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Vex Wild Rift Patch HistoryWR

Vex

Mage

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Vex was last buffed in Patch 6.1b (). Across 9 patches, Vex has received 6 buffs, 1 nerf, 2 adjustments since release in Patch 3.4b.

Abilities
Doom 'n GloomWR
Passive - Doom 'n Gloom

Passive - Doom: Periodically, Vex empowers her next basic ability to knock down and fear enemies hit for 0.75 / 1 / 1.25 / 1.5 seconds, during which they are slowed by 60% - 99% (based on level). If Looming Darkness 2 triggers Doom, enemies hit will flee from the epicenter instead. Doom's cooldown resets upon respawning.

Innate - Gloom: Nearby enemy champions and monsters that dash or blink will be marked with Gloom for 6 seconds. Vex's next basic attack (which becomes non-projectile), or basic ability hit against an enemy with Gloom will detonate the mark. Looming Darkness will also inflict Gloom, but cannot detonate it.

Gloom's detonation deals 26 - 166 (based on level) (+ 25% AP) bonus magic damage and refunds 25% of Doom's total cooldown. Against non-champions, this instead deals 40% / 50% / 60% / 70% damage and refunds 10% of the cooldown.

Mistral BoltWR
Ability 1 - Mistral Bolt
Cost: 50 / 55 / 60 / 65 Mana
CD: 7 / 6 / 5 / 4
Cast Time: 0.15
Range: 1000

Active: Vex launches a wave of mist in the target direction that deals magic damage to enemies hit. After travelling 500 units, the wave accelerates but also narrows itself.

Magic Damage: 60 / 120 / 180 / 240 (+ 65% AP)
Personal SpaceWR
Ability 2 - Personal Space
Cost: 75 mana
CD: 18 / 16 / 14 / 12
Cast Time: 0.25
Effect Radius: 350

Active: Vex emits a shockwave around her before the cast time, dealing magic damage to nearby enemies and shielding herself for 2.5 seconds.

Shield Strength: 50 / 85 / 120 / 155 (+ 70% AP)
Magic Damage: 65 / 120 / 175 / 230 (+ 30% AP)

Vex can move during Personal Space's cast time.

Looming DarknessWR
Ability 3 - Looming Darkness
Cost: 80 / 90 / 100 / 110 mana
CD: 13
Cast Time: 0.25
Range: 800
Effect Radius: 150 - 225 (based on level)

Active: Vex tosses her Shadow to explode at the target location, dealing magic damage to enemies hit and slowing them for 2 seconds. The explosion widens based on the cast distance.

Magic Damage: 50 / 80 / 110 / 140 (+ 0% AP)
Slow: 30 / 35 / 40 / 45%
Shadow SurgeWR
Ability 4 - Shadow Surge
Cost: 100 mana
CD: 80 / 70 / 60
Cast Time: 0.25 \ border None
Range: 2000 / 2500 / 3000
Effect Radius: sight 650

Active: Vex sends her Shadow in the target direction that deals magic damage to enemies hit.

Magic Damage: 75 / 125 / 175 (+ 20% AP)
Magic Damage: 150 / 250 / 350 (+ 50% AP)
Total Magic Damage: 225 / 375 / 525 (+ 70% AP)

Shadow stops upon hitting an enemy champion to mark them for 4 seconds, during which they are revealed. Shadow Surge can be recast while the target is marked.

Recast: Vex dashes toward the marked target with displacement immunity. Upon arrival, she consumes their mark and deals magic damage.

If Vex scores a takedown against the target within 6 seconds of marking them, she can cast Shadow Surge again within 12 seconds at no cost after 0.5 seconds.

Base Stats

Health: 660
Health Per Level: 120
Mana: 480
Mana Per Level: 49
Attack Damage: 58
AD Per Level: 3.6
Attack Speed: 0.75
Armor: 34
Armor Per Level: 4.5
Magic Resist: 36
MR Per Level: 1.2
Movement Speed: 360
Range: 550
Health Regen: 7.5
HP Regen Per Level: 0.81
Mana Regen: 12
Mana Regen Per Level: 0.9
Patch 6.1bBuff

Vex relies heavily on her ultimate and early tempo, but falls off late game. We're lowering the cooldowns of her major damaging abilities and improving passive scaling to boost her consistency in teamfights, making sure Vex can still consistently deal damage even without her ult.

Doom 'n Gloom

  • Base damage increased from 24 to 136 (based on level) to 26 to 166 (based on level).
  • AP ratio increased from 20% AP to 25%.

Mistral Bolt

  • Cooldown reduced from 8/7/6/5 seconds to 7/6/5/4.
Patch 6.1Buff

Stats

  • Base movement speed increased from 350 to 360.
Patch 6.0cBuff

We’re improving Vex’s laning ability and reducing the cooldown of her ultimate. This will allow her to effectively vex her foes by roaming to their lanes more in the mid-game and help her fill the role as her team’s playmaker better.

Mistral Bolt

  • Base damage increased from 50/110/170/230 to 60/120/180/240.

Shadow Surge

  • Cooldown reduced from 90/80/70 seconds to 80/70/60.
Patch 6.0Buff

Stats

  • Base armor increased from 30 to 34.
  • Base health increased from 610 to 660.
  • Base magic resistance increased from 30 to 36.
  • Armor growth increased from 4.3 to 4.5.
  • Health growth increased from 105 to 120.
  • Magic resistance growth increased from 0.8 to 1.2.
Patch 4.4Buff

Personal Space

  • New effect: Cast time no longer locks movement.
Patch 4.2Buff

Stats

  • Base movement speed increased from 335 to 345.
Patch 3.5aChange

Doom 'n Gloom

  • Bug fix: Fixed an issue where enemies feared by several Doom abilities could be slowed permanently.
Patch 3.5Nerf

Since her release Vex has been on the strong side, so we’re trimming some power away from Looming Darkness to make it a little more difficult for her to snowball in lane or through those mid-game skirmishes while preserving her fun high moments…or whatever.

Looming Darkness

  • Cooldown increased from 12 seconds to 13.
  • Mana cost increased from 70/80/90/100 to 80/90/100/110.
Patch 3.4bNew

Vex added to Wild Rift

General

  • Released October 19, 2022 (00:01 UTC).