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Force of Nature Wild Rift ItemWR

Force of Nature Stats & Patch History

Wild Rift (Mobile)Also in: Force of Nature in League of Legends

Force of Nature Current Status

Trending down - 2 of Force of Nature's last 3 changes were nerfs. Force of Nature has been changed in 7 patches since release in Patch 2.2. 4 buffs, 2 nerfs. Most recently nerfed in Patch 7.3 ().

Cost: 2800g
Health: 400
Magic Resist: 60
UNIQUE Passive - Storm: +5% move speed.
UNIQUE Passive - Absorb: Taking ability damage will generate a stack of Steadfast lasting 7 seconds, which stacks up to 4 times. Subsequent hits and dealing damage against champions will refresh the stacks. At maximum stacks, you gain 10% bonus move speed and 20% incoming magic damage reduction.

Force of Nature Buffs, Nerfs & Changes

Patch 7.3

Nerf

Force of Nature has become too dominant as the answer to magic damage, particularly due to its percentage damage reduction. We’re removing that effect to bring down some of its more extreme defensive cases and create more room for other Magic Resistance items to shine. This also gives us more flexibility to adjust the Magic Resistance system and mage ecosystem in the future. We’ll be keeping a close eye on mage performance following these changes.

Base Stats

  • Build Path: Winged Moonplate (900) + Spectre's Cowl (1100) + 750 → Winged Moonplate (900) + Negatron Cloak (900) + Ruby Crystal (500) + 500
  • Price: 2750 → 2800
  • Max Health: 350 → 400

Absorb

  • Taking magic damage from enemy champions grants 1 Steadfast stack, up to 4, for 7 seconds. Dealing damage to enemy champions refreshes the duration. At max stacks, gain 6% Movement Speed and 70 bonus Magic Resist.

Patch 7.2

Nerf

Absorb

  • Damage reduction at max stack: 25% → 20%

Patch 6.2h

Buff

General

  • Magic resistance increased from 55 to 60.

Patch 5.1a

Buff

We’re boosting the cost-efficiency of Force of Nature so it can become a more desirable pickup when you’re against an AP-heavy team.

General

  • Total cost reduced from 2850 gold to 2750 gold.
  • Combine cost reduced from 850 gold to 750 gold.
  • Magic resistance increased from 50 to 55.

Unique Passive - Absorb

  • Maximum stacks reduced from 6 to 4.

Patch 4.1

Buff

We’re making a small adjustment to Force of Nature this patch so that tanks can absorb more magic damage during continuous teamfights.

Unique passive - Absorb

  • New passive: Taking ability damage will generate 1 stack of Steadfast for 7 seconds, which stacks up to 6 times. Subsequent hits and dealing damage against champions will refresh the stacks. At max stacks, you gain 10% bonus movement speed and 25% damage reduction from incoming magic damage.
  • Old passive: Taking ability damage will generate 1 stack of Absorb for 5 seconds, which refreshes on subsequent hits and stacks up to 5 times. Each unique ability generates 1 stack per instance. Each stack grants 6 bonus movement speed and 6 bonus magic resistance, stacking up to a maximum of 30 movement speed and 30 magic resistance.

Patch 2.5a

Buff

Magic resistance choices for tanks are not quite sufficient when tanks are dealing with significant magic damage threats. We're buffing up the magic resistance on Spirit Visage and Force of Nature slightly to make them more powerful when dealing with magic damage, particularly enemy compositions with multiple threats.

General

  • Magic resistance increased from 45 to 50.

Patch 2.2

New

Force of Nature added to Wild Rift

Force of Nature will be replacing Adaptive Helm as the go-to Magic Resist item for when those pesky mages won’t leave you alone.

Recipe:

  • Spectre's Cowl + Winged Moonplate + 850 gold = 2850 gold.

Stats:

  • 350 health, 45 magic resistance.

Unique Passive - Storm:

  • +5% movement speed.

Unique Passive - Absorb:

  • Taking ability damage will generate 1 stack of Absorb for 5 seconds, which refreshes on subsequent hits and stacks up to 5 times. Each unique ability generates 1 stack per instance. Each stack grants 6 bonus movement speed and 6 bonus magic resistance, stacking up to a maximum of 30 movement speed and 30 magic resistance.

Related Wild Rift Items

Force of Nature Wild Rift FAQ

Frequently Asked Questions
What does Force of Nature do in Wild Rift?
Force of Nature gives 400 health and 60 magic resist in Wild Rift. It has 2 passives: Storm and Absorb.
How much does Force of Nature cost in Wild Rift?
Force of Nature costs 2800 gold in Wild Rift. It builds from Winged Moonplate, Negatron Cloak and Ruby Crystal.
When was Force of Nature last changed in Wild Rift?
Force of Nature was last nerfed in Wild Rift Patch 7.3, released September 21, 2026. That patch changed Base Stats (Build Path: Winged Moonplate (900) + Spectre's Cowl (1100) + 750 → Winged Moonplate (900) + Negatron Cloak (900) + Ruby Crystal (500) + 500).
How many Force of Nature buffs and Force of Nature nerfs are there in Wild Rift?
Force of Nature buffs: 4. Force of Nature nerfs: 2. Force of Nature has been changed in 7 Wild Rift patches.
Is Force of Nature getting buffed or nerfed in Wild Rift?
Trending down - 2 of Force of Nature's last 3 changes were nerfs. Force of Nature was last nerfed in Patch 7.3.
Was Force of Nature changed in Wild Rift Patch 7.3b?
No - Force of Nature was not changed in Patch 7.3b. Its most recent change was in Patch 7.3.
When was Force of Nature added to Wild Rift?
Force of Nature was added to Wild Rift in Patch 2.2.