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Corki Wild Rift Patch HistoryWR

Corki

Marksman / Mage

Wild Rift (Mobile) switch games?

Corki was last nerfed in Patch 6.2c (). Across 15 patches, Corki has received 8 buffs, 4 nerfs, 3 adjustments since release in Patch 2.0.

Abilities
Hextech MunitionsWR
Passive - Hextech Munitions

Innate: Corki's basic attacks deal bonus true damage equal to 16% AD. This damage is affected by critical strike modifiers.

Innate: Whenever Corki hits an enemy champion with Missile Barrage, he generates a stack. At 6 stacks, they are consumed to drop a package at Corki's location over 2 seconds, which remains for 15 seconds. Corki can collect the package to gain 4 Big One. He cannot generate stacks until the package expires or he expends all 4 Big Ones.

Phosphorus BombWR
Ability 1 - Phosphorus Bomb
Cost: 60 / 65 / 70 / 75 mana
CD: 9 / 8 / 7 / 6
Cast Time: 0.25
Range: 750
Effect Radius: 225

Active: Corki launches a bomb at the target location that explodes upon impact, dealing magic damage to enemies hit.

Magic Damage: 65 / 125 / 185 / 245 (+ 110% bonus AD) (+ 100% AP)

The bomb also grants sight of the area for 6 seconds and reveals enemy champions hit for the same duration.

ValkyrieWR
Ability 2 - Valkyrie
Cost: 80 / 85 / 90 / 95 mana
CD: 18 / 16 / 14 / 12
Cast Time: None
Range: 550
Effect Radius: 125

Active: Corki dashes to the target location and drops bombs that leave up to 3 blazing patches along his path, depending on the distance traveled. Each patch lasts 2.5 seconds. Enemies within the patches are dealt magic damage every 0.5 seconds, lingering for 1 second.

Magic Damage Per Tick: 30 / 50 / 70 / 90 (+ 30% bonus AD) (+ 30% AP)
Total Magic Damage: 150 / 250 / 350 / 450 (+ 150% bonus AD) (+ 150% AP)

Gatling Gun can be cast during the dash.

Gatling GunWR
Ability 3 - Gatling Gun
Cost: 50 / 60 / 70 / 80 mana
CD: 10
Cast Time: None
Effect Radius: 600

Active: Corki sprays bullets in a cone toward his facing direction for 4 seconds, dealing physical damage every 0.25 seconds to enemies hit. He also inflicts a stack each time that lasts 2 seconds, refreshing with subsequent hits and stacking up to 4 times. Each stack reduces the target's armor and magic resistance.

Physical Damage Per Tick: 6.2 / 9.6 / 12.9 / 16.2 (+ 13.75% bonus AD)
Total Physical Damage: 100 / 153.3 / 206.7 / 260 (+ 220% bonus AD)
Resistances Reduction Per Stack: 2.5 / 3.8 / 5 / 6.2
Total Resistances Reduction: 10 / 15 / 20 / 25

Corki will continue facing a nearby enemy in range.

Missile BarrageWR
Ability 4 - Missile Barrage
Cost: 20 mana + 1 Ammo
CD: 2
Cast Time: 0.175
Range: 1100 \ 1175
Effect Radius: 150 \ 300

Passive: Basic attacks on-hit against champions will reduce the remaining recharge time by 2 - 5 (based on level) seconds.

Physical Damage: 70 / 140 / 210 (+ 70% bonus AD)

Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing physical damage to enemies in an area.

Corki periodically stocks a Missile Barrage charge, up to a maximum of 4. He gains 1 charge upon learning the ability and maximum charges upon respawning.

Every third missile Corki fires is a Big One, dealing 200% damage as well as gaining increased range and explosion radius.

Base Stats

Health: 600
Health Per Level: 128
Mana: 435
Mana Per Level: 50
Attack Damage: 50
AD Per Level: 3
Attack Speed: 0.75
AS Per Level: 3.2
Armor: 35
Armor Per Level: 5
Magic Resist: 30
MR Per Level: 1.4
Movement Speed: 335
Range: 575
Health Regen: 6
HP Regen Per Level: 0.55
Mana Regen: 9
Mana Regen Per Level: 0.7
Patch 6.2cNerf

Hextech Munitions

  • Base damage reduced from 20% to 16%.

Phosphorus Bomb

  • AD ratio reduced from 120% AD to 110%.
Patch 6.1dNerf

Stats

  • Base attack damage reduced from 54 to 50.

