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Aurelion Sol Wild Rift Patch HistoryWR

Aurelion Sol

Mage

Wild Rift (Mobile) Aurelion Sol in League of Legends

Aurelion Sol Win Rate

Aurelion Sol Current Status

Aurelion Sol was last buffed in Patch 6.3c (). Across 16 patches, Aurelion Sol has received 7 buffs, 5 nerfs, 4 adjustments since release in Patch 0.5.

Abilities
Cosmic CreatorWR
Passive - Cosmic Creator

Innate: Aurelion Sol's damaging abilities against enemies generate him permanent stacks of Stardust, which gradually augments his abilities. * Breath of Light: Bursts deal bonus magic damage based on the target's maximum health. * Astral Flight: Range is increased by 62.5% per 100 Stardust. * Singularity: Radius is increased by 15% per 100 Stardust, and execution threshold is increased. * Falling Star / The Skies Descend: Impact radius is increased by 15% per 100 Stardust.

Breath of LightWR
Ability 1 - Breath of Light
Cost: 10 / 12 / 14 / 16 Mana per 0.5 seconds
CD: 3
Range: 750 - 848 (based on level)

Active: Aurelion Sol charges for up to 3.25 seconds to exhale a beam of starfire that he can steer in the target direction. The beam collides with the first enemy hit to reveal them and deal magic damage every 0.2 seconds, reduced to 50% for surrounding enemies.

Magic Damage per Tick: 0.5 to 7.5 for 15 0 (+ 60% / 5% AP)
Magic Damage per second: 2.5 - 37.5 (based on level) 0 (+ 60% AP)
Bonus Magic Damage: 15 0 (+ 35% AP) ((+ 3% per Cosmic Creator 100 Stardust) target's maximum health)

For every full second damaging the same enemy, the beam deals a burst of bonus magic damage to them, and also generates 1 Stardust against a champion. The damage based on the target's health ratio is capped at 100 against monsters.

Breath of Light can be recast within the duration, and does so automatically afterwards.

Recast: Aurelion Sol ends Breath of Light. If he charged less than 0.25 seconds, it will incur a 1-second static cooldown.

Breath of Light deals 40% damage against monsters. At rank 4, Breath of Light's channel duration lasts indefinitely.

Astral FlightWR
Ability 2 - Astral Flight
Cost: 80 Mana
CD: 18 / 17 / 16 / 15
Cast Time: 0.4
Range: 1207.5 times Stardust

Passive: Scoring a champion takedown within 3 seconds of damaging them will refund 90% of the total cooldown.

Breath of Light Flat Damage Modifier: 15 / 20 / 25 / 30%

Active: Aurelion Sol dashes in the target direction and resets Breath of Light cooldown. During flight, he has unobstructed vision and Breath of Light has no cooldown and maximum channel duration, and its flat damage is increased. Astral Flight's dash speed is reduced by 50% while channelling.

Aurelion Sol will be knocked down by any immobilizing crowd control during the dash.

Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically upon arrival.

Recast: Aurelion Sol ends Astral Flight. Aurelion Sol will not dash if he is immobilized or grounded during the cast time. He can cast abilities during the dash. Breath of Light channel will be interrupted if Astral Flight ends or Singularity is cast during the flight, but the ability will automatically be cast afterwards.

SingularityWR
Ability 3 - Singularity
Cost: 80 / 85 / 90 / 95 Mana
CD: 12
Cast Time: 0.2
Range: 750 - 848 (based on level)
Effect Radius: edge range √(275 ² + 16.93 ² times Stardust)

Active: Aurelion Sol conjures a black hole at the target location after a 0.5-second delay that lasts for 5 seconds, granting sight of the area and dealing magic damage every 0.2 seconds to enemies within.

Magic Damage per Tick: 4 / 5.5 / 7 / 8.5 (+ 15% / 5% AP)
Total Magic Damage: 100 / 137.5 / 175 / 212.5 (+ 75% AP)
Magic Damage per second: 20 / 27.5 / 35 / 42.5 (+ 15% AP)

Enemies in the black hole are dragged inward until they reach the center, and non-champions also have their movement speed reduced to 0. Enemies within the center below 5% (+ 2.1% per Cosmic Creator 100 Stardust) of their maximum health are executed, excluding epic monsters.

After Singularity ends, it generates 2 Stardust for every full second that each enemy champion was within, as well as varying amounts for enemies slain within: * Champions, monsters, and large minions grant 5 Stardust. * Small minions and monsters grant 1 Stardust.

