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Sunfire Aegis Wild Rift ItemWR

Sunfire Aegis

Wild Rift (Mobile) switch games?

Sunfire Aegis has been changed in 7 patches since release in Patch 2.2. 1 buff, 2 nerfs, 4 adjustments. Most recently adjusted in Patch 7.0.

Cost: 2900g
Ability Haste: 15
Armor: 20
Health: 425
UNIQUE Passive - Immolate: While in combat, deal 16 to 25 for 15 (+ 0.8% bonus health) magic damage per second to nearby enemies, increased to 130% against monsters, and 175 to 250 for 15 - key=% against minions.
UNIQUE Passive - Flametouch: At maximum Immolate stacks, your basic attacks burn enemies around you for 50% of Immolate's damage over 3 seconds.
Patch 7.0Change

General

  • Replaces Yordle Sunfire Aegis.
Patch 6.2Removed

Removed from game

General

  • Removed from the game
  • Replaced by Yordle Sunfire Aegis.
Patch 5.1bBuff

We would like for tanks to consider Sunfire Aegis as an attractive pick-up so we are boosting its cost-efficiency.

General

  • Total cost reduced from 3000 gold to 2900 gold.
  • Combine cost reduced from 700 gold to 600 gold.

Unique passive - Immolate

  • Effect radius increased from 275 to 325.
  • Damage increase per stack increased from 7% to 11%.
  • Maximum stacks reduced from 6 to 4.
Patch 4.1Change

Currently, Sunfire Aegis is the only choice for tanks that want to opt into more aggressive damage against champions. However, it also serves as the only tank item that offers meaningful wave- and jungle-clearing power, which puts it in a space where it’s serving two different niches at the same time. This has always made it hard for it to be good at either thing, which is why we gave it a sibling this patch! So if you want to stick to farming it up, Sunfire should be your pick and it’s even better than before.

General

  • Total cost unchanged at 3000 gold, see notes on Bami's Cinder.
  • Combine cost reduced from 900 gold to 700 gold.

Unique passive - Immolate

  • Damage amplification per stack reduced from 8% to 7%.

Unique passive - Flametouch

  • Immolate basic attack damage reduced from 100% to 50%.
  • Immolate damage against minions increased from 115% to 175 to 250% (based on level).
  • Immolate damage against monsters increased from 115% to 130%.
Patch 3.4Nerf

Unique passive - Immolate

  • Damage against minions and monsters reduced from 125% to 115%.
Patch 2.3aNerf

Unique passive - Immolate

  • Damage against minions and monsters reduced from 150% to 125%.
Patch 2.2aChange

Unique passive - Immolate

  • Base damage increased from 16 to 30 (based on level) to 16 to 25 (based on level).
  • Health ratio reduced from 1% bonus health to 0.8%.
Patch 2.2New

Sunfire Aegis added to Wild Rift

General

  • Replaces Sunfire Cape.

Recipe:

  • Bami's Cinder + Kindlegem + 900 gold = 3000 gold.

Stats:

  • 15 ability haste, 500 health.

Unique Passive - Immolate:

  • Deals 16 to 30 (based on level) (+ 1% bonus health) magic damage per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 8% for 5 seconds, stacking up to 6 times. Deals 50% bonus damage to minions and monsters.

Unique Passive - Flame Touch:

  • At maximum Immolate stacks, basic attacks burn enemies around you for Immolate's damage over 3 seconds.