Gatling Gun

  • Base damage per 0.25 seconds reduced from 6.25/10/13.75/17.5 to 6.25/9.58/12.92/16.25.
  • Total base damage reduced from 100/160/220/280 to 100/153.33/206.67/260.
  • AD ratio per 0.25 seconds reduced from 15% bonus AD to 13.75%.
  • Total AD ratio reduced from 240% bonus AD to 220%.
Patch 6.0dChange

Corki’s reworked performance didn’t land quite how we wanted it to, so we’re boosting his Attack Speed per level and reducing his ultimate’s downtime. This will help him better weave basic attacks between abilities for more sustained damage output.

Stats

  • Attack damage growth reduced from 3.5 to 3.
  • Editor's Note: Patch notes error writes change of "3 to 3.5", instead of "3.5 to 3". Value was already 3.5 in V6.0c.
  • Attack speed growth increased from 2.2% to 3.2%.

Missile Barrage

  • Recharge time reduced from 20 seconds to 16.
  • On-hit recharge refund increased from 2 to 4 (based on critical rate) seconds to 2 to 5 (based on critical rate).
Patch 6.0cChange

Currently Corki doesn’t meet our expectations as a mixed damage marksman. His Special Delivery mechanic on his second ability, Valkyrie, requires him to dive deep into the bogeys who have been on his tail all game. This conflicts with how marksmen and mages normally position, which has made it difficult when deciding how to build him each game. So we wanted to emphasize his role as a burst-oriented marksman and shifted his gameplay focus to a mix of basic attacks and abilities. We know how fun it is to pick up the Package though, so we’ve kept it a part of his kit while making sure you don’t feel like you have to go for reckless engagements with it. Please note that some of Corki’s stats might be tweaked upon release, but we will communicate any changes with you.Corki’s rework will be live on March 6 PST.

Basic attributes

  • Basic Attack Damage: 58 → 54
  • Attack Damage per level: 4 → 3.5

Hextech Munitions

  • [Adjustment] Hextech Shrapnel: deal 20% Physical Damage + 80% Magic Damage → 100% Physical Damage + 20% True Damage
  • [New] The Package: After hitting enemy champions 6 times with Missile Barrage, The Package is delivered to Corki. He can pick it up to gain 4 Big Ones.

Phosphorus Bomb

  • [Adjustment] Bullet speed increased
  • Cooldown: Full level 7s → 9/8/7/6s
  • Damage: 75/135/195/255 + 70% bonus Attack Damage + 50% Ability Power → 75/135/195/255 + 120% bonus Attack Damage + 100% Ability Power

Valkyrie

  • [Removed] Special Delivery: Corki dashes forward. Enemies are knocked aside and the zone deals magic damage and slows enemies down
  • Cooldown: 19/18/17/16s → 18/16/14/12s
  • Mana consumption: 100/100/100/100 → 80/85/90/95
  • Damage: 60/100/140/180 + 40% Ability Power → 60/100/140/180 + 60% bonus Attack Damage + 60% Ability Power
  • Trail burning for: 3s → 2.5s

Gatling Gun

  • [Damage type]: Magic Damage → Physical Damage
  • [Removed] Shreds targets Magic Resistance by 10/15/20/25
  • [New] Shreds target Armor and Magic Resistance by 10/15/20/25
  • Cooldown: Full level 14s → Full level 12s
  • Mana consumption: 50/50/50/50 → 50/60/70/80
  • Damage: 32/48/64/80 + 60% bonus Attack Damage per second → 25/40/55/70 + 60% bonus Attack Damage

Missile Barrage

  • [Damage type]: Magic Damage → Physical Damage
  • [Maximum stacks]: 6 → 4
  • [New] Basic attacks against champions reduce the time between charges by (2 + 200% Critical Strike rate) seconds on hit.
  • Missile preparation time: 10/9/8s → Full level 20s
  • Normal missile damage: 80/115/150 + 25%/50%/75% Attack Damage + 20% Ability Power → 70/140/210 + 70% bonus Attack Damage
  • Empowered missile damage: 160/230/300 + 50%/100%/150% Attack Damage + 40% Ability Power → 140/210/280 + 140% bonus Attack Damage
Patch 6.0Buff

We buffed Corki's damage and allowed him to use his abilities more frequently.

Stats

  • Base health increased from 570 to 600.
  • Armor growth increased from 4.5 to 5.
  • Health growth increased from 112 to 128.
  • Magic resistance growth increased from 0.8 to 1.4.