Falling StarWR
Ability 4 - Falling Star
Cost: 100 Mana
CD: 85 / 80 / 75
Cast Time: None
Range: 1250
Effect Radius: edge range √(275 ² + 16.93 ² times Stardust)

Passive: Gathering 65 Stardust will transform the next cast into The Skies Descend, empowering the ability with new effects.

Magic Damage: 150 / 250 / 350 (+ 65% AP)

Active: Aurelion Sol calls down a star that strikes the target location after 1.25 seconds, dealing magic damage to enemies hit and stunning them for 1 second. This generates 8 Stardust for each enemy champion hit.

The Skies DescendWR
Ability 4 - The Skies DescendWatch
Cast Time: None
Effect Radius: 5000

Bonus: The star travels for 2 seconds instead, dealing 25% increased damage in a larger area and knocking up enemies hit for 1 second.

Empowered Magic Damage: 187.5 / 312.5 / 437.5 (+ 81.25% AP)
Magic Damage: 150 / 250 / 350 (+ 60% AP)

This emits a massive shockwave expanding over 3 seconds, dealing magic damage to enemy champions and epic monsters hit, slowing all enemies hit by 50% for 1 second, and revealing them for 1.5 seconds.

Enemies hit by the star are immune to the shockwave.

Base Stats

Health: 630
Health Per Level: 128
Mana: 435
Mana Per Level: 57
Attack Damage: 52
AD Per Level: 2.65
Attack Speed: 0.75
Armor: 34
Armor Per Level: 4.5
Magic Resist: 36
MR Per Level: 1.2
Movement Speed: 345
Range: 500
Health Regen: 7.5
HP Regen Per Level: 0.68
Mana Regen: 9
Mana Regen Per Level: 1.1

Aurelion Sol Changes

Patch 6.3c

Buff

Astral Flight

  • Mana cost reduced from 80/85/90/95 to 80 at all ranks.
  • Breath of Light bonus damage increased from 10/15/20/25% to 15/20/25/30%.

Singularity

  • Enemy champion Stardust generation increased from 1 to 2.

Patch 6.3

Buff

Breath of Light

  • New effect: Camera now zooms out during channel.

Patch 6.1

Buff

Stats

  • Base movement speed increased from 335 to 345.

Breath of Light

  • Burst Stardust health ratio increased from 2.5% target's maximum health per 100 Stardust to 3%.

Astral Flight

  • Breath of Light bonus damage reduced from 12.5/15/17.5/20% to 10/15/20/25%

Patch 6.0

Buff

Stats

  • Base armor increased from 30 to 34.
  • Base health increased from 570 to 630.
  • Base magic resistance increased from 30 to 36.
  • Armor growth increased from 3.9 to 4.5.
  • Health growth increased from 115 to 128.
  • Magic resistance growth increased from 0.8 to 1.2.

Patch 5.1b

Nerf

It’s been difficult approaching Asol considering his range. We’re adjusting the numbers on his skills to make sure he remains a reasonable opponent.

Breath of Light

  • Maximum range reduced from 750 to 920 (based on level) to 750 to 848 (based on level).
  • Editor's Note: Patch notes error writes old max level range of 902 instead of 920 (Range not verified, but the value seems too much like a typo from PC).

Singularity

  • Maximum range reduced from 750 to 920 (based on level) to 750 to 848 (based on level).
  • Editor's Note: Patch notes error writes old max level range of 902 instead of 920 (Range not verified, but the value seems too much like a typo from PC).

Patch 5.1

Change

Our favorite Dragon in the Mid Lane has been gorging on stardust and outpacing his enemies, especially in the early-to-mid game. These changes will make sure he’s down to earth but still able to scale exponentially in late-game.

Cosmic Creator

  • Stardust granted from minions and small monsters reduced from 2 to 1.
  • Stardust granted from siege minions, cannon minions and large monsters increased from 3 to 5.

Singularity

  • Bugfix: Fixed an issue where Singularity could unnaturally kill a summoned Rift Herald.

Patch 5.0b

Change

Our favorite Dragon in the Mid Lane has been bursting tanks way faster than he should be. Now he’s gonna need some more Stardust to do that kind of damage.

Cosmic Creator

  • Stardust health ratio reduced from 3% target's maximum health per 100 Stardust to 2.5%.

Singularity

  • AP ratio per 0.2 seconds increased from 5% AP to 3% AP.
  • Total AP ratio increased from 125% AP to 75% AP.

Patch 5.0a

Buff

It’s easy to make the wrong turn on Aurelion Sol. You could say… he’s a little hard to drive. We’re going to optimize his maneuverability during Astral Flight so you can make sick plays while staying on track.

