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Kai'Sa Wild Rift Patch HistoryWR

Kai'Sa

Marksman / Assassin

Wild Rift (Mobile) Kai'Sa in League of Legends

Kai'Sa Win Rate

Kai'Sa Current Status

Kai'Sa was last buffed in Patch 7.2 (). Across 16 patches, Kai'Sa has received 8 buffs, 5 nerfs, 3 adjustments since release in Patch 1.0.

Abilities
Second SkinWR
Passive - Second Skin
Effect Radius: 2750

Innate - Living Weapon: Kai'Sa can evolve each of her basic abilities by obtaining an upgraded item. Evolving an ability causes her to enter a 2-second cast time. The upgrade is lost if the item is sold.

Innate - Caustic Wounds: Kai'Sa's basic attacks on-hit and Void Seeker inflict stacks of Plasma to enemies for 4 seconds, refreshing on subsequent hits and stacking up to 5 times. Her and nearby allies' immobilizing effects and polymorphs against enemy champions will also apply a stack of Plasma.

Plasma stacks inflicted by Kai'Sa will deal 5 - 12 (based on level) (+ 15% AP) bonus magic damage. The fifth stack consumes them all to deal additional bonus magic damage equal to 15% (+ 2.5% per 100 AP) target's missing health, capped at 400 against monsters.

Icathian RainWR
Ability 1 - Icathian Rain
CD: 9 / 8 / 7 / 6
Cast Time: None
Range: 600

Active: Kai'Sa shoots a swarm of 6 missiles that evenly distributes among nearby visible enemies, each one hitting their target after 0.4 seconds to deal physical damage. Minions below 35% health take 150% damage. Monsters take 50% damage. Non-minions take 25% damage from missiles beyond their first.

Physical Damage Per Missile: 40 / 60 / 80 / 100 (+ 50% bonus AD) (+ 30% AP)
Reduced Damage Per Missile: 10 / 15 / 20 / 25 (+ 12.5% bonus AD) (+ 7.5% AP)
Total Single-Target Damage: 90 / 135 / 180 / 225 (+ 112.5% bonus AD) (+ 67.5% AP)
Total Evolved Single-Target Damage: 150 / 225 / 300 / 375 (+ 187.5% bonus AD) (+ 112.5% AP)

Second Skin Bonus: Icathian Rain instead fires 12 missiles.

A nearby enemy is required to cast this ability.

Void SeekerWR
Ability 2 - Void Seeker
Cost: 60 / 65 / 70 / 75 Mana
CD: 20 / 18 / 16 / 14
Cast Time: 0.34 - 0.23 (based on level)
Range: 3000

Active: Kai'Sa shoots a void bolt in the target direction that deals magic damage to the first enemy hit, inflicts 2 Plasma, and reveals them for 4 seconds.

Magic Damage: 30 / 60 / 90 / 120 (+ 110% AD) (+ 60% AP)

Second Skin Bonus: Void Seeker inflicts 3 Plasma instead. If it hits an enemy champion, the cooldown is reduced by 70% total cooldown.

SuperchargeWR
Ability 3 - Supercharge
Cost: 30 Mana
CD: 16 / 14 / 12 / 10
Cast Time: 1 - 0.5 (based on level)

Active: Kai'Sa charges up over the cast time, during which she is still allowed to move and gains bonus movement speed, increased by 0% - 80% (based on level). Afterwards, she gains bonus attack speed for 4 seconds.

Minimum Movement Speed: 50 / 55 / 60 / 65%
Maximum Movement Speed: 90 / 99 / 108 / 117%
Bonus Attack Speed: 40 / 50 / 60 / 70%

Supercharge's remaining cooldown is reduced by 0.5 seconds on-attack.

Second Skin Bonus: During the charge, Kai'Sa turns invisible for 0.7 seconds.

Killer InstinctWR
Ability 4 - Killer Instinct
Cost: 100 Mana
CD: 80 / 70 / 60
Cast Time: None

Active: Kai'Sa shields herself for 2 seconds and dashes to a target location near a visible enemy champion that was affected by Plasma within the last 4 seconds. The shield's duration is then refreshed.

Shield Strength: 75 / 100 / 125 (+ 100% / 150% / 200% AD) (+ 75% AP)

An enemy champion within range affected by Plasma is required to cast this ability. Killer Instinct resets Kai'Sa's basic attack timer. Kai'Sa can cast abilities during the dash.

Base Stats

Health: 600
Health Per Level: 128
Mana: 435
Mana Per Level: 41
Attack Damage: 62
AD Per Level: 3.5
Attack Speed: 0.75
AS Per Level: 3.2
Armor: 35
Armor Per Level: 4
Magic Resist: 30
MR Per Level: 1.4
Movement Speed: 340
Range: 575
Health Regen: 6
HP Regen Per Level: 0.55
Mana Regen: 15
Mana Regen Per Level: 0.7

Kai'Sa Changes

Patch 7.2

Buff

Kai'Sa's ultimate is meant to be a versatile tool for both offense and defense, but it's often used primarily for its shield. We're increasing its landing area, giving Kai'Sa more freedom to reposition, kite, and outplay enemies after dashing to a target.

Killer Instinct

  • Maximum selectable landing range around the target: 4 → 5.5

Patch 6.0

Buff

Stats

  • Base health increased from 570 to 600.
  • Armor growth increased from 3.5 to 4.
  • Health growth increased from 115 to 128.
  • Magic resistance growth increased from 0.8 to 1.4.

