WRNasus was last nerfed in Patch 7.0c (). Across 13 patches, Nasus has received 6 buffs, 4 nerfs, 3 adjustments since release in Patch 0.0-beta.
AbilitiesLeague Wiki
Thanks to our recent turret adjustments, Nasus’s early-game farming has become more stable, but his powerful slow effect has also been very troublesome for his opponents. We’re adjusting the scaling curve of his slow effect and reduced the early-game sustain from his passive, giving opponents more opportunities to limit his growth.
Soul Eater
- Physical vamp changed from 8/16/24% to 6/12/18/24%.
Wither
- Slow buildup duration increased from 4 seconds to 5.
Stats
- Base attack damage reduced from 62 to 58.
Siphoning Strike
- Per-large-kill stacks increased from 10 to 14.
Nasus is too dominant in the early laning phase, making him inconsistent with his late game scaling identity. We’re pulling back his early sustain and damage so he can fit bit as that late game monster.
Stats
- Base attack damage reduced from 66 to 62.
- Base magic resistance reduced from 38 to 32.
- Attack damage growth increased from 4.55 to 5.
Soul Eater
- Physical vamp reduced from 12/18/24% to 8/16/24%.
Siphoning Strike
- Cooldown increased from 6.5/5.5/4.5/3.5 seconds to 7/6/5/4.
- Base damage reduced from 30/60/90/120 to 20/50/80/110.
We’re letting this dog out! We’ve given Nasus a few buffs that will help him scale more effectively and get stacks even quicker. This will make him a bigger late-game threat who can deliver devastating strikes.
Siphoning Strike
- Cooldown reduced from 7/6/5/4 seconds to 6.5/5.5/4.5/3.5.
- Mana cost reduced from 20 to 15.
- Base damage increased from 30/55/80/105 to 30/60/90/120.
Spirit Fire
- Armor reduction increased from 15/20/25/30% to 20/25/30/35%.
Stats
- Base armor increased from 40 to 46.
- Base health increased from 610 to 650.
- Health growth increased from 115 to 120.
- Magic resistance growth increased from 1.6 to 2.
Stats
- Base mana regeneration increased from 12 to 14.
Siphoning Strike
- Per-kill stacks increased from 4 to 5.
- Per-large-kill stacks increased from 8 to 10.
Siphoning Strike
- Bonus attack range increased from 25 to 50.
Stats
- Base movement speed increased from 345 to 355.
Nasus’ final form is looking too strong with Amaranth’s Twinguard. To make things a little less ruff for his opponents, we’re nerfing some of his late game power, and giving a slight buff to his early game to compensate.
Stats
- Base attack damage increased from 64 to 66.
Siphoning Strike
- Base damage increased from 25/50/75/100 to 30/55/80/105.
Fury of the Sands
- Resistances reduced from 25/50/75 to 40/50/60.
Recently, Nasus’ power has been stacking up and he’s become an extraordinarily dominant pick, especially in lower levels of play. So we’re tightening his leash and making it less punishing to not pressure Nasus in the early laning phase.
Siphoning Strike
- Cooldown increased from 5.5/5/4.5/4 to 7/6/5/4 seconds.
Fury of the Sands
- Duration reduced from 15 seconds to 12.
- Cooldown reduced from 90/80/70 seconds to 75/70/65.
Stats
- Base mana regeneration reduced from 15 to 12.
Nasus added to Wild Rift
On Wild Rift, Nasus was hitting his raid boss status a bit too early, so we are scaling back his Siphoning Strike stacks.
(1) Siphoning Strike
- Base damage: 30/60/90/120 → 25/50/75/100
- Stacks per minion kill: 5 → 4
- Stacks per champion/monster/large minion kill: 10 → 8
(Ult) Fury of the Sands
- Cooldown: 80/70/60s → 90/80/70s
