptionally well in any role. We’ve reduced its damage so that playing against it doesn’t feel overly punishing.

Unique passive - Harbinger

  • Base damage per 0.5 seconds reduced from 24 to 45 (based on level) to 16 to 30 (based on level).
  • Total base damage reduced from 480 to 900 (based on level) to 320 to 600 (based on level).
  • Bonus movement speed reduced from 55 to 40.

Patch 6.0

Change

General

  • Replaces Hextech Zeke's Convergence.
  • Ability haste increased from 10 to 15.

Unique Passive - Harbinger

  • Removed.

Unique Passive - Frostfire Covenant

  • Removed.

Unique Passive - Harbinger:

  • Casting your ultimate ability will create a blizzard aura that damages nearby enemies, dealing 480 to 900 (based on level) magic damage over 10 seconds and slowing them by 25% for 1 second. You also leave behind a path briefly that grants allied champions 55 bonus move speed for 1 second (30-second cooldown).

Patch 5.3

Change

General

  • Replaces Zeke's Convergence.

Recipe:

  • Glacial Shroud + Giant's Belt + 700 gold = 2700 gold.

Stats:

  • 15 ability haste, 40 armor, 350 health, 150 mana.

Unique Passive - Harbinger:

  • Casting your ultimate ability will create a blizzard aura that damage nearby enemies, dealing 630 to 1050 (based on level) magic damage over 10 seconds and slowing them by 35% for 1 second. You also leave behind a path briefly that grants 55 bonus move speed to allied champions. (30-second cooldown)
  • Limited to 1 Hextech Zeke's Convergence.

Patch 5.0

Change

New recipe:

  • Glacial Shroud + Giant's Belt + 700 gold = 2700 gold.
  • Old recipe: Giant's Belt + Kindlegem + 1200 gold = 3200 gold.
  • Magic resistance reduced from 40 to 0.
  • Health increased from 0 to 350.

Patch 2.4c

Buff

We are seeing enchanters as a whole eclipsing most tank supports in performance as well as Zeke’s being a common buy but showing a relatively poor win rate for the tank support class. Zeke’s is getting some moderate buffs to see if we can get the meta into a healthier space for the support class as a whole.

General

  • Total cost reduced from 2800 gold to 2700 gold.
  • Combine cost reduced from 900 gold to 800 gold.

Unique passive - Frostfire Covenant

  • Slow increased from 40% to 50%.
  • Magic damage per second increased from 40 to 60.

Patch 1.1

New

Zeke's Convergence added to Wild Rift

Removed:

  • No longer grants 10% cooldown reduction.

New effect:

  • Now grants 10 ability haste.

Related Wild Rift Items

Zeke's Convergence Wild Rift FAQ

Frequently Asked Questions
When was Zeke's Convergence last changed in Wild Rift?
Zeke's Convergence was last nerfed in Wild Rift Patch 6.3f, released December 17, 2025.
How many times has Zeke's Convergence been buffed or nerfed in Wild Rift?
Zeke's Convergence has been changed in 6 Wild Rift patches: 1 buff, 1 nerf, 4 adjustments.
Was Zeke's Convergence changed in Wild Rift Patch 7.2a?
No - Zeke's Convergence was not changed in Patch 7.2a. Its most recent change was in Patch 6.3f.
When was Zeke's Convergence added to Wild Rift?
Zeke's Convergence was added to Wild Rift in Patch 1.1.