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Jarvan IV Wild Rift Patch HistoryWR

Jarvan IV

Fighter / Tank

Wild Rift (Mobile) switch games?

Jarvan IV was last buffed in Patch 6.1b (). Across 12 patches, Jarvan IV has received 8 buffs, 1 nerf, 3 adjustments since release in Patch 2.1.

Abilities
Martial CadenceWR
Passive - Martial Cadence

Innate: Jarvan IV's basic attacks are empowered to deal bonus physical damage equal to 8% of the target's current health. This effect cannot occur on the same target more than once every few seconds.

Dragon StrikeWR
Ability 1 - Dragon Strike
Cost: 50 / 55 / 60 / 65 Mana
CD: 9 / 8 / 7 / 6
Cast Time: 0.45

Active: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor reduction for 3 seconds.

Physical Damage: 80 / 140 / 200 / 260 (+ 130% bonus AD)
Armor Reduction: 10 / 15 / 20 / 25% of target's armor

If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies around him and along his path for 0.75 seconds.

Jarvan IV can cast any of his abilities during the dash.

Golden AegisWR
Ability 2 - Golden Aegis
Cost: 30 Mana
CD: 10
Cast Time: None

Active: Jarvan IV slows all nearby enemies for 2 seconds.

Slow: 30 / 35 / 40 / 45%
Shield Strength: 100 / 140 / 180 / 220 (+ 0.15% of his maximum health per champion) (+ 5% of his maximum health)

Jarvan IV also grants himself a shield for 4 seconds, increased for each enemy champion hit by Golden Aegis.

Demacian StandardWR
Ability 3 - Demacian Standard
Cost: 55 Mana
CD: 11 / 10.5 / 10 / 9.5
Cast Time: None

Passive: Jarvan IV gains bonus attack speed.

Bonus Attack Speed: 25 / 30 / 35 / 40%
Magic Damage: 85 / 140 / 195 / 250 (+ 80% AP)
Bonus Attack Speed Aura: 30 / 35 / 40 / 45%

Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area.

The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants bonus attack speed to himself and all nearby allied champions.

While the flag remains, this ability is on cooldown, Dragon Strike is available, and Jarvan IV is within range of the flag, this ability can be recast.

Recast: Jarvan IV casts Dragon Strike towards the flag.

CataclysmWR
Ability 4 - Cataclysm
Cost: 100 Mana
CD: 70 / 65 / 60
Cast Time: None

Active: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to all nearby enemies upon arrival.

Physical Damage: 200 / 350 / 500 (+ 170% bonus AD)
Reduced Damage: 12 / 16 / 20%

Upon impact, he creates an arena of impassable terrain that knocks aside enemies within the perimeter, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Enemies within the arena deal reduced damage.

Cataclysm can be recast after 0.75 seconds while the terrain is present.

Recast: Jarvan IV destroys the terrain created by Cataclysm.

Base Stats

Health: 690
Health Per Level: 120
Mana: 390
Mana Per Level: 41
Attack Damage: 58
AD Per Level: 5
Attack Speed: 0.8
AS Per Level: 2.2
Armor: 46
Armor Per Level: 4.3
Magic Resist: 38
MR Per Level: 2
Movement Speed: 350
Range: 175
Health Regen: 12
HP Regen Per Level: 0.68
Mana Regen: 12
Mana Regen Per Level: 0.7
Patch 6.1bBuff

Jarvan IV is a jungler relying heavily on game pace, which requires more opportunities and abilities for him in early and mid phases, that’s where we are boosting him accordingly.

Demacian Standard

  • Base damage increased from 80/135/190/245 to 85/140/195/250.
  • Bonus attack speed increased from 20/25/30/35% to 25/30/35/40%.