Astral Flight

  • New effect: Movement commands will no longer interrupt the dash.

Patch 5.0

Change

The long-awaited Aurelion Sol rework is here! These changes will make sure he can deal more effective damage and crowd control during team fights.

General

  • Removed: All skins no longer feature stars from Center of the Universe, including , , , .

Cosmic Creator (Innate)

  • Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
  • Breath of Light: Bursts deal bonus magic damage based on the target's maximum health.
  • Astral Flight: Range is increased by 62.5% per 100 Stardust.
  • Singularity: Radius is increased by 15% per 100 Stardust, and execution threshold is increased.
  • Falling Star/The Skies Descend: Impact radius is increased by 15% per 100 Stardust.

Breath of Light (1)

  • Active: Aurelion Sol charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit, reveals them, and deals them 0.5 to 7.5 (based on level) (+ 11/14/17/20) (+ 12% AP) magic damage every 0.2 seconds, reduced to 50% for other surrounding enemies hit by the beam.
  • Breath of Light can be recast within the duration, and does so automatically afterwards.
  • For every continuous second that the beam damages the same enemy, it bursts to deal 15/20/25/30 (at level 1/5/9/13) (+ 45/55/65/75) (+ 35% AP) ((+ 3% per 100 Stardust) target's maximum health) bonus magic damage and generates 1 Stardust if the target is a champion. The damage based on the target's health ratio is capped at 100 against monsters.
  • Recast: Aurelion Sol ends Breath of Light early. If he charged less than 0.25 seconds, it will incur a 1-second static cooldown.
  • At rank 4, Breath of Light's channel duration lasts indefinitely. Breath of Light deals 40% damage against monsters.
  • Mana Cost: 10/14/18/22 per 0.5 seconds.
  • Cooldown: 3 seconds.
  • Cast Time: None, Range: 750 to 920 (based on level).

Astral Flight (2)

  • Active: Aurelion Sol dashes in the target direction and resets Breath of Light cooldown. While in flight, he has unobstructed vision and Breath of Light has no cooldown and maximum channel duration and its damage is increased by 12.5/15/17.5/20%. Astral Flight's dash speed is reduced by 50% during the channel.
  • Aurelion Sol will be knocked down by any immobilizing crowd control during the dash.
  • Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically upon arrival.
  • Recast: Aurelion Sol ends Astral Flight early.
  • Scoring a champion takedown within 3 seconds of damaging them will refund 90% of the total cooldown.
  • Aurelion Sol will not dash if he is immobilized or grounded during the cast time. He can cast abilities during the dash. Breath of Light channel will be interrupted if Astral Flight ends or Singularity is cast during the flight, but the ability will automatically be cast afterwards.
  • Mana Cost: 80/85/90/95.
  • Cooldown: 22/20/18/16 seconds.
  • Cast Time: 0.4 seconds, Range: 1200 + 7.5 per Stardust, Speed: 300 + 100% movement speed / 150 + 50% movement speed.

Singularity (3)

  • Active: Aurelion Sol blasts the target location, conjuring a black hole after 0.5 seconds that grants sight of the area, lasts for 5 seconds, and deals 2/3.5/5/6.5 (+ 5% AP) magic damage every 0.2 seconds to enemies within the area.
  • Enemies in the black hole are dragged toward the center over the duration. Non-epic monster targets within the center that are below 5% (+ 2.6% per 100 Stardust) of their maximum health are also executed. Additionally, non-champions affected have their movement speed reduced to 0.
  • After Singularity ends, Aurelion Sol generates 1 Stardust for every continuous second that enemy champions were within, and a varying amount of Stardust for enemies that died within:
  • Champions and epic monsters grant 5 Stardust.
  • Large minions and large monsters grant 3 Stardust.
  • Small minions and small monsters grant 2 Stardust.
  • Mana Cost: 80/85/90/95.
  • Cooldown: 12 seconds.
  • Cast Time: 0.25 seconds, Target Range: 750 to 920 (based on level), Effect Radius: √(275² + 16.93² x Stardust) / √(137.5² + 8.46² x Stardust) / √(275² + 16.93² x Stardust) / √(137.5² + 8.46² x Stardust).

Falling Star (4)

  • Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150/250/350 (+ 65% AP) magic damage to enemies hit and stunning them for 1 second. This generates 8 Stardust for each enemy champion hit.
  • Once Falling Star has been learned, gathering 65 Stardust transforms the next cast into The Skies Descend, empowering the impact with new effects.
  • Mana Cost: 100.
  • Cooldown: 85/80/75 seconds.
  • Cast Time: None, Target Range: 1250, Effect Radius: √(275² + 16.93² x Stardust).

