WRLethal Tempo Rune Patch History
Keystone · League of Legends: Wild RiftAlso in: Lethal Tempo in League of Legends
Lethal Tempo Current Status
Leaning down - 1 of Lethal Tempo's last 3 changes was a nerf. Lethal Tempo has been changed in 8 Wild Rift patches. 1 buff, 3 nerfs, 4 adjustments. Most recently adjusted in Patch 7.3 ().
Passive: Your basic attacks on-attack against champions generate a stack lasting 6 seconds, refreshing on subsequent attacks and stacking up to 6 times. For each stack, gain Melee: 8 to 16 / Ranged: 3 to 10 bonus attack speed, up to a maximum Melee: 48 to 96 / Ranged: 18 to 60. While at max stacks, you gain Melee: 50 / Ranged: 75 bonus attack range. You can also exceed the attack speed cap. After the duration, stacks expire one by one every 0.5 seconds.
Lethal Tempo Buffs, Nerfs & Changes
Patch 7.3
changeLethal Tempo
- Lethal Tempo has been providing too much Attack Speed and bonus range on its own, creating some extreme power swings for marksmen throughout the game. Alongside our marksman item updates, we’re reworking the rune to rely more on synergy with other Attack Speed sources rather than providing so much power by itself. This should make Lethal Tempo a more natural fit for champions who invest heavily in Attack Speed, while keeping its power more consistent and easier to control.
- Landing basic attacks on enemy champions grants stacking Attack Speed, 8% for melee and 6.4% for ranged, up to 6 stacks for 6 seconds. At max stacks, attacks also fire a bullet that deals adaptive damage, 9 - 30 for melee and 6 - 24 for ranged. Each 1% bonus Attack Speed increases this damage by 1% for melee and 0.67% for ranged.
Patch 7.2
changeLethal Tempo
- Melee Attack Speed: 8%–16% (based on level) → 6%–14% (based on level)
- Ranged Attack Speed: 3%–10% (based on level) → 3.5%–8% (based on level)
- Attack Range: 50 (melee) / 75 (ranged) → 25 (melee) / 50 (ranged)
Patch 7.1d
nerfLethal Tempo
- Attack speed ranged bonus reduced from 3 to 12% (based on level) to 3 to 10% (based on level).
Patch 6.3c
nerfLethal Tempo
- Attack speed per stack reduced from 10 to 18 (based on level) to 8 to 16 (based on level).
Patch 5.3d
nerfLethal Tempo
- Attack speed ranged bonus reduced from 7 to 15% (based on level) to 4 to 13% (based on level).
Patch 5.2c
changeLethal Tempo
- Attack speed per stack increased from 7 to 13 (based on level) to 10 to 18 (based on level).
- Removed: No longer grants 40% bonus attack speed at maximum stacks.
- New effect: At maximum stacks, gain Melee 50 / Ranged 75 bonus attack range. You can also exceed the attack speed cap.
Patch 3.4a
buffLethal Tempo
- Attack speed per stack increased from Melee 6 to 12% (based on level) / Ranged 3 to 9% (based on level) to Melee 7 to 13% (based on level) / Ranged 4 to 10% (based on level).
- Max stack bonus attack speed increased from 30% to 40%.
Patch 3.2
changeLethal Tempo
- Type: Keystone rune.
- Passive: Basic attacks against enemy champions grant a stack for 6 seconds, refreshing on subsequent attacks and stacking up to 6 times. Gain 6 to 12 (based on level) bonus attack speed for each stack, up to 36 to 72 (based on level) at maximum stacks, at which you also gain an additional 30% bonus attack speed.
- Summoner level: 10.
