WRNautilus was last buffed in Patch 6.1d (). Across 15 patches, Nautilus has received 11 buffs, 3 nerfs, 1 adjustment since release in Patch 3.2b.
AbilitiesLeague Wiki
Stats
- Armor growth increased from 4.3 to 5.
- Health growth increased from 120 to 128.
Dredge Line
- Base damage increased from 70/130/190/250 to 90/150/210/270.
Riptide
- Base damage increased from 60/100/140/180 to 70/110/150/190.
Stats
- Base armor increased from 40 to 46.
- Base health increased from 650 to 720.
- Health growth increased from 115 to 120.
- Magic resistance growth increased from 1.6 to 2.
Nautilus has been overly reliant on items to be tanky. We’re boosting his Base Stats so he can soak damage for his team even early on.
Stats
- Base attack damage increased from 58 to 62.
Dredge Line
- Base damage increased from 60/120/180/240 to 70/130/190/250.
- AP ratio reduced from 80% AP to 75%.
Titan's Wrath
- Base shield increased from 55/65/75/85 to 65/75/85/95.
- Health ratio increased from 12/13/14/15% maximum health to 13/14/15/16%.
Nautilus has been a terror to deal with when stacking mage items. We’re tweaking his ratios to ensure his anchor is not dealing massive damage.
Dredge Line
- AP ratio reduced from 90% AP to 80%.
Depth Charge
- Cooldown increased from 60/50/40 seconds to 70/60/50.
- Primary target AP ratio reduced from 80% AP to 70%.
Nautilus hasn’t been as tanky as he should be. These changes will let him soak up all the damage he needs to for his carries to shine.
Titan's Wrath
- Shield health ratio increased from 11/12/13/14% maximum health to 12/13/14/15%.
- On-hit base damage increased from 40/50/60/70 to 50/60/70/80.
Titan's Wrath
- Bonus attack range increased from 25 to 50.
For someone entirely encased in metal, Nautilus felt a bit too squishy for our taste. So we’ve armed him with rock-solid buffs that will carry him through fights!
Titan's Wrath
- Cooldown reduced from 12 seconds to 11.
- Health ratio increased from 10/11/12/13% maximum health to 11/12/13/14%.
Stats
- Base movement speed increased from 330 to 340.
After our recent buffs to Nautilus, he has been dominating in the Jungle. We’re putting our anchor down, and taking back some of those previous adjustments.
Riptide
- Damage against monsters reduced from 200% to 175%.
Nautilus has been struggling to sink his foes and make impact in the Jungle so we’re increasing the damage he deals to monsters with his Riptide ability.
Riptide
- AP ratio increased from 30% AP to 50%.
- Damage against monsters increased from 150% to 200%.
Nautilus win rates have been floating up under the radar, so we’re anchoring it back down with some Dredge Line nerfs.
Dredge Line
- Cooldown increased from 11/10/9/8 seconds to 12/11/10/9.
- Base damage reduced from 70/130/190/250 to 60/120/180/240.
Nautilus hasn’t made the impact that we’d like to see in higher levels of play, so we’re increasing the duration of the stun provided by his passive and reducing the cooldown of Dredge Line so you can hook, line and sink your foes a few more times over the course of your games.
Staggering Blow
- Root duration increased from 0.75/1/1.25/1.5 seconds to 1/1.25/1.5/1.75.
Dredge Line
- Cooldown reduced from 12/11/10/9 seconds to 11/10/9/8.
Since his release, The Titan of the Depths has been performing naut too hot, so we’re giving Nautilus an array of buffs that will allow him to make impactful plays more consistently throughout the course of a game.
Stats
- Movement speed increased from 325 to 330.
Dredge Line
- Cooldown reduced from 13/12/11/10 seconds to 12/11/10/9.
Depth Charge
- Missile acceleration start time reduced from 2.5 seconds to 1.
- Cooldown reduced from 70/60/50 seconds to 60/50/40.
Nautilus hooks aren’t quite sinking as well as we’d hoped, so we’re making some adjustments to the hitbox to make it a bit easier to drag enemies down. While we’re at it, we’re buffing up some of the damage he deals to monsters to get his clear up to a healthier speed.
Dredge Line
- Width against units increased from 100 to 130.
- Width against terrain reduced from 40 to 20.
Titan's Wrath
- Damage against monsters increased from 150% to 200%.
Depth Charge
- Cooldown reduced from 80/65/50 seconds to 70/60/50.