The Skies Descend (Enhanced 4)

  • Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing 25% increased damage in a larger explosion, and knocking up enemies hit for 1 second.
  • This emits a massive shockwave expanding over 3 seconds, dealing 150/250/350 (+ 65% AP) magic damage to enemy champions and epic monsters hit, and slowing all enemies hit by 50% for 1 second and revealing them for 1.5 seconds.
  • Effect Radius: √(388.91² + 21.85² x Stardust) / 5000.

Breath of Light

  • Base damage per 0.2 seconds increased from 8/11/14/17 to 11/14/17/20.
  • Burst base damage increased from 45/55/65/75 to 55/65/75/85.
  • Mana cost per 0.5 seconds reduced from 10/14/18/22 to 10/12/14/16.

Astral Flight

  • Cooldown reduced from 22/20/18/16 seconds to 18/17/16/15.

Singularity

  • Base damage per 0.2 seconds increased from 2/3.5/5/6.5 to 4/5.5/7/8.5.
  • Total base damage increased from 50/87.5/125/162.5 to 100/137.5/175/212.5.

Patch 4.2

Buff

Stats

  • Base movement speed increased from 325 to 335.

Patch 3.3

Buff

Voice of Light

  • Cooldown reduced from 80/65/50 seconds to 70/60/50.

Patch 2.5

Nerf

Aurelion Sol has quietly been a safe and powerful pick in the mid lane for some time. We're reducing his base Armor and the mobility he gains from Celestial Expansion to open up more space (lol) for healthy counterplay.

Stats

  • Base armor reduced from 35 to 30.

Celestial Expansion

  • Bonus movement speed reduced from 40% to 30%.

Patch 2.1b

Nerf

Aurelion Sol is still way too strong even after the Liandry’s nerf. While we are nerfing his most powerful rune (Conqueror) we feel he needs an additional tune down to his mid-game strength to be more in line with other champions.

Center of the Universe

  • Star base damage reduced from 18 to 130 (based on level) to 15 to 130 (based on level).

Celestial Expansion

  • Base damage reduced from 25 to 165 (based on level) to 25 to 170 (based on level).

Voice of Light

  • Cooldown increased from 65/55/45 seconds to 80/65/50.

Patch 2.0a

Nerf

This one’s coming in hot from a recent spike to Aurelion Sol’s winrate. From the desk of balance lead, Jonathan Chao: “I don’t know how to word it. Basically he could zoom everywhere before, just not change directions. Now he can zoom everywhere and change directions. We are nerfing him so he can change directions but at a slower move speed.”

Starsurge

  • Bug Fix: No longer grants 20% bonus movement speed when Starsurge missile is fired.

Comet of Legend

  • Maximum passive movement speed reduced from 40% to 20%.

Patch 1.1

Nerf

Stats

  • Base mana regeneration reduced from 12 to 9.

Patch 0.5

New

Aurelion Sol added to Wild Rift

Aurelion Sol has the highest winrate amongst our top ranked players. He has too much mobility and crowd control right now, so we’re nerfing his cooldowns and stun duration. We know he’s an all-powerful celestial being, but… c’mon.

Starsurge

  • Minimum stun duration reduced from 0.55/0.6/0.65/0.7 seconds to 0.4/0.45/0.5/0.55.
  • Maximum stun duration reduced from 2.2/2.4/2.6/2.8 seconds to 1.6/1.8/2/2.2.

Celestial Expansion

  • Cooldown increased from 5/4/3/2 seconds to 8/6/4/2.

Comet of Legend

  • Cooldown increased from 55/50/45/40 seconds to 70/60/50/40.

Related Wild Rift Champions

Aurelion Sol Wild Rift FAQ

Frequently Asked Questions
When was Aurelion Sol last changed in Wild Rift?
Aurelion Sol was last buffed in Wild Rift Patch 6.3c, released November 5, 2025.
How many times has Aurelion Sol been buffed or nerfed in Wild Rift?
Aurelion Sol has been changed in 16 Wild Rift patches: 7 buffs, 5 nerfs, 4 adjustments.
Was Aurelion Sol changed in Wild Rift Patch 7.2a?
No - Aurelion Sol was not changed in Patch 7.2a. Its most recent change was in Patch 6.3c.
When was Aurelion Sol released in Wild Rift?
Aurelion Sol was released in Wild Rift in Patch 0.5 on October 10, 2020.