Cataclysm

  • Cooldown increased from 75/70/65 seconds to 70/65/60.
Patch 6.0Buff

Stats

  • Base armor increased from 40 to 46.
  • Base health increased from 650 to 690.
  • Health growth increased from 112 to 120.
  • Magic resistance growth increased from 1.6 to 2.
Patch 5.2aBuff

We’re buffing Jarvan IV’s late game damage while also granting him more mobility to effectively engage in team fights. 

Stats

  • Attack damage growth increased from 4.55 to 5.

Demacian Standard

  • Cooldown reduced from 11 seconds at all ranks to 11/10.5/10/9.5.
  • Bonus attack speed increased from 25/30/35/40% to 30/35/40/45%.
Patch 5.1bBuff

Jarvan IV is primed for fighting at all stages of the game, but he’s been looking fragile recently. We’re tweaking his defensive stats so he can stay standing on business.

Stats

  • Base health regeneration increased from 9 to 12.

Golden Aegis

  • Base shield increased from 80/120/160/200 to 100/140/180/220.
  • Health ratio increased from 4% maximum health to 5%.

Demacian Standard

  • Aura bonus attack speed increased from 20/25/30/35% to 25/30/35/40%.
Patch 4.3bBuff

While Jarvan can flex as both a tank and fighter, we’ve recently seen that he’s been predominantly picked and built as a fighter. We want to make sure it still feels good to build and play him as the main tank for your team so we’re making some adjustments to his kit to make him beefer.

Martial Cadence

  • Target immunity cooldown reduced from 6 seconds to 5.

Golden Aegis

  • New effect: Base shield now has 4% maximum health ratio.

Cataclysm

  • New effect: Jarvan gains 12/16/20% incoming damage reduction while within the area.
Patch 4.2Buff

Stats

  • Base movement speed increased from 340 to 350.
Patch 4.0bChange

Jarvan players have often asked for a more powerful Golden Aegis, since the shield and slow are both small enough that the button press often doesn’t feel as satisfying as it could. While we don’t want to give Jarvan a huge buff right now, we do have some room to make some adjustments, so we’re shifting around some power to make Golden Aegis have a more powerful baseline and less dependent on having a large number of enemies nearby.

Golden Aegis

  • Base shield increased from 65/95/125/155 to 80/120/160/200.
  • Shield health ratio per champion hit reduced from 2.1/2.4/2.7/3% maximum health to 1.6/1.9/2.2/2.5%.
Patch 3.3Buff

Cataclysm

  • Cooldown reduced from 90/80/70 seconds to 75/70/65.
Patch 3.1aBuff

The heir to Demacia has been underperforming amongst other popular fighters in both the Baron Lane and the jungle. We want to amp up Jarvan’s dueling potential and increase his ability to support his allies, so we’re boosting the Attack Speed bonus that Demacian Standard grants.

Demacian Standard

  • Bonus attack speed increased from 15/20/25/30% to 20/25/30/35%.
Patch 2.6aNerf

Jarvan is a flex pick that has strong consistent harass in the Baron Lane, and powerful ganks from the jungle. He’s been flying under the radar as a strong pick for a while, but as players have started to pick up more frequently and optimize his builds he’s risen to be too powerful, so we’re taking away some of that lane poking power as well as some of his jungle clear speed.

Stats

  • Base attack damage reduced from 64 to 58.

Dragon Strike

  • Base damage reduced from 90/150/210/270 to 80/140/200/260.
Patch 2.5Change

Jarvan’s flag-n-drag combo feels a little clunky so it’s getting smoothed out.

Demacian Standard

  • Sped up dash startup time when using Dragon Strike to dash to Demacian Standard.
Patch 2.1New

Jarvan IV added to Wild Rift

Jarvan’s been underperforming for a while now so we’re giving him some buffs to make him a more worthy contender.

Stats

  • Attack damage growth increased from 3.6 to 4.55.

Martial Cadence

  • New effect: Now deals at least 20 damage.

Dragon Strike

  • Demacian Standard combo hitbox size increased from 200 to 250.

Cataclysm

  • Dash travel time reduced from 0.4 seconds to 0.25.