WRYordle Trap Stats & Patch History
Wild Rift (Mobile)
Yordle Trap Current Status
Leaning down - 1 of Yordle Trap's last 3 changes was a nerf. Yordle Trap has been changed in 4 patches since release in Patch 6.0. 1 nerf, 2 adjustments. Most recently adjusted in Patch 7.3 ().
Yordle Trap Nerfs & Changes
Patch 7.3
ChangeYordle Trap Device has become too focused on snowballing through the extra Gold it generates, while its payoff can feel inconsistent from game to game. We also want support items to encourage you to, well, support your team. We’re shifting more of the item’s power away from Gold generation and into buffs for your allies. Don’t worry, though, you’ll still pocket a little extra Gold along the way.
Base Stats
- Build Path: Chain Vest (900) + Kindlegem (1000) + 700 → Kindlegem (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 400
- Price: 2600 → 2400
- Health: 350 → 200
- Armor: 40 → 20
- [New] Magic Resist: 20
Catcher
- Slowing or immobilizing an enemy champion empowers you for 8 / 4s, melee / ranged, granting 20 Movement Speed. During this time, you and nearby allies gain 30% / 20% bonus Attack Speed, melee / ranged. If an ally, including you, gets a kill while inspired, you gain 20 gold.
Patch 7.2
NerfThe gold provided by the trap was simply too high. Tank supports with a lead could snowball far too quickly and become nearly unkillable, so this is also part of our broader effort to pull back item power.
General
- Price: 2500 → 2600
Catcher
- Self Movement Speed bonus: 30% → 10%
- Gold gained: 200-240→100-140
Patch 6.2e
ChangeUnique Passive - Catcher
- Mark duration increased from 5 seconds to 8.
- Bonus gold reduced from 200 to 300 (based on level) to 200 to 240 (based on level).
Patch 6.0
NewYordle Trap added to Wild Rift
Recipe:
- Chain Vest + Kindlegem + 600 gold = 2500 gold.
Stats:
- 15 ability haste, 40 armor, 350 health.
Unique passive - Catcher:
- After displacing an enemy champion with your abilities, you gain 30% bonus move speed for 3 seconds and mark the target for 5 seconds, reducing their Armor and Magic Resist by 5 to 12 (based on level). If the target dies while marked, you and nearby allies gain a split of 200 to 300 (based on level) bonus gold. The gold can be earned once every 10 seconds.