Patch 5.1d

Nerf

Supercharge

  • Bonus movement speed reduced from 60/65/70/75% to 50/55/60/65%.
  • Movement speed amplification reduced from 0 to 100% (based on bonus attack speed) to 0 to 80% (based on bonus attack speed)
  • Bonus attack speed 45/55/65/75% to 40/50/60/70%.

Patch 5.0c

Change

General

  • Damage: 97% → 100%
  • Damage received: 100% → 95%

Patch 4.2a

Nerf

After our adjustments to Kai’Sa last patch she is one of the strongest carries, by far. We’re tuning back some of her base stats to bring her more in line with her fellow marksmen, and also making some adjustments to her ability to kill jungle monsters so efficiently.

Stats

  • Base attack speed bonus reduced from 30% to 20%.

Icathian Rain

  • Damage against monsters reduced from 100% to 50%.

Void Seeker

  • AD ratio reduced from 130% AD to 110%.
  • AP ratio reduced from 70% AP to 60%.

Patch 4.2

Buff

We also have adjusted the conditions required for Kai’Sa to evolve her skills so that she can better adapt to the changes of marksman's items and can have a more flexible build depending on the game.

Stats

  • Base attack range increased from 550 to 575.
  • Base attack speed bonus increased from 20% to 30%.
  • Base movement speed increased from 330 to 340.
  • Attack speed growth increased from 2.2% to 3.2%.
  • Attack damage growth increased from 3 to 3.5.

Second Skin

  • Innate - Living Weapon
  • New Passive: Kai'Sa can evolve each of her basic abilities by obtaining a finished item. Evolving an ability causes her to enter a 2-second cast time. The upgrade is lost if the item is sold.
  • Old Passive: Kai'Sa's abilities evolve based upon the permanent stats she gains from items and levels.
  • Icathian Rain: Requires 70 attack damage.
  • Void Seeker: Requires 80 ability power.
  • Supercharge: Requires 65% attack speed.

Patch 4.0

Buff

Kai’Sa is underperforming when compared to her Dragon Lane peers, we want to a-void keeping her too isolated from her peers so we’re giving The Daughter of the Void a handful of buffs. Including an update to Void Seeker that allows its cast time to scale with Kai’Sa’s attack speed.

Stats

  • Base attack damage increased from 58 to 62.
  • Attack damage growth increased from 2.65 to 3.

Icathian Rain

  • AD ratio increased from 45% AD to 50%.

Void Seeker

  • Cast time reduced from 0.34 seconds to 0.34-0.227 (based on attack speed).

Patch 3.4b

Buff

As the Dragon Lane carry meta has evolved over the past few patches, Kai’Sa has fallen behind her peers. We’re taking a look at one of her unique strengths, and giving her Icathian Rain damage a boost to properly reward players for playing around her burst damage.

Icathian Rain

  • AD ratio increased from 40% AD to 45%.
  • AP ratio increased from 25% AP to 30%.

Patch 3.3

Buff

Killer Instinct

  • Cooldown reduced from 100/80/60 seconds to 80/70/60.

Patch 3.1b

Buff

The new Stormrazor has created some interesting build paths for Kai’sa, but it hasn’t actually helped her win more games. We’re giving her damage some extra consistency to make sure she can really shine in those late-game teamfights.

Supercharge

  • Cooldown reduced from 16/15/14/13 seconds to 16/14/12/10.

Patch 2.6a

Buff

The Daughter of the Void has been vulnerable in lane since the changes we made to Icathian Rain in a previous patch. We’re giving some buffs to her scaling to compensate for her vulnerable early game and to help her take down enemies later on.

Icathian Rain

  • Bonus AD ratio increased from 35% bonus AD to 40%.

Supercharge

  • Bonus attack speed increased from 45/50/55/60% to 45/55/65/75%.

Patch 2.5a

Nerf

Kai'Sa has been a dominant pick in highly skilled play as well as coordinated play. We're cutting down on her trading power, burst, and waveclear by lowering the base damage on Icathian Rain, but leaving her scaling intact so she can still perform her role later in the game.

Icathian Rain

  • Base damage per missile reduced from 50/70/90/110 to 40/60/80/100.

Patch 2.2c

Nerf

Kai’Sa is performing too well in high skill play. We are nerfing her waveclearing ability and reducing her playmaking potential in the early game to keep her in check.

Icathian Rain

  • Damage amplification against low-health minions reduced from 200% to 150%.

Killer Instinct

  • Cooldown increased from 80/70/60 seconds to 100/80/60.

Patch 2.1

Change

Fixing an issue where Kai’Sa wasn’t hitting as hard as she should.

Void Seeker

  • Bug Fix: Now correctly applies Second Skin damage to the target hit.

Patch 1.1

Nerf

Stats

  • Base mana regeneration reduced from 18 to 15.

Patch 1.0

New

Kai'Sa added to Wild Rift

General

  • Available Oct 22–27 (PT).

Related Wild Rift Champions

Kai'Sa Wild Rift FAQ

Frequently Asked Questions
When was Kai'Sa last changed in Wild Rift?
Kai'Sa was last buffed in Wild Rift Patch 7.2, released July 8, 2026.
How many times has Kai'Sa been buffed or nerfed in Wild Rift?
Kai'Sa has been changed in 16 Wild Rift patches: 8 buffs, 5 nerfs, 3 adjustments.
Was Kai'Sa changed in Wild Rift Patch 7.2a?
No - Kai'Sa was not changed in Patch 7.2a. Its most recent change was in Patch 7.2.
When was Kai'Sa released in Wild Rift?
Kai'Sa was released in Wild Rift in Patch 1.0 on October 23, 2020.