WRHecarim was last adjusted in Patch 7.0d (). Across 8 patches, Hecarim has received 2 buffs, 4 nerfs, 2 adjustments since release in Patch 4.3c.
AbilitiesLeague Wiki
Hecarim’s been running circles in higher levels of play because of his early roaming power. We’re reining in his early damage and giving him a stronger late game gallop.
Stats
- Base attack damage reduced from 58 to 54.
- Attack damage growth increased from 3.5 to 4.
Spirit of Dread
- Base damage reduced from 15/20/25/30 to 12/18/24/30.
Stats
- Base armor increased from 43 to 46.
- Base attack damage increased from 54 to 58.
- Armor growth increased from 4.5 to 5.
Stats
- Base armor increased from 37 to 43.
- Base health increased from 600 to 630.
- Health growth increased from 112 to 120.
- Magic resistance growth increased from 1.5 to 2.
Hecarim has been able to gallop in and out of enemies with little consequence. These changes will ensure that players have more factors to consider when they are choosing to engage.
Rampage
- Bonus movement speed reduced from 40% to 30%.
- Empowered damage reduced from 125% to 120%.
Hecarim has been rampaging through his enemies effortlessly. We’re tweaking some numbers and optimzing how his Rampage works to make sure he’s grounded.
Stats
- Health growth reduced from 120 to 112.
Rampage
- Removed: Can no longer be recast manually.
Devastating Charge
- Maximum bonus movement speed reduced from 65% to 55%.
It’s always a spooky time around Hecarim. Lately, this horse has been even more spooky since he's been trampling over anyone who comes into his path! These changes will make him easier to deal with, whether you face him in the jungle or he's speeding into your lane for a gank.
Stats
- Base attack damage reduced from 58 to 54.
- Base health reduced from 630 to 600.
Rampage
- Base damage reduced from 10/20/30/40 to 5/15/25/35.
- Empowered damage reduced from 135% to 125%.
Hecarim is highly mobile and tanky, which makes it difficult for his enemies to take him down. So we’re going to “rein” him in and are nerfing some of his resistances and regen that he gains during a teamfight.
Spirit of Dread
- Bonus resistances reduced from 20/25/30/35 to 6/12/18/24.
- Editor's Note: Patch notes error writes "Damage and magic resistance" instead of "Armor and magic resistance".
- Base heal reduced from 10/15/20/25 to 5/10/15/20.
- Base heal from damage dealt reduced from 25% to 20%.
- : Tooltip has been updated to write the ratio instead of final total.
Onslaught of Shadows
- Cooldown increased from 90/80/70 seconds to 100/85/70.
