WRAkshan was last buffed in Patch 6.0 (). Across 12 patches, Akshan has received 8 buffs, 2 nerfs, 2 adjustments since release in Patch 2.4.
AbilitiesLeague Wiki
Stats
- Base health increased from 570 to 630.
- Armor growth increased from 4.3 to 5.
- Health growth increased from 115 to 128.
- Magic resistance growth increased from 1 to 1.4.
While Akshan is performing well in laning phases, it’s not translating to the late game. We’re improving his survivability to give him room to make splashy plays in team fights.
Stats
- Armor growth increased from 3.9 to 4.3.
Avengerang
- Base damage increased from 5/30/55/80 to 5/35/65/95.
- Damage against minions changed from 60/70/80/90% to 55/70/85/100%.
Heroic Swing
- Critical strike damage increased from 125% to 150%.
Akshan is struggling to find his place in the meta, and we think he could be doing more damage, especially in the later stages of the game. So we’re giving this Rogue Sentinel some much needed buffs to boost his damage in the late game.
Stats
- Attack damage growth increased from 4.4 to 5.5.
Comeuppance
- Base damage increased from 20/25/30 to 20/30/40.
Stats
- Base movement speed increased from 340 to 350.
Heroic Swing
- Critical strike damage reduced from 150% to 125%.
Riff raff, street rats, scoundrels, take that! We know that chasing Scoundrels without mana is no fun, so we’re lending you a hand and giving you a little more to have.
Going Rogue
- Cooldown reduced from 18/14/10/6 seconds to 14/10/6/2.
- New effect: During Going Rogue while Akshan is facing a Scoundrel within X units, he gains bonus mana regeneration equal to 2% of his missing mana.
Comeuppance
- Cooldown reduced from 75/65/55 seconds to 65/60/55.
Akshan players have a good grapple on his playstyle. He’s also been able to swing into multiple lanes, because of his fast waveclear and mid-game roams. We’re pulling some power out of his early game and mid-game spikes, so it makes it a bit more difficult for him to swing to victory.
Stats
- Base attack damage reduced from 58 to 52.
Avengerang
- Base damage reduced from 5/35/65/95 to 5/30/55/80.
As players have gained mastery over Akshan, he has been revealed as a stronger pick than he appeared on previous patches. We like keeping the bulk of Akshan’s power in medium-range combat, so we’re siphoning a small amount of power out of his ultimate to make it a little harder for him to pick enemies off after fights for easy revives.
Comeuppance
- Bonus AD ratio reduced from 12.5% bonus AD to 10%.
- Maximum bonus AD ratio reduced from 50% bonus AD to 40%.
We now have the technology to make Akshan’s Heroic Swing feel better when used in obtuse (greater than 90°) angles. Also, here are some quality-of-life changes to help Akshan players make better decisions about his ultimate.
Heroic Swing
- New Effect: Now slides along the wall if he hits it at an obtuse (>90°) angle mid-swing.
Comeuppance
- New Effect: Now has an indicator that displays enemies within kill threshold.
- Bug Fix: Tooltip now accurately states that shots execute minions.
Akshan is currently all bark and no bite, particularly with crit builds. We’re bringing up his baseline damage output and giving him some crit scaling to help out his late game.
Avengerang
- Base damage increased from 5/30/55/80 to 5/35/65/95.
Heroic Swing
- New Effect: Shots can now critically strike for 150% damage.
Comeuppance
- New Effect: Damage is now increased by 0 to 50% (based on critical strike chance).
Our Rogue Sentinel is struggling quite a bit, so we are giving him a large dose of love to help him find his footing in Wild Rift.
Stats
- Attack damage growth increased from 3.6 to 4.5.
- Base mana increased from 345 to 390.
- Base mana regeneration increased from 12 to 15.
- Base attack speed bonus increased from 30% to 40%.
Dirty Fighting
- Bonus movement speed increased from 40 to 80 (based on level) to 40 to 120 (based on level).
Avengerang
- Mana cost reduced from 60/70/80/90 to 50/60/70/80.
Comeuppance
- Coolodwn reduced from 90/75/60 seconds to 75/65/55.
- New Effect: Shots will now execute minions.
