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Force Of Nature Wild Rift ItemWR

Force Of Nature

Wild Rift (Mobile) Force Of Nature in League of Legends

Force Of Nature Current Status

Force Of Nature has been changed in 6 patches since release in Patch 2.2. 4 buffs, 1 nerf, 1 adjustment. Most recently nerfed in Patch 7.2 ().

Cost: 2750g
Health: 350
Magic Resist: 60
UNIQUE Passive - Storm: +5% move speed.
UNIQUE Passive - Absorb: Taking ability damage will generate a stack of Steadfast lasting 7 seconds, which stacks up to 4 times. Subsequent hits and dealing damage against champions will refresh the stacks. At maximum stacks, you gain 10% bonus move speed and 20% incoming magic damage reduction.

Force Of Nature Changes

Patch 7.2

Nerf

Absorb

  • Damage reduction at max stack: 25% → 20%

Patch 6.2h

Buff

General

  • Magic resistance increased from 55 to 60.

Patch 5.1a

Buff

We’re boosting the cost-efficiency of Force of Nature so it can become a more desirable pickup when you’re against an AP-heavy team.

General

  • Total cost reduced from 2850 gold to 2750 gold.
  • Combine cost reduced from 850 gold to 750 gold.
  • Magic resistance increased from 50 to 55.

Unique Passive - Absorb

  • Maximum stacks reduced from 6 to 4.

Patch 4.1

Buff

We’re making a small adjustment to Force of Nature this patch so that tanks can absorb more magic damage during continuous teamfights.

Unique passive - Absorb

  • New passive: Taking ability damage will generate 1 stack of Steadfast for 7 seconds, which stacks up to 6 times. Subsequent hits and dealing damage against champions will refresh the stacks. At max stacks, you gain 10% bonus movement speed and 25% damage reduction from incoming magic damage.
  • Old passive: Taking ability damage will generate 1 stack of Absorb for 5 seconds, which refreshes on subsequent hits and stacks up to 5 times. Each unique ability generates 1 stack per instance. Each stack grants 6 bonus movement speed and 6 bonus magic resistance, stacking up to a maximum of 30 movement speed and 30 magic resistance.

Patch 2.5a

Buff

Magic resistance choices for tanks are not quite sufficient when tanks are dealing with significant magic damage threats. We're buffing up the magic resistance on Spirit Visage and Force of Nature slightly to make them more powerful when dealing with magic damage, particularly enemy compositions with multiple threats.

General

  • Magic resistance increased from 45 to 50.

Patch 2.2

New

Force Of Nature added to Wild Rift

Force of Nature will be replacing Adaptive Helm as the go-to Magic Resist item for when those pesky mages won’t leave you alone.

Recipe:

  • Spectre's Cowl + Winged Moonplate + 850 gold = 2850 gold.

Stats:

  • 350 health, 45 magic resistance.

Unique Passive - Storm:

  • +5% movement speed.

Unique Passive - Absorb:

  • Taking ability damage will generate 1 stack of Absorb for 5 seconds, which refreshes on subsequent hits and stacks up to 5 times. Each unique ability generates 1 stack per instance. Each stack grants 6 bonus movement speed and 6 bonus magic resistance, stacking up to a maximum of 30 movement speed and 30 magic resistance.

Related Wild Rift Items

Force Of Nature Wild Rift FAQ

Frequently Asked Questions
When was Force Of Nature last changed in Wild Rift?
Force Of Nature was last nerfed in Wild Rift Patch 7.2, released July 8, 2026.
How many times has Force Of Nature been buffed or nerfed in Wild Rift?
Force Of Nature has been changed in 6 Wild Rift patches: 4 buffs, 1 nerf, 1 adjustment.
Was Force Of Nature changed in Wild Rift Patch 7.2a?
No - Force Of Nature was not changed in Patch 7.2a. Its most recent change was in Patch 7.2.
When was Force Of Nature added to Wild Rift?
Force Of Nature was added to Wild Rift in Patch 2.2.