WRBlade Of The Ruined King
Wild Rift (Mobile) Blade Of The Ruined King in League of Legends
Blade Of The Ruined King Current Status
Blade Of The Ruined King has been changed in 12 patches since release in Patch 2.1a. 4 buffs, 4 nerfs, 4 adjustments. Most recently nerfed in Patch 7.2a ().
Blade Of The Ruined King Changes
After its Attack Damage was buffed, Blade of the Ruined King has been performing a bit better than expected on melee champions, so the team is making a simple, direct nerf.
Ruined Strikes
- Target’s current health damage: 10% (melee) → 8.5% (melee)
Patch 7.2
ChangeGeneral
- Attack Damage: 25 → 40
Ruined Strikes
- Current Health damage for ranged champions: 8.5% → 7%
Patch 7.0c
BuffBlade of the Ruined King is a key item for on-hit marksmen, but its combat effectiveness is not where we would like it to be, especially when you compare it to melee champions, who are able to utilize its stat value more effectively. Therefore, we’re enhancing the passive effect when used by ranged champions to improve its competitiveness as a core marksman item.
Unique passive - Ruined Strikes
- Health ratio increased from Melee 10% / Ranged 7% target's current health to Melee 10% / Ranged 8.5%.
Patch 7.0
ChangeUnique passive - Thirst
- Vamp type changed from physical vamp to omnivamp.
Patch 6.2b
BuffUnique passive - Ruined Strikes
- Health ratio increased from Melee 9% / Ranged 6% target's current health to Melee 10% / Ranged 7%.
Patch 6.0
NerfUnique passive - Thirst
- Physical vamp reduced from 12% to 10%.
Patch 5.2a
BuffAfter the Ruination patch, Blade of the Ruined King hasn’t been providing enough Attack Damage. We’re improving on its offering to make sure it remains an attractive pickup.
General
- Attack damage increased from 20 to 25.
Patch 5.2
BuffGeneral
- Replaces Blade of the Ruined King (Ruin).
- : Physical vamp increased from 10% to 12%.
Patch 5.1a
NerfThe health reduction has been more impactful than intended, especially in the early game. We’re adjusting it so it’s still a valuable pickup, but toning it down just a bit.
Unique Passive - Repentance
- Base health reduced from -10 to -100 (based on level) to -5 to -80 (based on level).
Patch 5.1
ChangeGeneral
- Replaces Blade of the Ruined King.
Recipe:
- Vampiric Scepter + Recurve Bow + 400 gold = 3000 gold.
Stats:
- 20 attack damage, 35% attack speed.
Unique Passive - Thirst:
- +12% physical vamp.
Unique Passive - Ruined Strikes:
- Basic attacks deal bonus physical damage on-hit equal to Melee 10% / Ranged 7% of the target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters.
- Editor's Note: Patch notes error writes old health ratio of Melee 10% / Ranged 7% instead of Melee 9% / Ranged 6%, and new melee health ratio of 9% instead of 10%.
Unique Passive - Drain:
- Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 to 100 (based on level) magic damage on-hit and slow the target by 40% for 2 seconds, while granting you 40% bonus movement speed for the same duration. (60 second cooldown).
Unique Passive - Repentance:
- -10 to -100 (based on level) base health.
- Limited to 1 Blade of the Ruined King (Ruin).
Patch 3.1a
NerfBlade of the Ruined King has been a popular item choice since the beginning of Wild Rift, but over time it’s grown to be more common and more powerful as a first purchase for many fighters and marksmen. We’re slightly increasing its price so you’ll have to farm a couple extra minions if you want to snag this blade early on.
General
- Total cost increased from 3100 gold to 3200 gold.
- Combine cost increased from 1000 gold to 1100 gold.
Patch 2.1a
NewBlade Of The Ruined King added to Wild Rift
General
- Attack damage reduced from 30 to 20.
- Attack speed increased from 30% to 35%.
Unique passive - Ruined Strikes
- Melee on-hit damage increased from 6% target's current health to 9%.
Unique passive - Drain
- Effect duration reduced from 3 seconds to 2.