Phosphorus Bomb

  • Mana cost reduced from 70/80/90/100 to 60/65/70/75.
Patch 4.4aBuff

Corki has been feeling neglected as almost all of his opponents have gotten some tune-ups. With a slight increase to his base Attack Damage and his ult’s scaling, we hope to see more of him soaring around the Rift!

Stats

  • Base attack damage increased from 52 to 54.
  • Attack damage growth increased from 3.6 to 4.

Missile Barrage

  • AD ratio increased from 25/45/65% AD to 25/50/75%.
  • Big One AD ratio increased from 50/90/130% AD to 50/100/150%.
Patch 4.2Buff

Stats

  • Base attack range increased from 550 to 575.
  • Base movement speed increased from 325 to 335.
Patch 4.0Buff

In order to improve the feel of Corki’s Phosphorus Bomb in the later stages of the game and get him all spooled up, we’re updating this ability so that it scales with his attack speed.

Phosphorus Bomb

  • Cast time reduced from 0.27 seconds to 0.27-0.18 seconds (based on attack speed).
Patch 3.4bBuff

This yordle has been flying under the radar recently, so we’re giving a boost to his stats and lower range spells to give him more reasons to stick around and fight his enemies.

Stats

  • Mana growth increased from 33 to 50.
  • Health growth increased from 105 to 112.
  • Armor growth increased from 3.9 to 4.5.

Phosphorus Bomb

  • Cooldown reduced from 8 seconds to 7.

Gatling Gun

  • AD ratio increased from 40% AD to 60%.
  • Cooldown reduced from 16 seconds to 14.
Patch 3.3cBuff

Despite being a popular pick in competitive play, Corki has fallen behind when compared to other marksmen. We’re giving the Daring Bombardier some adjustments to increase his overall performance, while also reducing his presence in competitive play.

Valkyrie

  • Empowered cast timer reduced from 60 seconds to 45.
  • Cooldown reduced from 22/20/18/16 seconds to 19/18/17/16.

Gatling Gun

  • Removed: No longer deals physical damage.
  • Base damage increased from 16/24/32/40 to 32/48/64/80.
  • Bonus AD ratio increased from 20% bonus AD to 40%.
  • Total magic resistance reduction increased from 8/12/16/20 to 10/15/20/25.

Missile Barrage

  • Recharge time reduced from 12 seconds at all ranks to 10/9/8.
Patch 2.4aNerf

The Daring Bombardier is overperforming in the Dragon Lane, so we’re toning down his survivability to open up a more meaningful weakness.

Stats

  • Armor growth reduced from 4.3 to 3.9.

Valkyrie

  • Cooldown increased from 20/18/16/14 seconds to 22/20/18/16.
Patch 2.2aBuff

Corki’s mail route stops by the Rift a bit too often. We’re giving him a bit of a break between deliveries with the goal to give him and his opponents a bit of breathing room.

Hextech Munitions

  • The Package respawn time increased from 100 seconds to 150.
Patch 2.2Nerf

Cleaning up Corki’s kit by removing an unintuitive mechanic where Corki automatically converted physical vamp to magic vamp when auto attacking.

Hextech Munitions

  • Removed: Basic attacks no longer convert physical vamp into magic vamp.
Patch 2.1Buff

Corki isn’t delivering on his high-flyin’, high-falutin’ antics, especially given his identity as a marksman mage. We’re adding a bit of satisfaction to his arsenal.

Phosphorus Bomb

  • AD ratio increased from 50% bonus AD to 70%.

Gatling Gun

  • Total resistance reduction increased from 4/6/8/10 to 8/12/16/20.

Missile Barrage

  • Base damage increased from 80/95/110 to 80/115/150.
  • Big One base damage increased from 160/190/220 to 160/230/300.
  • AD ratio increased from 25% AD at all ranks to 25/45/65%.
  • Big One AD ratio increased from 50% AD at all ranks to 50/90/130%.
Patch 2.0New

Corki added to Wild Rift

Don’t be fooled by appearances because Corki is much more than just a magnificent mustache. Enamored with all things aircraft, the Daring Bombardier often ventures beyond Bandle City in pursuit of aerospace innovation found only in the inventive city of Piltover. He keeps a watchful eye on the sky for enemy bogies as the head of the Screaming Yipsnakes.

General

  • Released January 5, 2021 (00:01 UTC).